OpenShot Video Editor - Last entrieshttps://www.openshot.org/blog/feeds/The last entries on the site OpenShot Video EditorenZinniaFri, 21 Apr 2023 18:51:35 +0000OpenShot 3.1.1 Released | Improved Tracker & Object Detection, Bug Fixes & Quality-of-Life Improvements https://www.openshot.org/blog/2023/04/20/new_openshot_release_311/<p><a href="https://www.openshot.org/download/" title="Download OpenShot Video Editor 3.1.1">Download</a> OpenShot Video Editor 3.1.1 - now with improved stability and quality-of-life improvements!</p> <h1>Highlights &amp; Features:</h1> <ul> <li>Fixes and Improvements to&nbsp;<code>Tracker</code>&nbsp;and&nbsp;<code>Object Detection</code>&nbsp;effects (fix property editing, prevent crashes, removed black background)</li> <li>Fixes to&nbsp;<code>Parent</code>&nbsp;property (simplify context menus, a single <code>None</code> option, include thumbnail images)</li> <li>Prevent&nbsp;<strong>freeze</strong>&nbsp;on launch (when&nbsp;OpenShot's sample rate does not match the default Windows sample rate)</li> <li>Adding <strong>Profile Search</strong> button to Preferences (for easier filtering and searching for a default profile)</li> <li>Fix <strong>duplicate Profile</strong> name bug (causing an issue when exporting and re-opening a project with certain duplicate profile names)</li> <li><strong>Protect</strong> timeline (webview) from receiving lots of unneeded messages from libopenshot (prevents crash in certain cases)</li> <li>Improved <strong>caching</strong> logic around <strong>Property Editor</strong> (better performance while adjusting clip properties)</li> <li>Fix large <strong>memory leak</strong> in&nbsp;<code>Clip::Close()</code>&nbsp;method (not correctly clearing Clip cache)</li> <li>Prevent <strong>crash</strong> on&nbsp;<code>timeline::SetCache</code> (adding thread lock)</li> <li>Adding <strong>additional logging</strong> around <strong>audio device</strong> detection and initialization</li> <li>Allow <strong>audio-only</strong> clips to be <strong>transparent</strong>&nbsp;(revealing the video/image of clips below them)</li> <li>Multiple <strong>fixes</strong> for <strong>WebM decoding</strong> (preventing freezes and crashes)</li> <li>Fix&nbsp;<strong>divide by zero</strong> error in&nbsp;<strong><code>AudioWaveformer</code></strong>&nbsp;(if no amplitude was found)</li> <li>Fix GitHub actions to <strong>remove Ubuntu 18.04</strong> builder and some additional tweaks to build scripts</li> <li>Many small code refactors and fixes to prevent&nbsp;<strong>noisy errors</strong>&nbsp;(reported by Sentry.io)</li> <li>Minimum libopenshot C++ dependency set to&nbsp;<code>0.3.2</code></li> <li>Updated language&nbsp;<strong>translations</strong></li> <li>Updated&nbsp;<strong>credits</strong>&nbsp;and donors</li> </ul> <h2>Quality-of-Life Improvements</h2> <p>Our <strong>goal</strong> for the 3.1.1 release of OpenShot was to listen very closely to our user community and their <strong>feedback</strong> from the 3.1.0 release, and quickly follow-up with a new release of OpenShot. We prioritized this feedback based on how many users each issue affected, and also considered many automated bug reports from <a href="https://sentry.io/">Sentry.io</a>.</p> <p>We fixed many <strong>major issues</strong>, including crashes, freezes, video compatibility, and broken functionality with our user interface. This entire release cycle took around <strong>14 days</strong>, and our entire team worked very hard to make this happen so fast! A big thanks to everyone who helped, especially <strong>Raffi</strong>, who was instrumental in communicating with our users and advocating for important issues to be resolved.</p> <h2>How to Install OpenShot</h2> <p><a href="/download/" target="_blank">Download OpenShot 3.1.1</a>&nbsp;and follow our step-by-step&nbsp;<a href="/static/files/user-guide/installation.html#installation" target="_blank">installation guide</a>.</p> <h2>Your Name in the OpenShot Credits</h2> <p>We would be honored for any&nbsp;<a href="/donate/">donation</a>&nbsp;you can send our way, and in return we will proudly&nbsp;<a href="/donations/">display your name</a>&nbsp;on the openshot.org website and feature your name in the next version of OpenShot (About OpenShot-&gt;Credits).</p> <h2>Get Involved</h2> <p>Want to make OpenShot even better? Please consider joining us on our mission, to create the world's best, easiest-to-use, open-source video editor! All volunteers are welcome to join, no coding experience needed. If you are interested, please introduce yourself:&nbsp;<a href="mailto:hello@openshot.org">hello@openshot.org</a>.</p> <h2>Full Changelogs:</h2> <ul> <li><a href="https://github.com/OpenShot/libopenshot/releases/tag/v0.3.2">libopenshot-audio Changelog</a>&nbsp;(Version: 0.3.2, SO: 9)</li> <li><a href="https://github.com/OpenShot/libopenshot/releases/tag/v0.3.2">libopenshot Changelog</a>&nbsp;(Version: 0.3.2, SO: 25)</li> <li><a href="https://github.com/OpenShot/openshot-qt/releases/tag/v3.1.1">openshot-qt Changelog</a>&nbsp;(Version: 3.1.1)</li> <li><a href="https://trello.com/b/LytpfcTp/311-release">Trello Release Board</a>&nbsp;(Additional details, discussions, and comments about 3.1.1 development)</li> </ul> jonathan@openshot.org (Jonathan)Thu, 20 Apr 2023 22:04:46 +0000https://www.openshot.org/blog/2023/04/20/new_openshot_release_311/ReleasesOpenShot 3.1 Released | 400+ Video Profiles, Time Remapping, Improved Undo/Redo https://www.openshot.org/blog/2023/04/06/new_openshot_release_310/<p><a href="/download/">Download</a> OpenShot Video Editor 3.1 - now with 400+ video profiles, improved features, bug fixes, and faster performance!</p> <h1>Highlights &amp; Features:</h1> <ul> <li><strong>Free</strong> &amp; <strong>Open-Source</strong> Video Editor</li> <li>Improved <strong>Profiles</strong> (400+ Export Profiles, New Profile UI, and more)</li> <li>Huge&nbsp;<strong>Time Remapping</strong>&nbsp;update (improved audio resampling, support for backwards audio, bezier curve support)</li> <li>Improved <strong>Undo / Redo</strong> system, includes grouping actions (i.e. single undo for split-clips and similar multi-step edits)</li> <li>Improved <strong>Preview</strong> &amp; <strong>Split Clip</strong> dialog (correct aspect ratio, correct sample rate)</li> <li><strong>Improved Caption Effect</strong> (high DPI support, improved VTT support)</li> <li><strong>Memory leak fixes</strong> (clip caching, memory leak fixes, prevent zombie threads)</li> <li><strong>Improved Performance</strong> (FrameMapper &amp; Clip objects now include extra caching and optimizations)</li> <li>Improved&nbsp;<strong>Keyboard Bindings</strong>&nbsp;(arrow keys)</li> <li>Bug fix for Blender <strong>Animated Titles</strong> using <strong>high FPS</strong> (incorrect duration)</li> <li>Bug fix for <strong>Mac Chroma Key</strong> effect (babl color methods)</li> <li>Bug fix for <strong>video preview</strong> widget <strong>resizing</strong>, to correctly clear cache</li> <li>Bug fix for Automatic <strong>Transition Direction</strong> logic (i.e. correctly fade in/out based on where the transition is dropped)</li> <li>Fixed issue with <strong>AppImage</strong> to support <strong>newer distros</strong> (related to glibc compatibility)</li> <li>Improved <strong>About dialog</strong> (<strong>release notes</strong> link, remove "candidate" for official releases)</li> <li>Expanded <strong>default Emojis</strong> (adding in Arrows, Shapes, and Brands)</li> <li>Improved <strong>File Properties</strong> Dialog, to handle replacing files and thumbnails, and better support for changing FPS</li> <li>Updated language <strong>translations</strong></li> <li>Updated <strong>supporters</strong> and <strong>donors</strong></li> <li>Updated docs / <strong>user-guide</strong></li> </ul> <h2>How to Install OpenShot</h2> <p><a href="/download/" target="_blank">Download OpenShot 3.1</a>&nbsp;and follow our step-by-step&nbsp;<a href="/static/files/user-guide/installation.html#installation" target="_blank">installation guide</a>.</p> <h2>400+ Video Profiles</h2> <p>OpenShot now includes more than 400 video profiles, which are fully searchable. The research into this feature was very interesting, and included building a large metadata database of known video resolutions, frame rates, aspect ratios, devices, and pixel ratios - and a new management script which can validate, dedupe, and generate/update our existing profiles. Moving forward it will be extremely easy to add new resolutions, new frame rates, and new ratios. For more information on video profiles, check out our <a href="/static/files/user-guide/profiles.html">User Guide</a>.</p> <h2>Time Remapping Improvements</h2> <p>While OpenShot has included some basic time remapping features for a while, they were quite limited, and would often crash when speeding up or slowing down videos. These crashes have been eliminated, and a much more robust time remapping implementation has been added. This includes vastly superior audio resampling support for backward and forward videos. It also now supports time keyframes using Bezier curves to incrementally speed up / slow down video and audio.</p> <h2>Undo / Redo Transactions</h2> <p>One of the most requested features in OpenShot is for better Undo / Redo support, especially for multi-step edits, such as slicing a clip into 2 clips or removing a track (i.e. which moves many clips at the same time). All multi-step edits now support a transaction system behind the scenes, which groups these multi-step edits together. All operations in OpenShot now take a single click to undo.</p> <h2>Captions &amp; Audio-Only Waveforms</h2> <p>The Caption effect has gotten some much needed love, and has improved support for VTT/Subrip syntax, including a new set of default keyframe properties, which correctly scale to different resolutions, including High DPI screens. Also, OpenShot now supports waveform visualizations for audio-only files (prior to effects being rendered), which now allows effects, such as the Caption effect, to be added to audio-only files. This is a very effective way to make audio-only edits much more interesting (waveforms + colors + caption text).</p> <h2>Memory Leaks &amp; Bug Fixes</h2> <p>We have identified and fixed ALL known memory leaks in OpenShot's source code, including killing zombie threads, making OpenShot much better at maintaining and reclaiming memory usage. For example, after a video render, your memory will now be reclaimed and threads properly destroyed. This allows for OpenShot to run for very long periods of time without any restarts, and is especially nice for batch renders, long renders, Cloud API renders, and other scripting usages which has OpenShot rendering videos for days without stopping.</p> <h2>Improved Performance</h2> <p>Many of the changes to OpenShot 3.1 improve CPU performance, especially around Frame Mapping (which happens anytime your source video FPS does not match your video profile), and Clip performance (when effects or expensive processing is needed, such as time remapping). Additional cache is used with Clips to prevent duplicate rendering efforts, and Frame mappers are much more optimized, to also prevent duplicate processing of the same frame.</p> <h2>A HUGE Thanks</h2> <p>I would like to thank all of the <strong>volunteers</strong>, translators, software developers, testers, users, donors, and everyone who contributed to OpenShot 3.1! I would also like to give a special thanks to <a href="/developers/shawn/"><strong>Shawn</strong></a> (and Denise), and <a href="/developers/raffi/"><strong>Raffi</strong></a> for their efforts and personal sacrifices to make OpenShot the best free video editor in the world!&nbsp;</p> <h2>Your Name in the OpenShot Credits</h2> <p>We would be honored for any <a href="/donate/">donation</a> you can send our way, and in return we will proudly <a href="/donations/">display your name</a> on the openshot.org website and feature your name in the next version of OpenShot (About OpenShot-&gt;Credits).</p> <h2>Get Involved</h2> <p>Want to make OpenShot even better? Please consider joining us on our mission, to create the world's best, easiest-to-use, open-source video editor! All volunteers are welcome to join, no coding experience needed. If you are interested, please introduce yourself: <a href="mailto:hello@openshot.org">hello@openshot.org</a>.</p> <h2>Full Changelogs:</h2> <ul> <li><a href="https://github.com/OpenShot/libopenshot-audio/releases/tag/v0.3.1">libopenshot-audio Changelog</a> (Version: 0.3.1, SO: 9)</li> <li><a href="https://github.com/OpenShot/libopenshot/releases/tag/v0.3.1">libopenshot Changelog</a> (Version: 0.3.1, SO: 24)</li> <li><a href="https://github.com/OpenShot/openshot-qt/releases/tag/v3.1.0">openshot-qt Changelog</a> (Version: 3.1.0)</li> <li><a href="https://trello.com/b/LW6X9pD1/310-release">Trello Release Board</a>&nbsp;(Additional details, discussions, and comments about 3.1 development)</li> </ul> <p>&nbsp;</p> jonathan@openshot.org (Jonathan)Thu, 06 Apr 2023 22:28:45 +0000https://www.openshot.org/blog/2023/04/06/new_openshot_release_310/ReleasesOpenShot 3.0 Released | Stability, Performance , & Usability https://www.openshot.org/blog/2022/12/10/new_openshot_release_300/<p><a href="/download/">Download</a> OpenShot Video Editor 3.0 - the latest & greatest version of our FREE, open-source video editor! Over 12 months in the making and more than 1000 improvements!</p> <h1>Highlights &amp; Features:</h1> <ul> <li><strong>Free &amp; Open-Source Video Editor</strong></li> <li><strong>More than 1000 improvements &amp; fixes</strong></li> <li>Improved stability &amp; memory usage</li> <li>Enhanced real-time video playback performance</li> <li>Timeline &amp; usability improvements (snapping, keyframes, waveforms, default folders, and more)</li> <li>Ability to export multiple clips and videos at the same time</li> <li>Improved <a href="/user-guide/">User-Guide / Documentation / Help Manual</a></li> <li>Updated Language Translations &amp; Translation System</li> <li>Expanded video formats supported</li> <li>Support for Blender 3.3</li> <li>4K display | monitor support (High DPI)<br />&nbsp; &nbsp;</li> </ul> <p><iframe title="YouTube video player" src="https://www.youtube.com/embed/JHiDOBWXQH8" frameborder="0" width="840" height="470"></iframe></p> <h2>How to Install OpenShot</h2> <p><a href="/download/" target="_blank">Download OpenShot 3.0</a> and follow our step-by-step <a href="/static/files/user-guide/installation.html#installation" target="_blank">installation guide</a>.</p> <h2>Improved Stability</h2> <p>We have worked tirelessly over the past 12 months to identify and fix as many stability issues as possible in OpenShot. This was a unique challenge, both in finding clever ways to identify and reproduce crashes, and finding solutions that don't impact the performance of OpenShot. A few notable improvements are related to thread safety (during timeline changes and video playback caching), multi-threaded unit tests designed to flush out race conditions and concurrency issues, safer object clean-up and deletion, and updates to the Undo/Redo system to prevent crashes (for example, when spamming undo).</p> <h2>Enhanced Real-Time Video Playback Performance</h2> <p>One of the largest and most&nbsp;noticeable changes to OpenShot 3.0 is our improved video preview, resulting in smoother video preview and fewer freezes and pauses during previewing. But to understand why things are so much smoother, we need to look deeper into our decoding engine. We have rearchitected our decoder to be much more resilient to missing packets, missing timestamps, and better understanding when we are missing video or audio data, so we can move on without pausing.</p> <p>Dozens of bug fixes and related improvements have also helped OpenShot 3.0 expand compatibility to more video formats and codecs, especially newer ones, which tend to be more reliant on multi-threaded decoding, such as AV1. Also, many improvements related to EOF (end of file) detection and file duration detection have further expanded the compatibility, even for badly encoded files with missing timestamps, and incorrect durations (which is very common in JavaScript encoded videos, and certain types of video capture files).</p> <p>Video caching has also been heavily refactored and improved, to offer new functionality and more optimizations. OpenShot utilizes a caching background thread, which prepares upcoming frames before they are needed. This caching algorithm has been improved to operate at different speeds (1X, 2X, 4X) and in both forward and backwards directions. It also now includes a pre-roll to build up video frames before playback starts, offering a smoother playback experience. Many new caching related settings can be set in the OpenShot Preferences, and the user can now clear the cache any time, by right clicking on the playhead and clicking "Cache-&gt;Clear All".</p> <p><img src="/images/2022/12/07/72d85d2be43d490f973810bc3425b168.gif" alt="" /></p> <h2>Timeline Improvements</h2> <p>The timeline has seen lots of love as well in OpenShot 3.0, and includes some great quality of life improvements, making OpenShot even easier to use. Snapping accuracy has been dramatically improved (while trimming and moving clips / transitions). Holding SHIFT will cause the playhead line to snap to the edges of clips. Slicing clips with our razor tool is now faster (requiring less CPU). Keyframe icons have gotten a much needed face lift, and are also more accurate (i.e. position). Keyframe icons now represent the interpolation mode&nbsp;(circle for b&eacute;zier, diamond for linear, square for constant), and are clickable and filterable. Video effects now have unique colors for each effect. Transitions now set their own direction (i.e. fade-in vs fade-out), depending on where they are dropped.</p> <p>&nbsp;<img src="/images/2022/12/07/2084e45b46b44dc8a73dbd48fa500fbb.gif" alt="" /></p> <p>For those users who enjoy working with audio waveforms, this feature has also been heavily expanded and optimized in OpenShot 3.0. We now cache waveform data per file, and store this inside the OpenShot project file. This allows for persistent waveform caching across editing sessions, and fast waveform rendering when slicing and adding the same file to the timeline multiple times. We also have a more accurate waveform algorithm utilizing RMS (root mean square), and our timeline zoom slider allows the user to zoom down to frame accuracy on a clip, for perfect alignment with waveforms.</p> <h2>Reduced Memory Footprint</h2> <p>Among the many improvements in stability, we also worked very hard on reducing the memory footprint of OpenShot 3.0, and fixed many memory leaks and threading issues in the process. One of the primary goals of this work was to support extremely long renders (multiple hours), for processing really long recorded streams, security camera footage, and other long format recordings. In our tests, we achieved sustained encoding for more than 12 hours with essentially the same memory utilization the entire time... which is a huge improvement from previous versions of OpenShot.</p> <h2>Animated GIF &amp; MP3</h2> <p>OpenShot 3.0 comes with many new export presets, including Animated Gif, MP3 (audio only), YouTube 2K, YouTube 4K, MKV, and more. We also have better support for anamorphic video profiles (i.e. videos with rectangular pixels)... perfect for working with old home videos.&nbsp;</p> <h2>Export Clips Feature</h2> <p>An exciting new feature in OpenShot 3.0 is the ability to split files into many clips, and then export all these clips at the same time, and in their original profile and format. For example, you can now quickly cut out highlights from your family home video files, select them all, and right click "Export Clips", select a folder, and click "Export". This will generate a unique video file for each clip, and makes it easy to upload to a file sharing site for your entire family.</p> <h2>Blender 3.3 Support</h2> <p>Keeping up with Blender's rapid development is always a challenge (they are super fast). We have updated our animated title templates to work with the latest version of Blender, including fixing various scripting errors which have changed since the last release of OpenShot. Also, we now set Blender to use the current project frame rate (FPS), so your new animated title perfectly matches it, and in high frame rate projects, this can have a huge impact by creating much smoother animations.&nbsp;</p> <h2>Improved Location Preferences</h2> <p>OpenShot 3.0 includes a new preference that affects the default folders used for operations (importing files, saving / opening projects, and exporting). You can choose to either use the current project's folder, or the most recent folder chosen (for that specific operation). In practice, this saves the user time by defaulting to better and more sane default folders, but with this new preference, the user can quickly customize the behavior for their unique workflow.</p> <h2>Sorting +&nbsp;Translation Improvements</h2> <p>While OpenShot has always sorted things in alphabetical order, such as effects, transitions, emojis, animated titles, and titles, this was only for English, and when using OpenShot with a non-English language, all our lists were still in English order, and "chaos" is the best word to describe the user interface in that state. So, we have refactored and improved our sorting at runtime, to be language independent. We have also fixed many other issues with our translation system, and we are happy to now report that using OpenShot in non-English languages is vastly improved and feels native! Also, the user can now manually change the sort columns on many views, and toggle the sort direction when needed.</p> <h2>New High DPI Support</h2> <p>OpenShot 3.0 now fully supports high DPI displays and monitors, such as 4K monitors. Many of the assets used in OpenShot, such as icons, cursors, and logos have been swapped out for vector or higher resolution images. Also, the maths used in&nbsp;determining many custom widget sizes, such as our video preview widget, have been updated to be aware of high DPI and scale up the pixels when needed. The end result is a beautiful, HD user interface that is crisp and fully supported on newer, high pixel count displays.</p> <h2>Improved User-Guide / Documentation</h2> <p>A very common complaint from OpenShot users (and prospective users) has always been our user guide. Old and outdated, with screenshots that no longer seem to match our descriptions, and many topics missing. Well, we decided it was time to invest heavily in our user-guide, and we are very proud of the outcome! We&nbsp; now have coverage of all OpenShot features, screens, effects, profiles, presets, titles, and more! We have updated all the screenshots (utilizing higher DPI images). We have over 110 pages of topics, descriptions, and information about how to use OpenShot, and a detailed glossary of video editing terminology. We also added PDF output to our documentation pipeline, and now any changes to our RST documentation files, automatically update our user-guide (and PDF) on openshot.org. It has never been a better time to learn OpenShot!</p> <h2>A Huge Thanks</h2> <p>I would like to sincerely thank all of the volunteers, translators, software developers, testers, users, donors, and everyone who contributed to OpenShot 3.0! I would also like to give a special thanks to Shawn (and Denise), Jackson, Raffi, Brenno, Frank, and Justin for the extra effort, and really helping to make this release possible. Lastly, I would like to thank all of the shoulders we are standing on: FFmpeg, Blender, Inkscape, ReSVG, Python, Django, JavaScript, Qt, and the many other great libraries and projects we depend on.</p> <h2>Your Name in the OpenShot Credits</h2> <p>We would be honored for any&nbsp;<strong><a href="/donate/">donation</a></strong>&nbsp;you can send our way, and in return we will&nbsp;<strong>proudly</strong>&nbsp;<a href="/donations/">display your name</a>&nbsp;on the openshot.org website and feature your name in the next version of OpenShot (About OpenShot-&gt;Credits).</p> <h2>Get Involved</h2> <p>Want to make OpenShot even better? Please consider joining us on our mission, to create the world's best, easiest-to-use, open-source video editor! All volunteers are welcome to join, no coding experience needed. If you are interested, please introduce yourself:&nbsp;<a href="mailto:hello@openshot.org">hello@openshot.org</a>.</p> <h2>What's Next for OpenShot</h2> <p>I am so excited about the future of OpenShot, and we have some really epic plans in motion! Without spoiling all the fun, you can definitely expect to see improvements in the following areas. If any of these sound exciting to you too, please consider joining the OpenShot team!</p> <ul> <li>More dynamic title templates</li> <li>Text &amp; text effects</li> <li>Improved timeline performance</li> <li>Updated user interface</li> <li>General usability improvements</li> <li>and more...</li> </ul> <h2>Full Changelogs:</h2> <ul> <li><a href="https://github.com/OpenShot/libopenshot-audio/releases/tag/v0.3.0">libopenshot-audio Changelog</a> (Version: 0.3.0, SO: 9)</li> <li><a href="https://github.com/OpenShot/libopenshot/releases/tag/v0.3.0">libopenshot Changelog</a> (Version: 0.3.0, SO: 23)</li> <li><a href="https://github.com/OpenShot/openshot-qt/releases/tag/v3.0.0">openshot-qt Changelog</a> (Version: 3.0.0)</li> </ul> <p>&nbsp;</p> jonathan@openshot.org (Jonathan)Sat, 10 Dec 2022 21:15:25 +0000https://www.openshot.org/blog/2022/12/10/new_openshot_release_300/ReleasesOpenShot 2.6.1 Released | Improved Crop + Translations + Bug Fixes https://www.openshot.org/blog/2021/09/06/new_openshot_release_261/<p>Please check out the latest release of OpenShot! Lots of bugs and regressions fixed, and vastly improved language support (including 11 fully translated languages)!</p> <p><h2>Highlights (TL;DR):</h2><ul><li>Auto migration of Crop keyframes from 2.5.1 projects (adds a crop effect and sets the equivellent keyframes). 100% backwards compatibility.</li><li>Title Editor: TAB between fields</li><li>Fix Windows drive letter regression, where saving projects on a different drive than the assets would cause corruption. 2.6.1 will also repairs any corruption detected in *.osp project files.</li><li>Fix many broken language translations (pt_BR, sk, lt, ko)</li><li>Updating many language translations to 100%:<ul><li>Afrikaans</li><li>Chinese (Simplified)</li><li>Danish</li><li>Dutch</li><li>English (United Kingdom)</li><li>Gaelic; Scottish</li><li>German</li><li>Japanese</li><li>Polish</li><li>Russian</li><li>Spanish</li><li>Chinese (Traditional)</li><li>Turkish</li><li>French</li></ul></li><li>Improved language translation testing scripts, and adding automated tests to fail GitHub PRs loudly if translations are broken</li><li>Protection against many uninitialized variable errors, reported by Sentry.io</li><li>Silenced a loud thumbnail server warning</li><li>Prevent a divide by zero error on video preview resizing</li><li>Updated credits and contributors</li><li>Bumping version to 2.6.1 (minimum libopenshot 0.2.7, SO 21)</li></ul><h2>openshot-qt Changelog (Version: 2.6.1)</h2><ul><li>11f8e505 2021-09-04 Jonathan Thomas Bumping version to 2.6.1, min libopenshot version to 0.2.7 (SO 21) HEAD, origin/release-20210904</li><li>8ef41550 2021-09-04 Jonathan Thomas Merge pull request #4389 from OpenShot/language-update-sep-4-2021 origin/develop</li><li>1ab16fb2 2021-09-04 Jonathan Thomas Updating contributors and supporters</li><li>a0998894 2021-09-04 Jonathan Thomas Updating all language translations</li><li>16c8d8e9 2021-09-03 Jonathan Thomas Merge pull request #4387 from OpenShot/auto-migrate-crop-properties</li><li>5deec3db 2021-09-03 Jonathan Thomas Auto migrate crop_x, crop_y, crop_width, and crop_height properties from OpenShot 2.5.1 projects into the new 2.6.x crop effect. This should restore cropping to 100% compatibility to OpenShot 2.5.1 projects.</li><li>443585a4 2021-08-30 Jonathan Thomas Merge pull request #4373 from OpenShot/updating-translations-aug-30-2021</li><li>24ab71bc 2021-08-30 Jonathan Thomas Updating translations</li><li>a94c526b 2021-08-28 Jonathan Thomas Merge pull request #4367 from OpenShot/prevent-zero-division</li><li>bc8916f6 2021-08-28 JacksonRG Merge pull request #4366 from OpenShot/repair-project-files</li><li>9a9c4ad6 2021-08-28 Jonathan Thomas Fixing unused calculation origin/prevent-zero-division</li><li>b2d9585c 2021-08-28 Jonathan Thomas Avoid dividing by zero when resizing app/video widget</li><li>35724498 2021-08-28 Jonathan Thomas Creating a backup of possible 2.6.0 windows drive letter corruption, compiling regex, and updating original file during the project open.</li><li>861a2b85 2021-08-27 Jackson Remove blank line</li><li>09951ec1 2021-08-27 Jackson Moved regex to read file</li><li>4238b0a5 2021-08-27 Jackson repair project files with invalid json for paths</li><li>1d8a8d77 2021-08-27 Jonathan Thomas Merge pull request #4365 from OpenShot/protect-export-screen</li><li>e4debc92 2021-08-27 Jonathan Thomas Fixing an uninitialized variable on export screen (caught using Sentry) origin/protect-export-screen</li><li>e87734d9 2021-08-27 Jonathan Thomas Merge pull request #4364 from OpenShot/protect-recovery-process</li><li>f83109de 2021-08-27 Jonathan Thomas Also silencing the thumbnail 404 error logging (which currently is sent to Sentry for no real reason)</li><li>6a93b2f1 2021-08-27 Jonathan Thomas Protect recovery process from missing project file (i.e. a user deletes the current project file in the file system... while the auto-save system is still running). Also reduce some logging in the asset folder detection.</li><li>c42d2f5f 2021-08-27 Jonathan Thomas Merge pull request #4362 from OpenShot/protect-bounding-box</li><li>fc9af3ba 2021-08-27 JacksonRG Merge pull request #4361 from OpenShot/fix-path-bug</li><li>8180f8e5 2021-08-27 Jonathan Thomas Protect against invalid items passed into setBoundingBox</li><li>1c5dfe89 2021-08-27 Jackson save paths as valid json</li><li>4bd27e0a 2021-08-27 Jonathan Thomas Merge pull request #4360 from OpenShot/fix-broken-languages</li><li>2c08a0ad 2021-08-27 Jonathan Thomas Updating translation resource file, to actually fix the 4 broken languages</li><li>e1c46972 2021-08-26 Jonathan Thomas Merge pull request #4355 from OpenShot/translation-github-ci-adding</li><li>0d8cb102 2021-08-26 Jonathan Thomas Merge branch 'develop' into translation-github-ci-adding</li><li>3224f9bd 2021-08-26 Jonathan Thomas Merge pull request #4354 from OpenShot/updating-broken-translations</li><li>34bfc7eb 2021-08-26 Jonathan Thomas Adding translation testing to our GitHub actions CI... to make language translation failures more visible.</li><li>a38ff7eb 2021-08-26 Jonathan Thomas Merge pull request #4353 from OpenShot/fix-translation-tests</li><li>4aae19ed 2021-08-26 Jonathan Thomas Updating broken translation placeholders and updating translations since release of 2.6.0</li><li>2358119c 2021-08-26 Jonathan Thomas Fix translation testing scripts to actually work! This caused our 2.6.0 branch to use invalid translations, oops.</li><li>466d3118 2021-08-26 JacksonRG Merge pull request #4351 from OpenShot/title-editor-tab-switching</li><li>13c7b627 2021-08-26 Jackson Switch to next text field on tab press</li><li>5468a9a7 2021-08-25 JacksonRG Merge pull request #4345 from OpenShot/merge-master-2.6.0</li><li>8403607c 2021-08-25 Jackson Merge master 2.6.0 into develop</li><li>ee4e20c6 2021-08-25 JacksonRG Merge pull request #4344 from OpenShot/release-20210819 origin/master</li><li>6e636e82 2021-08-25 Jonathan Thomas Fixing a max length error on deploy/publish script with GitHub API, and adding better errors for GitHub specific issues.</li></ul><h2>libopenshot Changelog (Version: 0.2.7, SO: 21)</h2><ul><li>5987878 2021-09-04 Jonathan Thomas Merge branch 'release-20210904' of github.com:OpenShot/libopenshot into release-20210904 HEAD, origin/release-20210904</li><li>4106f1f 2021-09-04 Jonathan Thomas Bumping version to 0.2.7, SO 21</li><li>82498b2 2021-09-04 Jonathan Thomas Bumping version to 0.2.7, SO 20</li><li>5a8ffe3 2021-09-03 Jonathan Thomas Merge pull request #724 from OpenShot/improved-crop-effect origin/develop</li><li>5f91ddc 2021-09-03 Jonathan Thomas Reversing y_offset direction to match previous OpenShot crop behavior</li><li>f9e5db6 2021-09-03 Jonathan Thomas Adding an X and Y offset to the current crop effect, to better support previous clip crop parameters (for migrating crop options from OpenShot 2.5.1 to OpenShot 2.6). Also refactoring the crop effect, to actually copy the pixels into a new image buffer.</li><li>d58febf 2021-08-26 JacksonRG Merge pull request #718 from OpenShot/default-crop-border-of-zero</li><li>fc05893 2021-08-25 JacksonRG Merge pull request #721 from OpenShot/merge-master-0.2.6</li><li>569b591 2021-08-25 Jackson Merge master 0.2.6 into develop</li><li>3275251 2021-08-25 JacksonRG Merge pull request #720 from OpenShot/release-20210819 origin/master</li><li>928c37b 2021-08-23 Jackson set default crop border to 0</li></ul><h2>libopenshot-audio Changelog (Version: 0.2.2, SO: 8)</h2><ul><li>d588dbd 2021-09-04 Jonathan Thomas Bump version to 0.2.2 (SO still 8) HEAD, origin/release-20210904</li><li>5ec3bc2 2021-08-25 JacksonRG Merge pull request #135 from OpenShot/merge-master-0.2.1 origin/develop</li><li>6225e19 2021-08-25 Jackson Merge branch 'master' into merge-master-0.2.1</li><li>a73ba47 2021-08-25 JacksonRG Merge pull request #134 from OpenShot/release-20210819 origin/master</li><li>af98548 2021-08-21 Frank Dana Merge pull request #131 from ferdnyc/fix-need-asio</li><li>66d707a 2021-08-18 FeRD (Frank Dana) Ensure NEED_ASIO is always set</li></ul></p> jonathan@openshot.org (Jonathan)Mon, 06 Sep 2021 18:57:48 +0000https://www.openshot.org/blog/2021/09/06/new_openshot_release_261/ReleasesOpenShot 2.6.0 Released | AI + Computer Vision + Audio Effects! https://www.openshot.org/blog/2021/08/25/new_openshot_release_260/<p>I am proud to announce the release of OpenShot 2.6.0, which I hope is the finest version of OpenShot ever made! We have so many improvements, it’s hard to pick a favorite!</p> <h2 style="text-align: center;"><a href="/download/" target="_blank"><span style="font-size: 1em;">Download OpenShot 2.6.0</span></a></h2> <h4><span style="font-size: 1em;">Highlights (</span><strong style="font-size: 1em;">TL;DR</strong><span style="font-size: 1em;">)</span></h4> <ul> <li><span>New Computer Vision and AI effects (motion tracking, object detection, stabilization)</span></li> <li><span>Audio Effects (compressor, expander, distortion, delay, echo, noise, EQ, robot, whisper)</span></li> <li><span>New Zoom Slider widget (simple way to navigate around the timeline)</span></li> <li><span>New Transform Tool (resize, rotate, move, origin point, shear, scale, zoom in/out)</span></li> <li><span>Improved Snapping (while positioning, trimming, playhead)</span></li> <li><span>New Caption video effect (rasterize captions on top of video)</span></li> <li><span>Audio Bug Fixes (more crackling/popping fixes)</span></li> <li><span>FFmpeg 4 Support, Updated Blender Support, WebEngine + WebKit support</span></li> <li><span>Parentable keyframes (parent clips and keyframes)</span></li> <li><span>Improved performance &amp; stability (while rendering, ruler drawing, timeline zooming)<br />&nbsp;&nbsp;</span></li> </ul> <p><iframe title="YouTube video player" src="https://www.youtube.com/embed/06sgvsYB378" frameborder="0" width="840" height="470"></iframe></p> <h4><span>New AI Effects</span></h4> <p><span>For the first time ever, OpenShot now includes computer-vision / AI video effects.&nbsp;</span></p> <p><strong>Stabilization</strong> provides a simple way to calculate camera shake/motion, and completely eliminate it. This might be one of the most requested features ever, and I&rsquo;m very proud that it&rsquo;s now included!</p> <p><strong>Tracker</strong><span> allows you to draw a box around any element in the video, and we continue to track the coordinates of that object throughout each frame. Once calculated, we store/cache the motion and coordinates for super fast real-time video previews. This motion data can then be used in our animation system, attaching another clip to those coordinates.</span></p> <p><strong>Object Detection</strong><span> identifies all objects in a scene, and allows you to draw boxes around certain types of objects (i.e. identify all the people in this scene, or identify all the cars in a scene), or add text labels above each object. You can also use this data in our animation system, attaching a clip to all objects of a certain type. This effect is still in beta (and requires downloading a few extra files, for the AI model), but I went ahead and included it for your enjoyment.&nbsp;</span>&nbsp;<br /><br /><img src="/images/2021/08/15/572e992e79c1451ca364de40e0cf7c37.png" alt="OpenShot AI + Computer Vision Screenshot" width="1844" height="1036" /></p> <h4>New Audio Effects</h4> <p><span>A total of 9 audio effects have been added to OpenShot, many of which are based on implementations from the JUCE audio library that libopenshot-audio is based on. Each of these are pretty standard audio effects, and each include many parameters and options. All of these effects are real-time, and are plenty fun to play around with!</span></p> <ul> <li><span>Compressor (reduce the volume of loud sounds or amplify quiet sounds)</span></li> <li><span>Expander (louder parts of audio becomes relatively louder and quieter parts becomes quieter)</span></li> <li><span>Distortion (alter the audio by clipping the signal)</span></li> <li><span>Delay (adjust the synchronism between the audio and video track)</span></li> <li><span>Echo (reflection of sound with a delay after the direct sound)</span></li> <li><span>Noise (random signal having equal intensity at different frequencies)</span></li> <li><span>Parametric EQ (filter that allows you to adjust the volume level of a frequency in the audio track)</span></li> <li><span>Robotization (transform the voice present in an audio track into a robotic voice effect)</span></li> <li><span>Whisperization (transform the voice present in an audio track into a whispering voice effect)</span></li> </ul> <h4><span>New Zoom Slider Tool</span></h4> <p><span>One of the historically weakest areas in OpenShot has been the control of timeline scale and general timeline usability, scrolling, panning, and zooming. We have introduced a new feature I&rsquo;m tentatively calling the &ldquo;Zoom Slider&rdquo;. It previews the entire timeline, drawing a tiny representation of every single clip, transition, and track, including which ones are selected. In addition, it allows the user to adjust which part of the timeline they are interested in viewing. Clicking and dragging the blue circles determines which portion of the timeline is visible. Dragging the entire blue area scrolls the timeline horizontally. This feature was requested by my daughter, and I think it turned out amazing!</span></p> <h2><img src="/images/2021/08/15/3733693fb7e440d4b8c618409817fb27.png" alt="Zoom Slider widget introduced in OpenShot 2.6.0" width="3280" height="1516" /></h2> <h4><span>Improved Performance</span></h4> <p><span>With every release of OpenShot we strive to provide stability and performance improvements. This release is no different, and I am happy to report some very big improvements on performance, especially related to threading and CPU usage. Some threads were removed, after testing a single threaded version which was much higher performing. Our performance is very similar to raw FFmpeg in many cases, which is amazing considering how many additional capabilities that OpenShot adds. Another big change is our color format (used internally) has changed from RGBA8888 to RGBA8888_Premultiplied, where our alpha channel is premultiplied into our color data. This makes certain types of compositing/painting much faster and requires less CPU per pixel.</span></p> <h4><span>Improved Transform Tool</span></h4> <p><span>Selecting any clip now automatically enables &ldquo;Transform&rdquo; mode (which can be disabled in the Preferences if needed). Transform mode has been completely overhauled, and contains a ton of polish! Resizing, rotating, scaling, positioning, and shearing have never been easier! It&rsquo;s also fully compatible with our animation keyframe system, and can quickly create complex animations. Even the mouse cursors are transformed in real-time&hellip; which is super cool and very intuitive, since they communicate exactly what is about to happen.&nbsp;</span></p> <p><span>We also have introduced an origin point (the cross hair in the middle), which can be used to control how the shearing and rotation work. And just for fun, the origin point can even be animated as well&hellip; which creates some very interesting animation capabilities.</span></p> <p><span>When using your mouse scroll wheel over the video preview, it now zooms in and out of the preview window&hellip; allowing you to see objects offscreen. This makes complex animations so much easier, and is a huge improvement!</span>&nbsp;</p> <p><img src="/images/2021/08/15/6b35ceb6d9f44fd8a6e39fe154c2c90a.png" alt="Improved Transform Tool in OpenShot 2.6.0" width="1107" height="620" /></p> <h4><span>Improved Snapping</span></h4> <p><span>Another feature that has been frequently requested is improved snapping. OpenShot now has the ability to snap while trimming the edges of clips, making it much easier to align the edges of clips on different tracks. The following use cases now work:</span></p> <ul> <li><span>Snapping while trimming</span></li> <li><span>Snapping clips to the playhead (trimming or positioning)</span></li> <li><span>Snapping the playhead to clips (if CTRL is pressed)</span></li> <li><span>Snapping accuracy is also improved</span>&nbsp;</li> </ul> <p><img src="/images/2021/08/15/3461fdda8ef946b99c19b6cc273b44ff.png" alt="Improved Snapping in OpenShot 2.6.0" width="1030" height="405" /></p> <h4><span>Improved Video Effects</span></h4> <p><span>Many of OpenShot&rsquo;s video effects have been extended and improved, along with a few new features. We have added a new </span><strong>Caption</strong><span> effect, which can rasterize/render text onto your video in a very common format (VTT/SubRip). Once you copy/paste the subtitles into OpenShot, you can quickly adjust the font, colors, borders, background, margins, positioning, size, and even add a simple fade in/out animation. With a few clicks, you can add text to your entire video, which will be baked into your final video export. You can also manually insert text at any playhead position, which makes inserting text very simple, even if you aren&rsquo;t starting with a captions file.&nbsp;</span></p> <p><span>The </span><strong>Saturation</strong><span> effect has been improved to support a color-separated model, with more keyframable parameters, giving the user more control and more accuracy.</span></p> <p><strong>Keyframes</strong><span> are now parentable, and can be used to manage more complex animations and more complex timelines. For example, you can parent a bunch of clips to a single parent, and control them all in one place. This is also used on our new Tracker and Object Detection effects.</span></p> <p><span>Lastly, we have new effect </span><strong>icons</strong><span>, which we hope better demonstrate and communicate how an effect will behave.&nbsp;</span></p> <p><img src="/images/2021/08/15/79cc34f54a634b6d966760fa2ba739dd.png" alt="New Caption Effect in OpenShot 2.6.0" width="2282" height="1844" /></p> <h4><span>Emojis (OpenMoji)</span></h4> <p><span>We have added nearly 1000 emojis from the great </span><a href="https://openmoji.org/"><span>OpenMoji</span></a><span> project. These are integrated into OpenShot, and are super useful when learning and experimenting with a video editor for the first time. They can be used for simple animations, overlays, and to add color and interest to various video editing projects.&nbsp;</span></p> <h2><img src="/images/2021/08/15/8917f2fe93524cd89cca6abf4767d3e7.png" alt="New Emojis introduce in OpenShot 2.6.0" width="2282" height="1844" /></h2> <h4><span>Quality of Life Improvements &amp; Fixes</span></h4> <p><span>The following improvements have also been implemented, which we hope will improve your general experience and enjoyment of OpenShot.</span></p> <ul> <li><span>Ability to Import *.osp Projects as Clips</span></li> <li><span>WebEngine &amp; WebKit Support</span></li> <li><span>FFmpeg 4 Support</span></li> <li><span>Faster timeline ruler rendering / more precision / super zoom!</span></li> <li><span>Rotation improvements and EXIF metadata support</span></li> <li><span>Updated Blender support</span></li> <li><span>Faster file importing</span></li> <li><span>FIXED: Incorrect PTS (blank first frame)</span></li> <li><span>FIXED: More audio pops &amp; crackles</span></li> <li><span>FIXED: Audio division across frames</span></li> <li><span>FIXED: Improved video caching</span></li> <li><span>FIXED: Improved alpha video support</span></li> <li><span>FIXED: Title editor font size fixes</span></li> <li><span>FIXED: stdout/stderr redirection<br /><br /></span></li> </ul> <h4><span>REST Cloud API</span></h4> <p><span>We have released many new updates for our REST API, which is available on both AWS and Azure marketplaces. The </span><a href="/cloud-api/"><span>OpenShot Cloud API</span></a><span> allows you to create custom videos via simple HTTP Requests (GET, PUT, PATCH, POST, DELETE). With a short script (or any programming language) you can load *.osp/*.zip templates, upload files, create clips, update clips, change keyframes and animations, and export new custom videos. We have a webhook which can POST the JSON details and notify your website of the newly rendered videos once they are completed.</span>&nbsp;</p> <ul> <li><span>Automate birthday videos!</span></li> <li><span>Automate real estate listing videos!</span></li> <li><span>Take any static content (i.e. product images) and create animated, dynamic video content!</span></li> <li><span>Automate almost any type of video!</span></li> <li><a href="/cloud-api/"><span>Learn more<br /><br /></span></a></li> </ul> <h4><span>Improved Infrastructure &amp; Misc</span></h4> <p><span>A ton of other exciting changes have also been happening, which don&rsquo;t always fit nicely into the categories above.</span></p> <ul> <li><span>Chrome OS Support (Chromebooks), now officially supported on our download page</span></li> <li><span>Expanded Unit Tests</span></li> <li><span>GitHub Actions replaced Travis CI, improved CI</span></li> <li><span>Faster Builds (multi-threaded), thus faster feedback to users on bug fixes</span></li> <li><span>New Mac, Windows, and Linux Build Servers, improved performance</span></li> <li><span>Mac Notarization, ughhh</span></li> <li><span>Release Automation, lots of work to make releasing OpenShot easier, so we can do it more frequently</span></li> <li><span>Improved Error Detection and Reporting</span></li> <li><span>Improved AppImage Compatibility, retiring support for older Linux distros</span></li> <li><span>Display of accurate version info (from build server) on launch / log files</span></li> <li><span>Translation Improvements (separate templates)</span></li> <ul> <li><span>Emojis, Transitions, Blender, General</span></li> <li><span>Updated translations</span></li> </ul> <li><span>Documentation Improvements</span></li> <li><span>Updated supporters, credits, and contributors<br /><br /></span></li> </ul> <h4><span>A Huge Thanks</span></h4> <p><span>As always, I have many people to thank for their contributions and brain power. First of all, thank you to everyone who downloads, uses, and enjoys OpenShot! Thank you to all the translators, who have dedicated so much time into localizing OpenShot so that we can provide a true native language experience around the world! Thank you to the following people for making so many contributions that it&rsquo;s hard to list them all: </span><strong>Frank</strong><span>, </span><strong>Brenno</strong><span>, </span><strong>Shawn</strong><span>, and </span><strong>Jackson</strong><span>! You guys rock!<br /><br /></span></p> <h4><span>Get Involved</span></h4> <p><span id="docs-internal-guid-9cec6a71-7fff-4171-2091-305b0977230d"><span>Have you been following OpenShot development for a long time? Do you have amazing ideas for improving OpenShot? Do you want to help spark &ldquo;video editing joy&rdquo; in the world? Please send an email to </span><a title="Get Involved by Emailing OpenShot" href="mailto:hello@openshot.org"><span>hello@openshot.org</span></a><span> and introduce yourself! It&rsquo;s really that easy to get involved with OpenShot on any level, and you certainly don&rsquo;t need to be a programmer. All skills, all skill levels, and all people are welcome to join our developer community, share ideas, laugh, and make OpenShot more awesome! Still not convinced or just don&rsquo;t have any time to contribute? You can always&nbsp;</span><a href="/donate/"><span>send a donation</span></a><span> (and get your name featured in our credits)!</span></span></p> jonathan@openshot.org (Jonathan)Wed, 25 Aug 2021 19:33:39 +0000https://www.openshot.org/blog/2021/08/25/new_openshot_release_260/ReleasesFeedback Friday: Snapping and Improved Timeline Zooming Performance https://www.openshot.org/blog/2021/05/21/feedback-friday-snapping-and-improved-timeline-zooming-performance/<p>Lots of fun OpenShot updates to catch you up on!</p> <p>Please take a look at our 4th official<strong> Feature Friday</strong> post on the OpenShot Subreddit. Learn about the recent improvements to OpenShot Video Editor, and join our user community! See you there.</p> <p><a href="https://www.reddit.com/r/OpenShot/comments/ni9a3r/feedback_friday_snapping_and_improved_timeline/" target="_blank">https://www.reddit.com/r/OpenShot/comments/ni9a3r/feedback_friday_snapping_and_improved_timeline/</a></p> <p>&nbsp;</p> jonathan@openshot.org (Jonathan)Sat, 22 May 2021 03:02:01 +0000https://www.openshot.org/blog/2021/05/21/feedback-friday-snapping-and-improved-timeline-zooming-performance/GeneralCall for Volunteers! https://www.openshot.org/blog/2021/05/03/call-volunteers/<p>OpenShot is looking for motivated and enthusiastic volunteers for the following positions...</p> <ul> <li>Customer Service (helping new users, etc...)</li> <li>GitHub Issue Management (help manage issues, etc...)</li> <li>Social Media Management (marketing, support, etc...)</li> <li>Developer (fix bugs, close issues, etc...)</li> <li>Web Developer (improve REST API, etc...)</li> <li>Quality Assurance (testing, verify bugs, close issues)</li> </ul> <div> <p>Help us make OpenShot a better project, improve your resume, build your skills, make friends, and help us reach our goals! Also, you will <strong>100%</strong> receive some free swag, t-shirt, and other goodies for helping us out and joining our team!</p> <p>Please email your resume and cover letter to <a href="mailto:apply@openshot.org">apply@openshot.org</a> if you are interested!</p> </div> jonathan@openshot.org (Jonathan)Mon, 03 May 2021 17:07:25 +0000https://www.openshot.org/blog/2021/05/03/call-volunteers/GeneralFeedback Friday: Zoom Slider, AI, and new Windows Build https://www.openshot.org/blog/2021/05/02/feedback-friday-zoom-slider-ai-and-new-windows-build/<p>This is the first official "Feedback Friday" post, direct from OpenShot developers!</p> <p>Each week, we plan on sharing development highlights and news related to OpenShot, and any other interesting info or behind the scenes developments.&nbsp;I encourage you to ask questions, seek clarifications, and/or otherwise discuss these topics with us each week. We will be using our <a href="https://www.reddit.com/r/OpenShot/comments/n233t8/feedback_friday_zoom_slider_ai_and_new_windows/" target="_blank">official community subreddit</a> to faciliate discussions. Looking forward to hearing everyone's thoughts on this new format.</p> <p>Check out the details here:<br /><a href="https://www.reddit.com/r/OpenShot/comments/n233t8/feedback_friday_zoom_slider_ai_and_new_windows/">https://www.reddit.com/r/OpenShot/comments/n233t8/feedback_friday_zoom_slider_ai_and_new_windows/</a></p> jonathan@openshot.org (Jonathan)Mon, 03 May 2021 00:11:03 +0000https://www.openshot.org/blog/2021/05/02/feedback-friday-zoom-slider-ai-and-new-windows-build/GeneralOpenShot 2.5.1 Released | Optimized Effects & Improved Performance! https://www.openshot.org/blog/2020/03/03/openshot-251-released-optimized-effects-improved-performance/<p>With faster performance, huge optimizations with effects, and improved UTF-8 character support, OpenShot 2.5.1 is the best version yet, bringing powerful and simple video editing to the open-source world!</p> <p>The OpenShot team has been <strong>very busy</strong> over the past few weeks, and we are proud to release <strong>OpenShot 2.5.1</strong>! While we don't normally release so quickly, we had a show-stopping bug with version 2.5.0 (mostly related to UTF-8 support of non-ASCII characters), and decided to put out a fix as quickly as possible. However, we were also able to "sneak in" some really awesome improvements at the same time!</p> <h4 style="text-align: center;"><strong><a href="/download/">Download OpenShot 2.5.1 Now</a></strong></h4> <h4>Highlights (<strong>TL;DR</strong>)</h4> <ul> <li>UTF-8 Project Encoding Bug Fix (for non-ASCII characters)</li> <li>Auto-Repair UTF-8 Corrupted Projects</li> <li>Thumbnail Server UTF-8 Encoding</li> <li>Updated Documentation (with Auto-Update)</li> <li>Updated Translations / Supporters</li> <li>Fixed Broken Color-Shift and Shift Effects</li> <li>Updated Documentation and Examples (C++)</li> <li>Saturation Effect: Optimize and Parallelize</li> <li>Hue Effect: Optimize and Parallelize</li> <li>Blur Effect: Optimize and Parallelize</li> <li>Wave Effect: Optimize and Parallelize</li> <li>Brightness Effect: Optimize and Parallelize</li> <li>Pixelate Effect: Rewrite effect to use QPainter/QRect</li> <li>Frame: Fix interlaced AddImage</li> <li>Raise Preview Cache to CPUs X 8 Frames (max 64)</li> <li>FindRESVG CMake: Modernize with Targets</li> <li>Enhance Json Data Handling</li> <li>Improve Travis Speed (remove homebrew from Mac builds)</li> <li>Auto-Update HEX Version (for older CMake versions)</li> <li>Misc Bug Fixes<br /><br /></li> </ul> <h4>UTF-8 Project Encoding</h4> <p>A large regression with handling file paths was discovered after the release of OpenShot 2.5.0. Not only did non-ASCII paths fail to save, the *.OSP project file was corrupted in the save process. Yikes. This has been resolved (thanks&nbsp;FeRD and&nbsp;SuslikV), and not only is the bug fixed, but opening these corrupted *.OSP project files with version 2.5.1 will also fix the corruption automatically! I am happy to report that this fix has been tested on Windows, Linux, and Mac, and works great now, especially with non-ASCII file paths!</p> <h4>Effects Performance</h4> <p>Many effects have been optimized and&nbsp;parallelized, which takes advantage of multi-core processors. This results in many magnitudes of improvement for these effects (or at least most of them). Real-time previews are also notizably improved when effects are involved.</p> <ul> <li>Saturation Effect: Optimize and Parallelize</li> <li>Hue Effect: Optimize and Parallelize</li> <li>Blur Effect: Optimize and Parallelize</li> <li>Wave Effect: Optimize and Parallelize</li> <li>Brightness Effect: Optimize and Parallelize</li> <li>Pixelate Effect: Rewrite effect to use QPainter/QRect<br /><br /></li> </ul> <h4>Improved Documentation &amp; Translations</h4> <p>Lots of documentation improvements, including new examples, updated syntax, better formatting, and a new auto-doc-update system, which updates our&nbsp;<a href="/user-guide/">https://www.openshot.org/user-guide/</a>&nbsp;anytime a change is committed. Updated translations and supporters are also included, with improved language support for many languages.</p> <h4>Join Us</h4> <p>Did you know that helping make OpenShot better is really fun, and we are always in need of volunteers, testers, suggestions, GitHub support, translators, and contributors of all kinds! Please introduce yourself to me at <a href="mailto:hello@openshot.org">hello@openshot.org</a>, and let's chat about how we can work together!</p> <h4>Details</h4> <blockquote> <pre>df8baf0 2020-03-01 FeRD (Frank Dana) Merge branch 'osp-file-repair' into release-20200229 HEAD -&gt; release-20200229, origin/release-20200229<br />4ed2c2f 2020-03-01 FeRD (Frank Dana) json_data: Correct for lost slashes, pre-repair<br />f792a4a 2020-02-29 Jonathan Thomas Release branch for 2.5.1 (min libopenshot version 0.2.5)<br />777cf1f 2020-02-29 Jonathan Thomas Merge pull request #3261 from OpenShot/update-translations-2-5-1 develop<br />f044d07 2020-02-29 SuslikV Fix formatting of repaired JSON data (#3262)<br />d28befd 2020-02-29 SuslikV Add thumbnail to the audio only clip (#3249)<br />35b65e8 2020-02-28 Jonathan Thomas Updating release date and appdata.xml entry origin/update-translations-2-5-1, update-translations-2-5-1<br />8201f31 2020-02-28 Jonathan Thomas Merge pull request #3187 from ferdnyc/pending<br />ddf89b9 2020-02-28 Jonathan Thomas Merge pull request #3181 from ferdnyc/filter<br />fd39dde 2020-02-27 Jonathan Thomas Bumping version to 2.5.1-dev (for upcoming release)<br />e05f4bc 2020-02-27 Jonathan Thomas Update cache for 2.5.1 release<br />b434a9a 2020-02-27 Jonathan Thomas Updating contributors/supporters for upcoming 2.5.1 release<br />03499eb 2020-02-27 Jonathan Thomas Updating translations for upcoming OpenShot release (2.5.1)<br />4d46dde 2020-02-27 Jonathan Thomas Merge pull request #3259 from ferdnyc/osp-file-repair<br />d259a22 2020-02-27 FeRD (Frank Dana) json_data: Autorepair corrupted project files<br />7f8107a 2020-02-27 FeRD (Frank Dana) main_window: Persist statusBar as a class member<br />ee43136 2020-02-26 Jonathan Thomas Merge pull request #3229 from SuslikV/patch-11<br />770b744 2020-02-19 Frank Dana Retire Windows envvar-deletion code (#3234)<br />34fab2b 2020-02-18 Jonathan Thomas Merge pull request #3237 from OpenShot/fix-changelog-listing<br />5c1bb2c 2020-02-18 Frank Dana Merge pull request #3228 from OpenShot/table-indents<br />3b3e026 2020-02-18 Jonathan Thomas Merge pull request #3236 from OpenShot/auto-sphinx-update<br />8d1c0ad 2020-02-16 SuslikV Fix readonly text fields visibility (#3231)<br />7deb3f7 2020-02-16 SuslikV Specify encoding for thumbnails path<br />bac52ca 2020-02-15 SuslikV Get json in raw format<br />e247a9b 2020-02-14 Frank Dana Package standard .desktop file in AppImage (#3223)<br />9781b50 2020-02-14 FeRD (Frank Dana) Docs: Remove huge margin under table headings<br />846e82e 2020-02-14 FeRD (Frank Dana) Docs: Outdent table code a bit<br />67c2598 2020-02-14 Jonathan Thomas Updating sphinx table syntax on titles<br />eecd449 2020-02-14 Jonathan Thomas fixing syntax error on gitlab-ci<br />dd12457 2020-02-14 Jonathan Thomas Auto build sphinx documentation and publish to openshot.org<br />a56d8bc 2020-02-12 Frank Dana Modernize .travis.yml, add Python 3.6/Bionic (#3218)<br />da851d1 2020-02-11 Frank Dana Merge pull request #3214 from ferdnyc/tutorial-cursor<br />086bcf2 2020-02-11 FeRD (Frank Dana) Tutorial: Eliminate redundant drawPath()<br />cb91cbe 2020-02-11 FeRD (Frank Dana) Tutorial: Set arrow cursor, streamline painting<br />41e6b58 2020-02-11 FeRD (Frank Dana) Tutorial: Format code, eliminate one-use variables<br />9a27269 2020-02-11 FeRD (Frank Dana) Tutorial: Clean up tutorial objects<br />937c87c 2020-02-11 FeRD (Frank Dana) Tutorial: Don't set Forbidden mouse cursor<br />3fed6be 2020-02-09 Frank Dana Merge pull request #3211 from ferdnyc/remove-doxyfile<br />6671684 2020-02-09 FeRD (Frank Dana) Remove outdated Doxyfile.in<br />1890126 2020-02-09 Jonathan Thomas Fixing logic when trying to parse changelogs in official releases (on About-&gt;Changelog) origin/fix-changelog-listing, fix-changelog-listing<br />a198f5f 2020-02-08 Jonathan Thomas Merge pull request #3208 from OpenShot/merge-master-into-develop<br />b2ad5b3 2020-02-08 Jonathan Thomas Merge branch 'master' into merge-master-into-develop origin/merge-master-into-develop, merge-master-into-develop<br />eb7ecbb 2020-02-03 Frank Dana Merge pull request #3202 from ferdnyc/verbose-cherry origin/optimized-effects<br />f46abee 2020-01-05 Jonathan Thomas Removing verbose debug statement when getting properties for property dialog (which happens as the user scrubs the timeline)<br />1e0ecf3 2020-01-22 Frank Dana Merge branch 'develop' into pending<br />d039709 2020-01-22 Frank Dana Merge pull request #3193 from SuslikV/patch-8<br />f79842c 2020-01-22 FeRD (Frank Dana) Tweak export-cancel confirmation<br />79f3d76 2020-01-22 Frank Dana Merge pull request #3191 from OpenShot/ferdnyc-timetime<br />52df046 2020-01-22 Frank Dana Merge pull request #3194 from ferdnyc/undo-active<br />a51640b 2020-01-19 FeRD (Frank Dana) classes/updates: Notify watchers when needed<br />20080ce 2020-01-22 SuslikV Add confirmation dialog when canceling export<br />1cfba5f 2020-01-21 Frank Dana Use time.time() more defensively<br />a8a641c 2020-01-19 Frank Dana Merge pull request #3186 from SuslikV/patch-9<br />c7d0692 2020-01-19 FeRD (Frank Dana) classes/updates: Add pending_acton tracking<br />3623382 2020-01-19 FeRD (Frank Dana) classes/updates: Code style, unused imports<br />059fbd1 2020-01-19 SuslikV Apply the default profile settings<br />2b4bf65 2020-01-17 FeRD (Frank Dana) Protect filter() against damaged projects<br />5e90b39 2020-01-13 Jonathan Thomas Merge pull request #3175 from OpenShot/bumping-version-2-5-0<br />4aea68e 2020-01-13 Jonathan Thomas Updating min libopenshot version to 0.2.4 origin/bumping-version-2-5-0, bumping-version-2-5-0<br />d0c8766 2020-01-13 Jonathan Thomas Bumping version to 2.5.0-dev1 (official release will be 2.5.0 now instead of 2.4.5 due to extensive changes)<br />41d371c 2020-01-10 Frank Dana Merge pull request #3169 from ferdnyc/delay-app-import<br /><br /></pre> <pre>1ced9d4 2020-03-02 Jonathan Thomas Merge branch 'release-20200229' of github.com:OpenShot/libopenshot into release-20200229 HEAD -&gt; release-20200229, origin/release-20200229<br />4d7b407 2020-03-02 Jonathan Thomas Fixing abs -&gt; fabs regression. Not sure how this worked before.<br />0910f22 2020-03-02 FeRD (Frank Dana) Merge branch 'colorshift-name-sync' into release-20200229<br />325c73a 2020-03-02 FeRD (Frank Dana) ColorShift: Use one-word name in EffectInfo<br />b724f2e 2020-03-01 Frank Dana Merge pull request #400 from ferdnyc/add-features<br />600e884 2020-03-01 Frank Dana Merge branch 'develop' into add-features<br />c7fe363 2020-02-29 Jonathan Thomas Fix ColorShift classname in EffectInfo::CreateEffect<br />8d78242 2020-02-29 Jonathan Thomas Release branch for 0.2.5 (SO 19)<br />8b78ddf 2020-02-29 Jonathan Thomas Merge pull request #451 from OpenShot/bump-version develop<br />5da706d 2020-02-28 Jonathan Thomas Bump dependency to OpenShotAudio to 0.2.0 origin/bump-version, bump-version<br />2d471ae 2020-02-28 Jonathan Thomas Bump version to 0.2.5-dev1 (SO 19)<br />4f591c7 2020-02-27 Jonathan Thomas Merge pull request #396 from ferdnyc/json-parsing<br />4ddf775 2020-02-27 Jonathan Thomas Merge pull request #421 from ferdnyc/ffmpegwriter-opts<br />aa8c891 2020-02-27 Jonathan Thomas Merge pull request #418 from ferdnyc/fix-AddImage-interlaced<br />6666702 2020-02-27 Jonathan Thomas Merge pull request #423 from ferdnyc/optimized-blur<br />f9b4fe5 2020-02-27 Jonathan Thomas Merge pull request #424 from ferdnyc/optimized-brightness<br />4fc9e9d 2020-02-27 Jonathan Thomas Merge pull request #425 from ferdnyc/optimized-wave<br />ce39a53 2020-02-27 Jonathan Thomas Merge pull request #426 from ferdnyc/pixelate-code<br />1e8e2a2 2020-02-27 Jonathan Thomas Merge pull request #427 from ferdnyc/optimized-hue<br />e5f11e9 2020-02-27 Jonathan Thomas Merge pull request #428 from ferdnyc/optimize-sat<br />bc6c9fd 2020-02-27 Jonathan Thomas Merge pull request #443 from ferdnyc/colorshift-init<br />689f1e1 2020-02-26 Frank Dana CMake: Limit scope of AUTOMOC (#449)<br />09e7760 2020-02-26 Frank Dana Update CodeCoverage.cmake module (#450)<br />7ab18fd 2020-02-26 FeRD (Frank Dana) Modernize FindUnitTest++.cmake, add pkg-config<br />96b4ac4 2020-01-12 Frank Dana Clean up ENABLE/DISABLE_TESTS logic and handling<br />85ca6c5 2019-12-29 FeRD (Frank Dana) CMake: Add features for docs, unit tests<br />fe8ea21 2020-02-14 Frank Dana Merge pull request #437 from ferdnyc/hw-accel-ffmpeg34<br />895c2f0 2020-02-14 FeRD (Frank Dana) FFmpegReader/Writer: Reformat example code<br />7867cf0 2020-02-14 FeRD (Frank Dana) Reorder arguments in setVideoOptions overload<br />99fda01 2020-02-13 Frank Dana Merge pull request #442 from ferdnyc/no-inline-cpp-2<br />1fb945c 2020-02-13 FeRD (Frank Dana) ColorShift effect: Don't init with random values<br />61366ca 2019-06-19 FeRD (Frank Dana) Add -no-integrated-cpp for G++ &lt; 9<br />3d6958d 2020-02-12 Frank Dana Merge pull request #439 from cwilling/develop<br />9bb5d93 2020-02-10 Frank Dana Merge pull request #440 from albert-github/feature/bug_docu<br />ba1155e 2020-02-10 albert-github Documentation error<br />e39a1fc 2020-02-10 Christoph Willing Resolve ambiguous abs() call<br />4106b99 2020-02-10 FeRD (Frank Dana) Travis: Add FFmpeg 3.2 build<br />023f5df 2020-02-10 FeRD (Frank Dana) doc/HW-ACCEL: List 3.4 as minimum FFmpeg version<br />e74d71f 2020-02-10 FeRD (Frank Dana) FFmpegReader/Writer: limit hwaccel to FFmpeg 3.4+<br />56af4eb 2020-02-08 Jonathan Thomas Merge pull request #431 from OpenShot/merge-master-into-develop<br />25607b7 2020-02-08 Jonathan Thomas Merge branch 'master' into merge-master-into-develop origin/merge-master-into-develop, merge-master-into-develop<br />51cf330 2020-02-07 Jonathan Thomas Merge pull request #416 from ferdnyc/preview-cache-size<br />4979028 2020-02-05 FeRD (Frank Dana) Saturation: streamline and parallelize<br />89d1667 2020-02-05 FeRD (Frank Dana) Hue: Optimize and parallelize<br />fd663c4 2020-02-05 FeRD (Frank Dana) Blur: Improve parallelization<br />423f0ce 2020-02-03 FeRD (Frank Dana) Rewrite Pixelate effect to use QPainter/QRect<br />7d2ff3a 2020-02-03 FeRD (Frank Dana) Streamline and parallelize Wave effect<br />1a42b45 2020-02-03 FeRD (Frank Dana) Parallelize and streamline Brightness effect<br />7868157 2020-02-02 FeRD (Frank Dana) Streamline blur effect code<br />bad0a34 2020-01-31 FeRD (Frank Dana) Add unit test for overloads<br />0a063b8 2020-01-31 FeRD (Frank Dana) FFmpegWriter: Overload Set___Options() methods<br />86bfa2f 2020-01-21 FeRD (Frank Dana) Frame: Fix interlaced AddImage<br />8ea7449 2020-01-20 Frank Dana Merge branch 'develop' into json-parsing<br />3321042 2020-01-14 FeRD (Frank Dana) Raise preview cache to CPUs*8 frames, max 64<br />49972b2 2020-01-12 Frank Dana Merge pull request #415 from ferdnyc/coverage-build<br />6b16162 2020-01-12 FeRD (Frank Dana) Reorder Travis matrix<br />6d95bce 2020-01-12 FeRD (Frank Dana) Configuration for Codecov<br />585774b 2020-01-12 Frank Dana Merge branch 'develop' into coverage-build<br />0bc87c0 2020-01-12 Frank Dana Merge pull request #414 from ferdnyc/resvg-image-format<br />c83c098 2020-01-01 FeRD (Frank Dana) Use Codecov.io for coverage reporting<br />8c53f25 2020-01-12 FeRD (Frank Dana) FindRESVG: Remove debugging messages<br />028bafc 2020-01-12 Frank Dana Merge pull request #410 from OpenShot/resvg-image-format<br />c8be335 2020-01-12 Frank Dana Merge pull request #412 from ferdnyc/travis-jsoncpp<br />43ff40c 2020-01-08 FeRD (Frank Dana) Travis: Add libjsoncpp-dev to apt package list<br />63baee1 2020-01-11 FeRD (Frank Dana) Define USE_RESVG for openshot target<br />48fc7de 2020-01-11 FeRD (Frank Dana) Fix RESVG format in GetFrame<br />a8b65f5 2020-01-09 FeRD (Frank Dana) Merge branch 'find-resvg' into resvg-image-format<br />290c7a7 2020-01-09 FeRD (Frank Dana) Fix FindRESVG for Windows origin/find-resvg<br />5b31ba1 2020-01-08 FeRD (Frank Dana) Set IMPORTED_NO_SONAME on RESVG target<br />8e2bcd0 2020-01-08 FeRD (Frank Dana) Set IMPORTED_NO_SONAME on RESVG target<br />309c49b 2020-01-08 Frank Dana Merge branch 'develop' into resvg-image-format<br />0f82656 2020-01-08 Frank Dana Merge pull request #409 from OpenShot/find-resvg<br />4f28006 2020-01-08 FeRD (Frank Dana) Change RESVG image format to ARGB32_Pre<br />6aa799c 2020-01-08 FeRD (Frank Dana) FindRESVG: Modernize with targets<br />a957720 2020-01-08 FeRD (Frank Dana) FindRESVG: Modernize with targets<br />4ebda59 2020-01-07 Frank Dana Merge pull request #408 from ferdnyc/bump-dev-version<br />ffa5aab 2020-01-07 FeRD (Frank Dana) Bump version for development<br />09ae8f1 2019-12-27 FeRD (Frank Dana) Add Json.cpp<br />22bf6ed 2019-12-27 FeRD (Frank Dana) Enhance Json data handling<br /><br /></pre> <pre>16991bf 2020-02-29 Jonathan Thomas Release branch for 0.2.0 (SO 7) HEAD -&gt; release-20200229, origin/release-20200229<br />005be5a 2020-02-29 Frank Dana CMake: Add hex-version helper source (#89) origin/develop, develop<br />b8d1988 2020-02-28 Frank Dana Travis: Remove homebrew (too slow) (#87)<br />52610a1 2020-02-28 Jonathan Thomas Merge pull request #86 from OpenShot/bump-version<br />7680f36 2020-02-28 Jonathan Thomas Accidental version revert origin/bump-version, bump-version<br />2af598d 2020-02-28 Jonathan Thomas Fix broken hex logic<br />1bbc5fe 2020-02-28 Jonathan Thomas Updating HEX version for 0.2.0: 0x200<br />c18798e 2020-02-28 Jonathan Thomas Take 2, bump verison to 0.2.0-dev1<br />4542616 2020-02-28 Jonathan Thomas Bump version on libopenshot-audio to 0.2.0<br />beb3a4b 2020-02-27 Jonathan Thomas Merge pull request #85 from ferdnyc/main-fixes<br />153565e 2020-02-26 FeRD (Frank Dana) Main.cpp: std prefixes, use juce::Thread::sleep()<br />836e49f 2020-02-08 Jonathan Thomas Merge pull request #84 from OpenShot/merge-master-into-develop<br />a130acf 2020-02-08 Jonathan Thomas Merge branch 'master' into merge-master-into-develop origin/merge-master-into-develop, merge-master-into-develop<br />e35246a 2020-02-08 Jonathan Thomas Merge pull request #83 from OpenShot/merge-master-into-develop<br />a90fc5a 2020-02-08 Jonathan Thomas Merging master into develop<br />f38389f 2020-01-07 Frank Dana Merge pull request #81 from ferdnyc/bump-dev-version<br />5f30647 2020-01-07 FeRD (Frank Dana) Bump version info for development</pre> </blockquote> <p>&nbsp;</p> jonathan@openshot.org (Jonathan)Tue, 03 Mar 2020 09:33:29 +0000https://www.openshot.org/blog/2020/03/03/openshot-251-released-optimized-effects-improved-performance/ReleasesOpenShot 2.5.0 Released | Video Editing + Hardware Acceleration! https://www.openshot.org/blog/2020/02/08/openshot-250-released-video-editing-hardware-acceleration/<p>I am proud to announce the release of OpenShot 2.5.0, our largest release yet! In honesty, this release got a bit too large and almost crushed my brain, but I’m happy to finally release it into the wild! May it have safe travels!</p> <p>Let&rsquo;s start with the highlights!</p> <h4>Hardware encoding and decoding support</h4> <p>Perhaps one of the most exciting changes in OpenShot 2.5.0 is our experimental support for hardware acceleration. You will see some new options available if you have a supported encoder/decoder. Many graphics cards come with the ability to encode and decode video data without using the CPU. This can result in a huge performance improvement on some systems, but also depends on the input and output formats, and many other factors. For example, if you are using only MP4/H.264 input files, and your graphics card is supported, it can help OpenShot decode the pixel data from the video, and on the flip side, encode the pixel data back into a video. This can increase performance by up to 30-40%, just depending on all the various factors. A huge thanks to Peter M for his dedication and help with this one!</p> <p><img src="/images/2020/02/08/0aac909f7abe4ed1bcfcfd1dbcf4d1f9.png" alt="Hardware acceleration options in OpenShot 2.5.0" width="520" height="498" /></p> <h4><span id="docs-internal-guid-dca406d9-7fff-21af-2755-d30272e8d192"><span>Keyframe performance improvements (magnitudes faster)</span></span></h4> <p><span id="docs-internal-guid-23936609-7fff-8047-cc47-59ed314c2462">Often on projects which contain long clips or many clips, the performance of our keyframe system would slow down. Usually the delay was only on first accessing the keyframe, but when many clips are involved, it would sometimes slow down a bunch as a user would jump around the timeline. We have completely rewritten the keyframe system to deliver real-time interpolated values, and no longer cache the entire value set. A big thanks to Daniel Jour for all his great engineering on this one! Our new system can generate almost 100,000 interpolated values before our old system would return even 1 value. </span></p> <p><img src="/images/2020/02/08/12906dc5c4984c469282a45da6a545ea.png" alt="Keyframe performance improvements in OpenShot 2.5.0" width="1200" height="200" /></p> <h4><span id="docs-internal-guid-fb202dce-7fff-4df1-679b-b7e628a57ca3">Export and Import of EDL and XML (Premiere and Final Cut Pro)</span></h4> <p><span id="docs-internal-guid-91863365-7fff-aefb-82a4-b5711182ab3b">For the first time ever, OpenShot can import and export data in widely supported formats. Our EDL support works with many video editors, and supports the basic timeline data (files, clips, some keyframes, transitions, etc&hellip;). XML format is supported in Final Cut Pro, but also many other products support this format. It also contains the basic timeline data (files, clips, some keyframes, and multiple tracks). The XML format is more advanced by far, and supports more features from OpenShot. This has been a highly requested feature for many years. I&rsquo;m happy to finally deliver on it!</span></p> <h4>&nbsp;<img src="/images/2020/02/08/2a84439ddf184cd3b64523f327ae02c5.png" alt="XML Export (Final Cut Pro format) in OpenShot 2.5.0" width="637" height="412" /></h4> <h4><span id="docs-internal-guid-88c86c4b-7fff-643e-56f5-a834d5d4b606">Thumbnail generation much improved (uses local HTTP server)</span></h4> <p dir="ltr">Previous versions of OpenShot had a very fragile thumbnail system. If a folder got moved or renamed, it was likely many broken thumbnails would appear. This has now been fixed in a few ways. Project&rsquo;s now have unique asset folders, and thumbnails are now generated using a local HTTP server, check multiple folder locations, and can regenerate missing ones.</p> <h4><span id="docs-internal-guid-6d8cd0c2-7fff-f4ca-65ac-527ed51cddda">Blender 2.8+ Support</span></h4> <p><span id="docs-internal-guid-a543757a-7fff-40b2-2c75-aab4e2153b19">Blender 2.8 was a huge and impressive release. We now support the new *.blend format, and most of our animated titles have been fixed or recreated from scratch. We also have some improved logic around version detection and EXE detection.</span></p> <p><img src="/images/2020/02/08/b759d68da2d240e18cd3d71ba8c1ad44.png" alt="Blender 2.8+ support in OpenShot 2.5.0" width="800" height="527" /></p> <h4><span style="font-size: 1em;">New ability to recover previous saves (~/.openshot_qt/recovery/) and improved auto-backup</span></h4> <p><span id="docs-internal-guid-ec1bf54c-7fff-7e10-2526-ac802be9ea47">One of the scariest types of issues a user can encounter is losing huge amounts of data, by perhaps deleting everything from their timeline (on accident), and then auto-save running. Now, before every save, a copy of the entire *.osp project is copied into a recovery folder. We only store a limited amount of recovery files, but now users will be able to easily grab an older version and copy it back to the original save folder location. While not perfect, this will hopefully prevent massive data losses, and give users more options to recover previous versions of a project&hellip; even when the undo/redo system and auto-save system fails them. </span>&nbsp;</p> <p><img src="/images/2020/02/08/efb3c7c1bfeb401aa39eef3236f4aabb.png" alt="New project recovery options in OpenShot 2.5.0" width="996" height="558" /></p> <h4><span id="docs-internal-guid-e085d482-7fff-5aa6-0c94-5f34fbf3971f">SVG compatibility and improvements</span></h4> <p><span id="docs-internal-guid-1648b349-7fff-a75e-ccbe-9c6d4b609d82">We have fixed many issues around SVG support, transparency issues, font issues, and included a much newer version of resvg library in our official releases. Updated title thumbnails, and better support of SVG, especially on OS X and older Linux distros.</span>&nbsp;</p> <p><img src="/images/2020/02/08/e168e1c99c85468794c8e9965ffd110b.png" alt="Improved SVG support in OpenShot 2.5.0" width="780" height="527" /></p> <h4><span id="docs-internal-guid-6f16bdfc-7fff-1624-8a6a-170184969ca8"><span>Preview window improvements (dimensions divisible by 2)</span></span></h4> <p><span id="docs-internal-guid-b3b5786c-7fff-4405-2fd4-7da0a6eb0d39">When resizing the preview window in OpenShot, often a user will choose an invalid window size, one that is not divisible by their project output size (i.e. 1920x1080). We now verify (and adjust if needed) the final preview window size to always be divisible by 2 (both width and height). This prevents flickering lines and bars on the sides of preview/playback.</span></p> <h4><span id="docs-internal-guid-19a69078-7fff-814c-377e-db076cda3110"><span>Export improvements</span></span></h4> <p dir="ltr">When exporting a video, we no longer modify the project&rsquo;s keyframe data. This was done to scale keyframes up and down, when exporting to different frame rates. But a side effect was it would modify keyframe data and potentially lose data (scaling down and back up). This no longer happens, and project data is now safe when exporting.</p> <h4 dir="ltr"><span>Disable metrics until opt-in (privacy improvements)</span></h4> <p dir="ltr">On the first launch of OpenShot, we no longer automatically send metric data until a user has opted in to share metrics with us. The metric requests are queued up, and will go nowhere unless a user gives permission. Metrics are very useful though, and help us see how OpenShot is being used. They are already anonymized, and contain no IP or location data. But they tell us important details, such as version info, library versions, what errors have occurred, etc&hellip; All things that help us find bugs and ultimately improve the quality of OpenShot.</p> <p><span><img src="/images/2020/02/08/94f747b22be64efab6806e71105e99f7.png" alt="Improved privacy opt-in for OpenShot 2.5.0" width="321" height="218" /></span></p> <h4><span style="font-size: 1em;">Tons of CMake and build improvements</span></h4> <p dir="ltr">Thanks to @ferdnyc for all the help and support improving our build system, CMake, Travis CI, GitLab CI, and much more! We&rsquo;ve updated many dependencies, but mostly, our build system is simpler, more bullet-proof, and more modern.&nbsp;</p> <h4 dir="ltr"><span>Cross-platform improvements (fixed lots of small differences between OSes)</span></h4> <p dir="ltr">We now have a much more rigorous testing suite for OpenShot, and all 3 OSes have reached the same support and features, and all OSes are now passing our release testing plan. This is part of a bigger plan to make OpenShot more transparent, more documented on GitHub, and easier for new contributors to join us. A big thanks to everyone who helped test OpenShot 2.5.0.</p> <h4 dir="ltr"><span>Get Involved</span></h4> <p dir="ltr">Have you been following OpenShot development for a long time? Do you have amazing ideas for improving OpenShot? Do you want to help spark &ldquo;video editing joy&rdquo; in the world? Please send an email to <a href="mailto:hello@openshot.org">hello@openshot.org</a> and introduce yourself! It&rsquo;s really that easy to get involved with OpenShot on any level, and you certainly don&rsquo;t need to be a programmer. All skills, all skill levels, and all people are welcome to join our developer community, share ideas, laugh, and make OpenShot more awesome! Still not convinced or just don&rsquo;t have any time to contribute? You can always <a href="/donate/">send a donation</a> (and get your name featured in our credits)!</p> <h4 dir="ltr"><span>Changelog</span></h4> <p dir="ltr">Here is a more exhaustive list of changes included in version 2.5.0. Also, I want to thank everyone who contributed to these changes! Thank you for helping make OpenShot better!</p> <p dir="ltr"><strong>openshot-qt:</strong></p> <blockquote> <pre>75632f3 2020-01-13 Jonathan Thomas For Mac, preferences should try and append AppBundle executable name for common apps (Blender, Inkscape) HEAD -&gt; release-20200105, origin/release-20200105<br />e4d79f6 2020-01-13 Jonathan Thomas Bumping version to 2.5.0 (large bump from the previous version, but due to the extensive changes)<br />27bf096 2020-01-10 FeRD (Frank Dana) main_window: Code style (indentation, exceptions)<br />87211f7 2020-01-09 Jonathan Thomas Updating some Linux dependencies missing in AppImage<br />83c4563 2020-01-08 Jonathan Thomas Fixing Windows powershell escaped char in 'git log' call<br />f2bc30b 2020-01-08 FeRD (Frank Dana) launch.py: Fix command-line output<br />d35dc53 2020-01-08 Jonathan Thomas Testing a better way to generate git logs from the current commit to the previous tag. During a release, we tag the current commit during the publishing, and then it starts detecting no changes (since we are ON the current tag).<br />0cb9751 2020-01-08 Jonathan Thomas Don't read the changelog more than 1 time (when testing different encodings)<br />f840d6d 2020-01-08 Jonathan Thomas Stopping video playback when opening a project, trying to simplify some edge cases (no need for continous playback during switching project files, lol)<br />2ebef94 2020-01-07 Jonathan Thomas Attempt to fix invalid `resources` folder in Mac App Bundle<br />e276d62 2020-01-07 Jonathan Thomas Add queue for sending metrics, and disable metrics completely on initial launch. Once the user has opted in, flush the queue and send all metrics which are queued. If the user doesn't opt-in, we send no metrics at all.<br />8aeda71 2020-01-07 Jonathan Thomas Adding a version for Unity importing... trying to get rid of an error I keep seeing related to this.<br />fd620f4 2020-01-07 Jonathan Thomas Updating rescale_keyframes() method to not modify the current project. This allows the Export dialog to make a copy of the rescaled keyframes, and not modify the active project when exporting to a different FPS. Now Export feels much safer, because it doesn't modify project data.<br />0cf6539 2020-01-06 Jonathan Thomas Fixing keyframe rescale issue after an export is completed (we were scaling all keyframes twice on accident)<br />67d6a76 2020-01-06 Jonathan Thomas Adding libopenshot version to About dialog<br />5dbb993 2020-01-05 Jonathan Thomas Removing verbose debug statement when getting properties for property dialog (which happens as the user scrubs the timeline)<br />eb98bf6 2020-01-05 Jonathan Thomas Bump version to 2.4.5 (minimum libopenshot version: 0.2.4)<br />c6e5ee7 2020-01-03 Jonathan Thomas Remove spaces from effect icon file paths (i.e. Color Shift -&gt; ColorShift) origin/update-image-cache, update-image-cache<br />95806f9 2020-01-03 Jonathan Thomas More debugging<br />8d7050d 2020-01-03 Jonathan Thomas Refactoring to always create HTTP server<br />bf028d1 2020-01-03 Jonathan Thomas Adding additional logging to startup, to determine why Travis is hanging hopefully<br />ec3f7b1 2020-01-03 Jonathan Thomas Trying to ensure socket used for port detection is closed before starting the HTTP thumbnail sever.<br />ef4e8c4 2020-01-03 Jonathan Thomas Fixing a thumbnail server race condition<br />ef9549f 2020-01-03 Jonathan Thomas Refreshing cache images, including new blender thumbnails, and updated title thumbnails (after some of the tweaks to titles)<br />f514fb0 2020-01-03 Jonathan Thomas Updating cache generation logic to use 85% PNG compression, to reduce the size of cache images (used by titles, transitions, effects, animated titles, etc...). This reduces at least 20 MB of images of included assets in OpenShot distribution packages.<br />27ce9c0 2020-01-03 Jonathan Thomas Removing feColorMatrix effect from a few titles, because ReSVG does not support it and it generates errors.<br />b5c9005 2020-01-03 Jonathan Thomas Modifying titles to have more readability (stroke and outline and gradient tweaks) origin/title-outline-tweaks, title-outline-tweaks<br />09ed042 2020-01-02 Jonathan Thomas Support older versions of webkit, since nothing renders for keyframes using the `-webkit-fill-available` value. origin/support-older-webkit-keyframe-rendering, support-older-webkit-keyframe-rendering<br />5c88c6f 2020-01-02 Jonathan Thomas When resizing the preview video widget, find the nearest even QSize, so that both width and height are divisible by 2. This prevents some strange phantom resizing black bars when resizing the preview window. origin/find-nearest-even-number-ratio, find-nearest-even-number-ratio<br />60c61d0 2020-01-02 Jonathan Thomas Updating supporters/donations origin/new-translations-and-donations, new-translations-and-donations<br />78fac69 2020-01-02 Jonathan Thomas Adding new compliled translations<br />a5cef5b 2020-01-02 Jonathan Thomas Fixing name of colorshift.png file, since we changed (i.e. fixed) the classname of the effect in libopenshot. origin/fix-color-shift-icon-name, fix-color-shift-icon-name<br />46a50e0 2019-12-30 FeRD (Frank Dana) Mark project as dirty on export<br />f627fa9 2019-12-25 FeRD (Frank Dana) classes.assets: Remove unused settings import<br />5925707 2019-12-25 FeRD (Frank Dana) User Guide: Formatting, link updates<br />676f004 2019-12-25 Frank Dana README: Mention PYTHONPATH, reformat commands<br />8e16d2a 2019-12-25 FeRD (Frank Dana) Remove ModuleNotFoundError exception check<br />b91780c 2019-12-24 FeRD (Frank Dana) files_treeview: Fix image import<br />0864429 2019-12-19 SuslikV Attempt to set option only for existing stream<br />d1f1ccf 2019-12-15 SuslikV Check if playhead follow code is available<br />854fefd 2019-12-09 FeRD (Frank Dana) Restore saving of thumbnail paths<br />d40ce81 2019-12-09 FeRD (Frank Dana) Rebuild resource file<br />770d6e0 2019-12-09 SuslikV Use icon with the quiet colors<br />9ca1576 2019-12-06 FeRD (Frank Dana) Revert "thumbnail: Fix path for thumb output"<br />005791d 2019-12-04 FeRD (Frank Dana) Don't track export_path changes in undo history<br />008e234 2019-12-04 FeRD (Frank Dana) classes.updates: Keep redo, if ignore_history set<br />5796a18 2019-12-04 FeRD (Frank Dana) classes.updates: Add update_untracked method<br />e6bdd60 2019-11-30 FeRD (Frank Dana) Log warning on missing library file origin/win-cli-tool<br />6adf3c1 2019-11-28 FeRD (Frank Dana) Add ARCHLIB for system library path<br />33c7644 2019-11-28 FeRD (Frank Dana) freeze.py: Fix py-extensions, prefixing<br />07b73b9 2019-11-23 FeRD (Frank Dana) Add Win CLI tool openshot-cli.exe<br />9d54586 2019-11-26 FeRD (Frank Dana) Blender: Fix injection of params<br />9c802f4 2019-11-20 FeRD (Frank Dana) Export: Don't double file extensions<br />5a1419d 2019-11-20 FeRD (Frank Dana) thumbnail: Fix path for thumb output<br />bb3e8a1 2019-11-20 FeRD (Frank Dana) Add overrides for HTTP logging<br />9fb11f8 2019-11-20 FeRD (Frank Dana) Look up ID earlier, error if not found<br />62cb452 2019-11-20 FeRD (Frank Dana) Don't create useless variable<br />8286345 2019-11-20 FeRD (Frank Dana) thumbnail: Name &amp; lookup RE groups<br />1742d56 2019-11-20 FeRD (Frank Dana) thumbnail: Don't log 200 responses<br />5d459d9 2019-11-20 FeRD (Frank Dana) json_data: Eliminate utf_path<br />762c663 2019-11-20 FeRD (Frank Dana) Avoid code duplication<br />f11a39f 2019-11-20 FeRD (Frank Dana) Check self.prev_row before using<br />0166bb0 2019-11-20 FeRD (Frank Dana) Linter fixes<br />1c0bd25 2019-11-17 Jonathan Thomas Revert many JS loop syntax changes from https://github.com/OpenShot/openshot-qt/pull/3022. Those changes broke all HTML rendering on my local dev version. origin/revert-some-JS-changes, revert-some-JS-changes<br />ef90f49 2019-11-17 Jonathan Thomas Updating OpenShot translations and template origin/updating-translations, updating-translations<br />6fcfea5 2019-11-17 Jonathan Thomas Hack to make processing of thousands of thumbnails work more reliable, until a thread pool solution can be found. origin/project-asset-folders, project-asset-folders<br />e168acf 2019-11-16 Jonathan Thomas Correctly shutdown HTTP thumbnail server, and find and available port (this fixes freezing unit tests on shutdown)<br />607d7e6 2019-11-16 Jonathan Thomas Catch undefined http file_ids, caused by DummyReaders and unit tests<br />62e757f 2019-11-16 Jonathan Thomas Large assets refactor, plus adding recovery ability (~/.openshot_qt/recovery/). Introduced a new @assets path placeholder which is replaced by the project's dynamic asset path. This allows for external renaming of assets folder + project file. Also simplifies 'Save As', as we no longer have hard-coded absolute paths to assets folders. Also, once a project is saved/loaded, Titles and Thumbnails are saved inside the new assets folder (instead of inside our temp ~/.openshot_qt/ folders).<br />dea4edc 2019-11-14 Jonathan Thomas Large overhaul of thumbnail generation. Use an HTTP server to "serve" thumbnails to our UI and HTML timeline. This allows the HTTP server to handle requests, and handle cases such as missing files, different thumbnail folders, etc...<br />00e935f 2019-11-11 FeRD (Frank Dana) Timeline: Refresh position on JSON load<br />d90c78e 2019-11-09 SuslikV Set minimum mouse move threshold for edit<br />12992f1 2019-11-09 SuslikV Do not change selected row during mouse move<br />0b3221f 2019-11-09 FeRD (Frank Dana) Fix SVG image sequences<br />8325565 2019-09-05 FeRD (Frank Dana) Fix path recovery for image sequence clips<br />0eaead3 2019-11-02 FeRD (Frank Dana) keyPressEvent: Remove debugging, simplify<br />f9c6f04 2019-10-29 FeRD (Frank Dana) Correct profile references<br />ae76ac7 2019-10-29 FeRD (Frank Dana) Create Vertical profiles<br />309e389 2019-10-28 FeRD (Frank Dana) Don't reformat project file names<br />272e4b5 2019-10-26 FeRD (Frank Dana) Fix favicon for timeline/index.html<br />7ff7c95 2019-10-19 FeRD (Frank Dana) functions.js/track.js: Use for...of loops<br />9bf8728 2019-10-19 FeRD (Frank Dana) controllers.js: replace indexed loops with for...of<br />eae5179 2019-10-18 Frank Dana docs/contributing: correct log filename in manual<br />aaa392e 2019-10-05 FeRD (Frank Dana) freeze.py: Don't hardcode Python extension paths<br />152ac1c 2019-10-17 Frank Dana CONTRIBUTING: Correct filename of openshot logfile<br />6555a15 2019-10-10 FeRD (Frank Dana) Draw keyframe points as styled divs<br />db54ba0 2019-10-10 FeRD (Frank Dana) Update timeline zoom directly, on project load<br />8421f91 2019-10-05 FeRD (Frank Dana) Proposed .py and .js style rules<br />528d6ce 2019-10-05 FeRD (Frank Dana) Add root-file marker, and LF line-endings setting<br />c2110b4 2019-10-05 FeRD (Frank Dana) Add barebones .editorconfig<br />9920b3a 2019-10-05 FeRD (Frank Dana) Blender fixes<br />0725010 2019-10-02 FeRD (Frank Dana) Make onLogTheEnd() a Python atexit function<br />682a4ca 2019-09-30 FeRD (Frank Dana) Add libX11-xcb.so.1 exclusion<br />7e3a093 2019-09-29 FeRD (Frank Dana) More unused variables/imports<br />e5d533c 2019-09-29 Frank Dana Add web link to README Documentation section<br />fe1615a 2019-09-27 FeRD (Frank Dana) js: Use === and !== with bool/numbers<br />9b3f4d8 2019-09-27 FeRD (Frank Dana) main_window: use app var, when we have it<br />6abc10e 2019-09-27 FeRD (Frank Dana) repo-wide: Eliminate os.path throwaways, cleanup<br />1501e39 2019-09-27 FeRD (Frank Dana) classes.project_data: Exception fixes<br />1fbec3c 2019-09-27 FeRD (Frank Dana) main_window: add new=1 to webbrowser.open<br />81a081a 2019-09-27 FeRD (Frank Dana) main_window: browser-launching fixes<br />2bdc0d7 2019-09-26 FeRD (Frank Dana) QFileDialog: Ignore file_type return value<br />ae15fb2 2019-08-28 FeRD (Frank Dana) classes/updates: Fix history-cleaning, log tweaks<br />7fd081a 2019-09-25 Frank Dana Aaand, update the Feature Request / enhancement label<br />30f1cf9 2019-09-25 Frank Dana Update "bug" label for bug report issue template<br />318131d 2019-09-22 FeRD (Frank Dana) Last try at excluding font libs<br />a8a24ba 2019-09-22 FeRD (Frank Dana) freeze.py: Exclude more system libs<br />2ab9008 2019-09-22 FeRD (Frank Dana) Profile dialog: Remove skip_first, fix loading<br />75fb7bf 2019-09-18 FeRD (Frank Dana) JSON: Lower indent level on formatted data<br />10e47f2 2019-09-17 FeRD (Frank Dana) blender_listview: Remove unused QBlenderEvent class<br />ee29ce9 2019-09-17 FeRD (Frank Dana) Animated Titles: Use QPlainTextEdit for multiline<br />1af03e2 2019-09-16 FeRD (Frank Dana) Animated Titles: Don't add files if canceled<br />6821874 2019-09-16 Frank Dana Fix render progress display in Animated Titles editor (#2964)<br />7cdbcb8 2019-09-16 Frank Dana Whitespace-change commit to trigger GitHub rescan<br />c46de33 2019-09-16 FeRD (Frank Dana) Set scale=none on audio clips when splitting<br />335aea3 2019-09-14 FeRD (Frank Dana) properties_tableview: Code cleanup<br />cf76d8a 2019-09-14 FeRD (Frank Dana) properties_tableview: Don't shadow "property"<br />50cd2be 2019-09-14 FeRD (Frank Dana) Properties: Ignore overlapping context menu events<br />213d33b 2019-09-13 FeRD (Frank Dana) blender_listview: Use generate_id() to name folders<br />db01eec 2019-09-13 FeRD (Frank Dana) project_data: Dumb typo<br />0524a02 2019-09-12 FeRD (Frank Dana) Blender Python scripts: Code formatting<br />cbe31e2 2019-09-11 SuslikV Fix typo in the comment<br />4755fa7 2019-09-11 SuslikV Clarify comment in paintEvent<br />d2f35be 2019-09-09 FeRD (Frank Dana) json_data: use os.fsencode() for utf_path<br />6428992 2019-09-09 FeRD (Frank Dana) Eliminate forced UTF-8 path encoding<br />60777db 2019-09-09 FeRD (Frank Dana) classes.info: Path list fixes<br />958382c 2019-09-09 FeRD (Frank Dana) Add and use info.BACKUP_FILE<br />4885c81 2019-09-09 FeRD (Frank Dana) classes.info: Formatting, linter<br />bd31282 2019-09-08 Brad Kartchner Various fixes to the last commit. Moved the follow playhead logic from Python to Javascript, where it should be. Fixed an error in calculating determining where the playhead is centered.<br />7591b02 2019-09-08 FeRD (Frank Dana) eval_js: Less severe logs, longer delays<br />ef91065 2019-09-08 FeRD (Frank Dana) project_data: Also migrate from asset folders<br />d83ddf5 2019-09-08 FeRD (Frank Dana) Fix some weird formatting, linter, etc.<br />197e4b0 2019-08-31 SuslikV Use theme color for Video Preview background<br />60d170c 2019-09-06 Brad Kartchner Finished changes suggested by ferdnyc<br />81c9dbe 2019-09-06 Brad Kartchner Made some changes in response to ferdnyc's comments. Created a $scope.centerOnPlayhead function devoted solely to centering on the playhead in Javascript. This avoids the calculates required in Python to determine the playhead's current time position since the Javascript side already knows it.<br />4b06a1e 2019-09-04 FeRD (Frank Dana) JS: isTimeVisible(), isPlayheadVisible()<br />8b1e3e1 2019-09-06 FeRD (Frank Dana) Custom center-on-playhead icon<br />a2ee5f1 2019-08-21 Mario Hros presets for more HW VAAPI encoding formats<br />05b6856 2019-09-05 FeRD (Frank Dana) Store filename.osp assets in filename_assets dir<br />3786d38 2019-09-05 FeRD (Frank Dana) Asset folder name-generation and storage<br />456c7bf 2019-09-05 FeRD (Frank Dana) Add previous_path arg (optional) to move_temp_paths...()<br />a66e499 2019-09-05 FeRD (Frank Dana) Fix path recovery for image sequence clips<br />670b872 2019-09-05 FeRD (Frank Dana) Prevent slicing with 'raise' instead of 'raise ex'<br />92f3f91 2019-09-04 FeRD (Frank Dana) JS: isTimeVisible(), isPlayheadVisible()<br />067de0e 2019-09-03 SuslikV Update data from the default project too<br />b7276a6 2019-09-03 FeRD (Frank Dana) Don't copy permissions when dup'ing template files<br />9e9c7cd 2019-09-01 FeRD (Frank Dana) Title editor: linter fixes, log import failure reason<br />5d5da4e 2019-08-31 Brad Kartchner Added the ability to center the timeline view at an arbitrary time. Currently, this can be used by the user to automatically jump to the current playhead position rather than manually searching for it. The timeline also recenters itself when jumping to a marker or to the beginning or end of the timeline.<br />b9f4e37 2019-08-28 FeRD (Frank Dana) Remove "View Toolbar" icon, default checked<br />23d6c25 2019-08-28 Tre Fix a bug with the actionView_Toolbar checked state.<br />e05ea48 2019-08-27 FeRD (Frank Dana) classes/ui_util: Remove unused variable<br />61f72a8 2019-08-26 FeRD (Frank Dana) metrics.py: Use openshot.OPENSHOT_VERSION_FULL<br />73af456 2019-08-26 FeRD (Frank Dana) Use openshot.OPENSHOT_VERSION_FULL<br />ef34fde 2019-08-25 FeRD (Frank Dana) Project files: Image sequence fixes<br />fa8c851 2019-08-25 FeRD (Frank Dana) File import: Log error on failed import<br />493c071 2019-08-25 FeRD (Frank Dana) Titles: Font selector reuses selection<br />645d9ea 2019-08-25 FeRD (Frank Dana) title_editor.py: Linter cleanup<br />b516534 2019-08-25 FeRD (Frank Dana) Title Editor: Don't update on no-op<br />bb6fc25 2019-08-25 FeRD (Frank Dana) Preferences: Browse opens at previous-value location<br />81ad4b1 2019-08-22 Jonathan Thomas Terminate blender process upon canceling origin/blender-2.8-support, blender-2.8-support<br />feab599 2019-08-22 Jonathan Thomas Fixing dissolve animated title (for sure one of the coolest)! Had to add new material nodes, fix some syntax, and change to emitting light.<br />59e8fde 2019-08-19 Jonathan Thomas Removing zoom halo blender animated title (also kind of redundant)<br />a215b2b 2019-08-19 Jonathan Thomas Had to fix the UV Maps and render nodes for the clapboard textures, and up the light power (since it was too dim)<br />c733e4d 2019-08-16 SuslikV Hide tutorial window before exit<br />fe7c9a4 2019-08-16 SuslikV Specify exception type<br />8d073c5 2019-08-15 SuslikV Log start-end of the application current session<br />cf9573f 2019-08-13 SuslikV Log the exit routine<br />5cf00ae 2019-08-15 SuslikV Import missing variable<br />eb96d08 2019-08-14 FeRD (Frank Dana) Zoom centered on playhead, if visible<br />5760491 2019-08-13 Jonathan Thomas Fixed animated titles Cancel button functionality (which I don't think ever worked during a render). Now it works during a render or with no rendering.<br />88d0a3a 2019-08-13 Jonathan Thomas Fixing lens flare animated title (mostly works now). Lots of old settings removed, but also it now has less capabilities I think.<br />5c1d0ca 2019-08-13 Jonathan Thomas Removing Trees animated title (kind of tired and pointless in my opinion)<br />a411085 2019-08-13 Jonathan Thomas Fixing snow animated title<br />3f9288d 2019-08-13 Jonathan Thomas WIP: Dissolve animation still is broken, but at least doesn't throw an error message now.<br />29ea9cf 2019-08-12 Jonathan Thomas Adding blender.svg icon for Animated Titles and updating window title to give Blender credit =)<br />47c53f1 2019-08-12 Jonathan Thomas Prevent double render on load of animations<br />1b7c954 2019-08-12 Jonathan Thomas Removing real earth blend, and defocus animation (too similar to blur animation)<br />78a6769 2019-08-12 Jonathan Thomas Removing read earth animated title. Too many changes required for Blender 2.8.<br />9af67ec 2019-08-12 Jonathan Thomas Fixed space movie animated title (needed new alpha keyframe and some new materials), and updated icon from 1.6 MB to 5kb!<br />6193e22 2019-08-11 Frank Dana Preferences: Raise max samplerate to 192kHz.<br />163095c 2019-08-10 FeRD (Frank Dana) Preferences: Avoid code duplication for browse type<br />42660a1 2019-08-10 FeRD (Frank Dana) Razor tool: Disable right-click<br />299ae01 2019-08-09 Jonathan Thomas Improving some "earth" animation issues... still has lots of issues.<br />513a8a7 2019-08-09 Jonathan Thomas Fixed picture frame animated title. Added UV Maps to all frames, and updated syntax. Then, I had to reverse the scale_x and scale_y to flip the image textures.<br />17b0ce2 2019-08-09 Jonathan Thomas Removed specular setting from Glare animation, and added in control of glare type<br />563cbb5 2019-08-09 Jonathan Thomas Fixed neon lines animation (it's not perfect, but good enough for now)<br />d76250e 2019-08-08 Jonathan Thomas Fixed magic wand animated title, added some new properties, added glare, improved gravity (-3 to +3 for some fun), updated thumbnail<br />c63cc50 2019-08-07 FeRD (Frank Dana) build-server.py: Update uses of renamed metadata origin/pr-2925<br />3dee83d 2019-08-07 FeRD (Frank Dana) Revert "Restore 'use_shadeless' in colors.py/colors.blend"<br />1f9fd5e 2019-08-07 FeRD (Frank Dana) Restore 'use_shadeless' in colors.py/colors.blend<br />13ef191 2019-08-07 FeRD (Frank Dana) Animated Titles: Save/Restore keyboard focus<br />d198170 2019-08-07 Jonathan Thomas Fixed glass slider animated title (required new settings and lots of changes)<br />a69544f 2019-08-07 Jonathan Thomas Made animated title window larger to account for larger labels (so list doesn't get squished when certain animations are selected)<br />2082b5f 2019-08-07 Jonathan Thomas Fix issue with diffuse color logic not matching all params needed<br />9452496 2019-08-07 Peter Eszlari rename Linux metadata<br />1f234ba 2019-08-06 Jonathan Thomas Fixed expode.py blender script (mostly refactored methods and syntax changes)<br />d24d2c0 2019-08-06 Jonathan Thomas Fixed glare.blend (by emitting light with keyframes and adjusting some nodes)<br />2f2a554 2019-08-05 FeRD (Frank Dana) Clean up logging in Animated Titles<br />f2aac66 2019-08-05 Jonathan Thomas Fixed defocus blender animation, and now allow control of Z focal depth<br />6ed3160 2019-08-05 Jonathan Thomas Fixed blur effect, added controls for X and Y control of the blur, increased the amount of blur (spinner max)<br />f067ce5 2019-08-05 Jonathan Thomas Removing unused syntax in blender 2.8<br />eaf4846 2019-08-05 Jonathan Thomas Sorted blender model by file name.Fixed color picker to work with diffuse and non-diffuse params, and removed RGB preview mode (RGBA seems to work fine)<br />621b60b 2019-08-05 Jonathan Thomas Fixing wireframe blender animation (and adding thickness param)<br />c22ddbe 2019-08-04 Frank Dana Revert "Revert "Set default multiplexing preset for exported media""<br />d035737 2019-08-04 FeRD (Frank Dana) Revert "Set default multiplexing preset for exported media"<br />4428f72 2019-08-03 FeRD (Frank Dana) darkPalette: More complete disabled color group<br />8ef8300 2019-08-03 FeRD (Frank Dana) Fix preferences access in GPU code for 2.80<br />49d794d 2019-08-02 Jonathan Thomas Output filepath of each frame rendered<br />d48ae1b 2019-08-02 Jonathan Thomas Refactoring blender animations for 2.8 support (WIP): - alpha_mode no longer exists (replaced with bpy.context.scene.render.film_transparent) - horizon_color no longer exists (replaced with bpy.data.worlds[0].color) - material_object.diffuse_color now accepts 4 values (including alpha) - material_object.alpha is no longer used (and deleted.... inherits from diffuse color i think) - material_object.use_shadeless is no longer used (disabled for now) - bpy.ops.object.text_add has new parameters (refactored it to work)<br />4dbb441 2019-08-02 Jonathan Thomas Show waiting cursor when launching Preferences, and normal cursor once preferences has loaded fully. add-wait-cursor-preferences<br />54063b7 2019-08-02 Jonathan Thomas Fix bugs related to "New Project" and a missing user project default file (this is a regression). fix-user-project-override<br />9c28d20 2019-08-02 FeRD (Frank Dana) Move blender_gpu preference to bottom<br />b3b9e1a 2019-07-31 FeRD (Frank Dana) Remove external filter clear-buttons<br />ef9c4e0 2019-07-31 FeRD (Frank Dana) Properties: Enable filter clear button<br />afe06ff 2019-07-31 FeRD (Frank Dana) Make Preferences window taller &amp; wider<br />2f07a52 2019-07-30 Jonathan Thomas Renaming launch file on Linux, so it doesn't collide with the cx_Freeze created file (openshot-qt) fix-cxfreeze-exe-name-change<br />3dd34db 2019-07-30 Jonathan Thomas Fixing wrong path and missing `launch.exe` string<br />344862b 2019-07-30 Jonathan Thomas Removing copyright from cx_Freeze setup() call, since 2 of our build servers exploded on that. Adding "exe" to windows targetname, to prevent crash in cx_Freeze.<br />cc16931 2019-07-30 FeRD (Frank Dana) Change "CPU" accel icon to light orange<br />24bfb6c 2019-07-30 FeRD (Frank Dana) Don't make Timeline closable on unfreeze<br />040bcd4 2019-07-30 FeRD (Frank Dana) Don't use deprecated AllDockWidgetFeatures<br />2a688ef 2019-07-25 SuslikV Restore UI state on startup<br />95f5283 2019-07-29 Jonathan Thomas Take 2 fix-file-assoc-flags<br />c75d1e4 2019-07-29 Jonathan Thomas Fix another regression in https://github.com/OpenShot/openshot-qt/pull/2872<br />6ebd5f4 2019-07-29 Jonathan Thomas Fix a regression in https://github.com/OpenShot/openshot-qt/pull/2872<br />71fa042 2019-07-29 Jonathan Thomas Fixing uninstall firewall rule syntax new-windows-firewall<br />ade64c3 2019-07-29 Jonathan Thomas Adding optional task for windows firewall<br />5eb1ccd 2019-07-29 Jonathan Thomas Remove firewall rule on uninstall<br />c0b09f1 2019-07-28 Jonathan Thomas Switching direction of firewall rule<br />4253847 2019-07-28 Jonathan Thomas Adding experimental Windows firewall exception during install<br />3fa8420 2019-07-28 Jonathan Thomas Add Qt5Core and Qt5Svg DLLs when missing from frozen folder (this fixes missing icons in daily builds) fix_missing_qt5svg<br />7d288db 2019-07-26 FeRD (Frank Dana) Raise max video dimensions to 40000x40000<br />7d483bc 2019-07-26 FeRD (Frank Dana) Add SVG to image-sequence extensions<br />ebd7083 2019-07-26 Jonathan Thomas Add Qt5Core.dll to root of frozen dir remove-resvg-freeze-logic<br />2934ae4 2019-07-25 Jonathan Thomas Remove Windows resvg freeze logic (no longer needed for newer versions of cx_Freeze)<br />8a639b6 2019-07-25 Jonathan Thomas Revert: Disabling editbin and verpatch temporarily msys2-update<br />e00848e 2019-07-25 Jonathan Thomas Disabling editbin and verpatch temporarily<br />d009195 2019-07-23 Jonathan Thomas Remove more unused dlls<br />3aacd51 2019-07-22 Jonathan Thomas Adding missing images to image cache (makes initial Title dialog open super quickly)<br />7995e5b 2019-07-22 Jonathan Thomas Testing cx_Freeze tweaks<br />1dc5383 2019-07-22 FeRD (Frank Dana) Destroy webview when exiting<br />8af2e79 2019-07-22 FeRD (Frank Dana) PlayheadMoved: Eliminate unused args<br />69d6e2d 2019-07-20 Jonathan Thomas Testing cx_Freeze tweaks<br />19eb01e 2019-07-20 FeRD (Frank Dana) Recents list: Never add relative paths<br />bee098f 2019-07-10 SuslikV Set default multiplexing preset for exported media<br />de4caec 2019-07-20 FeRD (Frank Dana) Connect resource file to consumers<br />f48fe58 2019-07-19 FeRD (Frank Dana) Remove ellipses from "New Project" menu/binding<br />263ca5b 2019-07-19 FeRD (Frank Dana) Remove unused "window_splitter" settings<br />4bb7a7c 2019-07-19 FeRD (Frank Dana) Update Advanced View<br />6c9841a 2019-07-18 Jonathan Thomas Testing cx_Freeze tweaks<br />a06124c 2019-07-17 FeRD (Frank Dana) Don't package openshot-qt.ico on Windows<br />fc9a87f 2019-07-17 FeRD (Frank Dana) About/credits: Use :/about/ resources<br />67d5a83 2019-07-17 FeRD (Frank Dana) All UI files: get openshot.svg from .qrc<br />c178d22 2019-07-17 FeRD (Frank Dana) Add more icons to resource file<br />dbc4d76 2019-07-17 FeRD (Frank Dana) export.ui cleanup &amp; fixes<br />b5b1910 2019-07-16 Jonathan Thomas Testing cx_Freeze tweaks<br />167b3ad 2019-07-16 Jonathan Thomas Fixing ISS installer file<br />720cd99 2019-07-16 Jonathan Thomas Testing cx_Freeze tweaks<br />88ac8f7 2019-07-16 FeRD (Frank Dana) Make .osp association optional (default on)<br />64dfe46 2019-07-16 Jonathan Thomas Testing cx_Freeze tweaks<br />cf03d0a 2019-07-16 FeRD (Frank Dana) InnoSetup: Update copyright year, URLs<br />3ed1cc9 2019-07-16 FeRD (Frank Dana) InnoSetup: Add .osp file association<br />a513aa4 2019-05-06 FeRD (Frank Dana) Add 128, 256, 512px Win icon sizes<br />bacdfbc 2019-05-06 FeRD (Frank Dana) Add 128x128 icon png<br />a5282ad 2019-07-15 luz.paz Fix source comment typos<br />9b87ec6 2019-07-14 FeRD (Frank Dana) Update appdata.xml file with 2.4.4 release<br />c9f91b6 2019-07-14 FeRD (Frank Dana) Add over a dozen languages to InnoSetup<br />8dbbf54 2019-07-14 FeRD (Frank Dana) Retire Windows envvar-deletion code<br />1756655 2019-07-14 Frank Dana Fix path in show_translations.py<br />2469712 2019-07-14 Frank Dana Fix import error popup, other exceptions (#2867)<br />77a3a68 2019-07-12 FeRD (Frank Dana) Check for empty/null path strings<br />9b7b821 2019-07-10 FeRD (Frank Dana) Add support for a user default project file<br />139b9ec 2019-07-10 FeRD (Frank Dana) Permission popup: Don't eat other exceptions<br />2c2b7fd 2019-07-09 Jonathan Thomas Removing fractional values from X,Y coordinates on common transitions (trying to prevent strange rendering issues with 1 pixel borders). simplify-common-svg-transitions<br />21e157d 2019-07-09 SuslikV Change order of tabbing items in export dialog (#2782)<br />d7e8f05 2019-07-09 SuslikV Use regular CSS properties in scrollbars<br />646d703 2019-07-09 SuslikV Fix styling and unify code<br />3dec467 2019-07-08 FeRD (Frank Dana) Remove text outlines from most titles<br />eede906 2019-07-08 FeRD (Frank Dana) Change project.get(["foo"]) to project.get("foo")<br />88e41c5 2019-07-08 FeRD (Frank Dana) project.get(): Accept non-list args<br />1490db3 2019-07-03 SuslikV Add comment to code<br />d59ec20 2019-07-03 SuslikV Fix cursor and cursor-line shift<br />ec95f15 2019-07-03 SuslikV Rewrite timeline cursor styling<br />74b6044 2019-07-02 Jonathan Thomas Fix IO error race condition on build server fix-build-server<br />f486bed 2019-07-02 Jonathan Thomas Output more details to build-server.log, and fix verpatch<br />22fab66 2019-07-02 FeRD (Frank Dana) Re-export backgrounds with correct font<br />35e3e5e 2019-07-01 Jonathan Thomas Flush log file before end of script (experimental)<br />0854108 2019-07-01 Jonathan Thomas Add build log to GitLab CI artifacts<br />e0ab10b 2019-07-01 FeRD (Frank Dana) Fix shape of hw-accel-*.svg<br />485348e 2019-07-01 Jonathan Thomas Fixing exe_path which is undefined<br />f285b16 2019-07-01 Jonathan Thomas Fix escaped v char<br />e8f3ca8 2019-06-30 FeRD (Frank Dana) Use SVG icons for hw-accel markers<br />f1621a4 2019-06-30 FeRD (Frank Dana) Replace PNG accel icons with SVG<br />c254a0a 2019-06-15 Florian Pritz Install icons to hicolor/NxN instead of hicolor/N<br />b9e736e 2019-06-11 SuslikV Update video_length of the Timeline object<br />0f45d49 2019-06-08 Jonathan Thomas Updating CheckPixel to use a threshold of 5<br />3186e00 2019-06-08 SuslikV Make track of the scroll more noticeable<br />b4f040e 2019-06-08 SuslikV Make clip selection always visible<br />0747604 2019-06-07 FeRD (Frank Dana) New Blender GPU enable code<br />0be375e 2019-06-07 FeRD (Frank Dana) Inject blender GPU code if enabled in settings<br />da22ec8 2019-06-06 FeRD (Frank Dana) Add setting to enable blender GPU usage<br />917eaa8 2019-06-06 FeRD (Frank Dana) Fix outdated comments about Blender version<br />2309e10 2019-06-04 Jonathan Thomas Speed up hardware decode tests in preferences hardware-improvements<br />3c8b0df 2019-06-04 Jonathan Thomas Tweak name of graphics card used by "CPU only" mode<br />a2dcce7 2019-06-01 SuslikV Make scrolls of the Timeline thicker<br />a8dd181 2019-06-01 SuslikV Lower scroll area minimum height<br />0c7c9f8 2019-05-31 Jonathan Thomas Adding test mp4 to verify decoding preferences (hardware decoding), and only display valid devices and modes. Also, disable card selection for Windows and Mac (until they are supported)<br />b7c4bb6 2019-05-31 Jonathan Thomas Refactor of 'resources' paths<br />b26e3d8 2019-05-31 Jonathan Thomas Disable graphics card selection in Window and Mac (since that is not yet supported in libopenshot)<br />fa928aa 2019-05-30 Jonathan Thomas Bumping version to 2.4.4-dev2 edl-export<br />5be1f46 2019-05-28 FeRD (Frank Dana) win32: Add verpatch cmd to build-server<br />bdd2135 2019-05-27 Jonathan Thomas Large refactor of some common functions. Improved logic to find missing files on project open and project import. Files can be skipped or updated, and internal cache remembers previously searched folders. Much faster to find missing and fix missing files when opening a project.<br />1b25ddd 2019-05-25 Jonathan Thomas Updating XML exporter to NTSC=FALSE<br />b1422e1 2019-05-25 Jonathan Thomas Added documentation for EDL and XMl importing and exporting<br />ea332b1 2019-05-23 Jonathan Thomas Completed XML importer. Supports video, image, and audio clips. Opacity keyframes and volume keyframes, and multiple tracks.<br />1ab6a7a 2019-05-23 Jonathan Thomas Wrapping up first version of EDL importer (supports videos, images, and audio files), volume keyframes, and alpha keyframes. Only supports importing a single track through.<br />8355b92 2019-05-23 SuslikV Use actual import source<br />bc3a628 2019-05-22 Jonathan Thomas File selector and XML parsing for XML importer<br />60bd1d0 2019-05-22 Jonathan Thomas Initial EDL parsing / importer (WIP)<br />54f89f6 2019-05-22 Jonathan Thomas Fixed edit index on EDL export<br />c708340 2019-05-06 FeRD (Frank Dana) Add 128, 256, 512px Win icon sizes<br />94fbf31 2019-05-06 FeRD (Frank Dana) Add 128x128 icon png<br />666ea4c 2019-05-21 FeRD (Frank Dana) Rename frozen executable to openshot-qt<br />f23d2f8 2019-05-21 Jonathan Thomas Adding 'import project' to menu<br />dee3eb2 2019-05-21 Jonathan Thomas Adding 'resources' folder, and moving some non-settings file there (trying to clean-up the folder structure a bit). Also stubbing out the EDL and XML importers (WIP).<br />4dcf3a2 2019-05-20 Jonathan Thomas Added volume keyframes to EDL export<br />edd7d2a 2019-05-20 Jonathan Thomas Added volume keyframes to Final Cut Pro XML export (and fixed In/Out bug)<br />bccafa2 2019-05-20 Jonathan Thomas Adding opactiy keyframes to Final Cut Pro XML export (and fixing issue with duplicate keyframe times)<br />46cc8a7 2019-05-20 Jonathan Thomas Fixing audio track handling with Final Cut Pro XML export. Now images, audio, and video files (with and without audio tracks)<br />1fa3f71 2019-05-17 Jonathan Thomas Adding initial Final Cut Pro XML export (needs lots of work still, but the basics work for video tracks now)<br />74290d1 2019-05-17 Jonathan Thomas Generate project ID correctly on new projects, and fix old default project id's (which are 'T0')<br />8b9a6b1 2019-05-16 Jonathan Thomas Refactoring EDL creation into it's own file. Adding Final Cut Pro XML template, and some refactoring around exports in general.<br />3d80d88 2019-05-16 Jonathan Thomas EDL Exporter, which currently supports images, video+audio, audio-only, blank/gaps between clips, and opacity. It generates 1 EDL file per track. Also a refactor of time_parts, a common function used in a few places to convert seconds into a formatted time stamp.<br />6cf6b59 2019-05-14 Jonathan Thomas Remove unused duplicate files from Windows installer reduce-windows-installer-size<br />aa165c4 2019-05-13 Jonathan Thomas Closing timeline object before Python kills the object itself memory-fixes<br />924a9cf 2019-05-07 Jonathan Thomas Import info separately check-permissions<br />1207b88 2019-05-07 Jonathan Thomas Improving permission error detection, as well as import error detection. Refactoring some imports to prevent initializing the logger before OpenShotApp<br />714f917 2019-05-07 Jonathan Thomas Fixing spelling error<br />56e8bfd 2019-05-07 Jonathan Thomas Check permissions on launch, and show error message to user if needed<br />3abb8bb 2019-05-04 FeRD (Frank Dana) Add Retina background at double resolution<br />58f444e 2019-05-04 FeRD (Frank Dana) Export updated dmg-backgroung.png<br />7e2286a 2019-05-04 FeRD (Frank Dana) DMG Background: Update, clean up SVG file<br />5f68bb2 2019-05-03 Jonathan Thomas Improved property validation (type checking, error handling, logging) and making certain properties (Tracks, Dropdowns) non-editable when double clicked. property-editing<br />7ff925b 2019-05-02 Jonathan Thomas Fix broken history (null history attribute) fix-broken-history<br />4a9e2fe 2019-05-02 FeRD (Frank Dana) Remove simplejson fallback<br />eae7170 2019-05-01 Jonathan Thomas Adding display_ratio and pixel_ratio to default project, and adding support for different aspect ratio video previews (fixes a ton of issues), and maximizes the video preview window. hardware-support<br />4ab52ca 2019-04-30 Jonathan Thomas Fixing white background on Mac preferences, and fixing some layout icon issues with Effects thumbnails<br />c0ed14e 2019-04-29 Jonathan Thomas Improving export decoration logic (to show correct hwaccel graphic), and adding preset for videotoolbox acceleration (even though it currently crashes for me during testing)<br />1052eea 2019-04-28 Jonathan Thomas Adding Intel QSV decoding support<br />fb1349b 2019-04-28 Jonathan Thomas Adding VDPAU option for decoding, fixing preview player to correct size player.<br />47b5473 2019-04-24 Jonathan Thomas Adding NVENC to export dialog (instead of NVDEC), and fixing cancel export logic.<br />294aa21 2019-04-23 Jonathan Thomas Adding search box to preferences, where only tabs witch matching preferences will appear<br />2c1cec0 2019-04-23 Jonathan Thomas Added Playback Audio Device to preferences, and set audio device name on launch. Also fixed a few typos, and widened the preferences window a bit.<br />2ea4bb3 2019-04-21 Jonathan Thomas Improving some translations for "Graphics Card %s" with placeholders<br />38531f4 2019-04-21 Jonathan Thomas Added setting dropdown names to translation, and generated POT template<br />7020d82 2019-04-21 Jonathan Thomas Add "default" to Graphics Card 1<br />b4182e0 2019-04-21 eisneinechse Remove the old way to select hardware support<br />b6a2d34 2019-04-21 eisneinechse Reorder number of cards<br />710ff4c 2019-04-20 Jonathan Thomas Adding dropdown to encoder / decoder selection in preferences, and changing "SOFTWARE" to "CPU" (so we don't have to translate it)<br />7aa70f8 2019-04-19 Jonathan Thomas Added elapsed time to export dialog title bar (once it is finished)<br />ba7569d 2019-04-18 Jonathan Thomas Removing hardware acceleration modes from incompatible OSes (i.e. don't show Mac VTB mode on Windows and Linux)<br />4dc3849 2019-04-18 Jonathan Thomas Adding new images for hw-accel dropdowns (preferences and export), integrating these images into the dialogs, and removing any videocodec from the Export dialog which is not supported by libopenshot.<br />cc813ba 2019-04-18 Jonathan Thomas Changing location of backup.osp, fixing some backup.osp related regressions (missing thumbnails), and preventing a "hang" when recovering backup.osp. Also, adding new option to leave open export dialog and raise the export window (to alert the user the export is done)<br />bb7f10f 2019-04-18 Jonathan Thomas Updating default settings (autosave interval &gt;= 1.0, history limit to 99, and renaming some hw-accel preferences)<br />bbbcb25 2019-04-17 Jonathan Thomas Adding improved invalid path detection when exporting a video invalid-path-detection<br />0a798de 2019-04-17 Jonathan Thomas Fix Time-&gt;Reset Time menu (which was doing nothing)<br />485148c 2019-04-13 FeRD (Frank Dana) Fix author string in __init__.py<br />68db83f 2019-04-04 Jonathan Thomas Fix unittest which are freezing on travis ci fix-unit-tests<br />ca8b12b 2019-04-04 Jonathan Thomas Updating travis ci dist to xenial (from trusty) new-xenial-dist<br />20d614c 2019-04-04 Jonathan Thomas Bumping version to 2.4.4-dev1 juce5<br />c070d4f 2019-04-04 Jonathan Thomas Generate translation POT template<br />33c02dc 2019-04-04 Jonathan Thomas Display error to user when initialise() method is called by JUCE (and if JUCE returns any error string)<br />728136c 2019-03-17 eisneinechse Improved finished window, more information<br />9512b40 2019-03-16 eisneinechse Show finished window only when switched on in Preferences-&gt;Debug<br />853049b 2019-02-25 eisneinechse Update of hardware support information text<br />676ea2b 2019-02-13 eisneinechse Include a text with information regarding hardware accelerated codecs<br />fef8941 2019-02-02 eisneinechse Add a preset for av1 When openshot is installed on a system with ffmpeg 4.1 or higher, or when the appimage is created with ffmpeg 4.1 or higher AV1 is supported. But encoding is extremly slow!<br />3c76f0e 2019-02-01 eisneinechse Typo that prevented that Setting was read fixed<br />6befba2 2019-01-31 eisneinechse Cleanup source<br />1b576cc 2019-01-31 eisneinechse Remove one environment variable reference that was overlooked<br />b56ee56 2019-01-30 eisneinechse More changes to move to Settings, still needs work<br />0dbba24 2019-01-30 eisneinechse First changes to move from GetEnv to Settings<br />6484e51 2019-01-29 eisneinechse Fixed Typo in the VP9 presets<br />131fc3a 2019-01-27 eisneinechse Form follows function Use SetVideoOption again for crf Changes to prepare change for Settings<br />d6018f2 2019-01-26 eisneinechse Cosmetic changes<br />c43b5eb 2019-01-25 eisneinechse Different finished window<br />8594382 2018-12-08 eisneinechse Bring Windows and Mac up to date<br />79b4a65 2018-12-08 eisneinechse Removed the old hardware decode enable to avoid confusion<br />a1e86a0 2018-12-08 eisneinechse Hardware decode and encode can now be configured completely in Preferences-&gt;Performance. The old enable hardware decode is disabled. Now the graphics card can be chosen (0 is the first one) that should be used for encode and/or decode. They needn't be the same! nVidia decode still not working nVidia encode is working with driver 396 Vaapi should be working. mesa-va-drivers must be installed for AMD i965-va-driver must be installed for intel GPUs. Using one card to decode and one to encode an option with laptops with an iGPU and a dedicated GPU (dGPU), as an example.<br />c5122b0 2018-11-15 eisneinechse Changes to use AV1 if ffmpeg &gt;= 4.0 is used with libaom support<br />3876360 2018-11-08 eisneinechse Add a preset for AV1 in a mkv container. This is supported when ffmpeg 4 with libaom is used. Export is extremly slow though. Like 0.01 fps slow.<br />912f6bc 2018-10-25 eisneinechse Added the message box at the end of export<br />6f70b25 2018-09-20 eisneinechse Adjust the presets for VP9 with CRF quality settings<br />3aeb353 2018-09-16 eisneinechse Add a preset for VP9 with CRF quality setting<br />5df5322 2018-09-16 eisneinechse Implement the use of CRF instead od kB/s or MB/s for some formats: VP8, VP9, h264, h265 0 crf with VP9 is lossless 0 crf with VP8, h264, h265 should be lossless<br />df75ba0 2018-09-16 eisneinechse Fix slice keep both sides<br />9c0f0a3 2018-09-13 eisneinechse Maximum width and height for hardware decode can now be set in preferences<br />ad3e223 2018-09-12 eisneinechse New presets (untested) to include hardware encoding for Linux nvidia (nv), Windows (DX), and Mac (QSV). Rename of the Linux AMD/intel entry to (va)<br />dabf2d5 2018-09-02 eisneinechse Let the user set an upper limit on the thread count used by OpenMP and ffmpeg The default is use the number of threads the CPU can use With CPUs with very high thread count it might be faster and more stable to use less cores in one part of the program.<br />ea6a44a 2018-09-01 eisneinechse Add a preset that uses the hardware accelerated VAAPI (h264 hw)<br />ca88ba5 2018-08-31 eisneinechse Show switch to enable hardware enabled decoding<br />9d1e6b4 2018-08-23 Jonathan Thomas Fixing scale/zoom bar to correctly work when loading/saving projects. Also, fixed issues with recursive 'history' attributes on a project, causing crazy slow loading of projects / high memory utilization when opening projects.</pre> </blockquote> <p dir="ltr"><strong>libopenshot:</strong></p> <blockquote> <pre>f801af2 2020-01-12 FeRD (Frank Dana) FindRESVG: Remove debugging messages HEAD -&gt; release-20200105, origin/release-20200105<br />1750629 2020-01-11 FeRD (Frank Dana) Define USE_RESVG for openshot target<br />fa9189a 2020-01-11 FeRD (Frank Dana) Fix RESVG format in GetFrame<br />08add08 2020-01-09 FeRD (Frank Dana) Fix FindRESVG for Windows<br />0f47446 2020-01-08 Jonathan Thomas Improved way to generate git logs from the current commit to the previous tag. During a release, we tag the current commit during the publishing, and then it starts detecting no changes (since we are ON the current tag).<br />22793e2 2020-01-08 FeRD (Frank Dana) Set IMPORTED_NO_SONAME on RESVG target<br />21815fe 2020-01-08 FeRD (Frank Dana) FindRESVG: Modernize with targets<br />0b4885b 2020-01-08 FeRD (Frank Dana) Change RESVG image format to ARGB32_Pre<br />187b205 2020-01-08 Jonathan Thomas Preventing crash where last_video_frame is NULL<br />4e5ba4d 2020-01-07 Jonathan Thomas Updating CMakeList.txt requirement for OpenShotAudio 0.1.9. This should work now, since we've updated the versions on `develop`.<br />e1b21c3 2020-01-07 Jonathan Thomas Reverting CMakeList.txt OpenShotAudio required version, because it's crashing Travis due to the dependency on libopenshot PPA (which only has the develop version number). Need to think about this more.<br />606a851 2020-01-06 Jonathan Thomas Updating required OpenShotAudio version in CmakeLists.txt<br />5f526f5 2020-01-05 Jonathan Thomas Bump version to 0.2.4 (SO 18)<br />1cefa65 2019-12-27 SuslikV Skip painter transform by using shortcut<br />0bec048 2020-01-02 Jonathan Thomas Copy max_audio_samples with Frame DeepCopy origin/copy-max-samples, copy-max-samples<br />2a0d10b 2020-01-02 Jonathan Thomas Adding back in changes from https://github.com/OpenShot/libopenshot/pull/392 origin/revert-392-juce-guard-remove, revert-392-juce-guard-remove<br />2f037ad 2020-01-02 Jonathan Thomas Revert "Remove JUCE defines"<br />5d5b407 2019-12-30 FeRD (Frank Dana) Travis: Upload coverage report to Codacy<br />ea3bb10 2019-12-30 FeRD (Frank Dana) Travis: Add coverage build, un-failjail FFmpeg4<br />f8d715c 2019-12-28 FeRD (Frank Dana) tests: Don't use REQUIRE in unit tests<br />b1aff66 2019-12-28 FeRD (Frank Dana) tests: Start Frame_Tests.cpp<br />e49f622 2019-12-27 FeRD (Frank Dana) Use C++11 range-based for loops where we can<br />dc217a9 2019-12-28 FeRD (Frank Dana) tests: Cast container.size() to int for comparison<br />d60678a 2019-12-27 Chris Kirmse correctly calculate remaining_frame_samples<br />31a0565 2019-12-27 FeRD (Frank Dana) Frame: DeepCopy has_audio_data correctly<br />d0e5d06 2019-12-19 FeRD (Frank Dana) CodeCoverage: import upstream PR changes<br />d5f94dd 2019-12-22 FeRD (Frank Dana) Run LCOV with --no-external<br />c11b4ac 2019-12-19 FeRD (Frank Dana) EffectBase: Remove unused short_name<br />07b6e2c 2019-12-19 FeRD (Frank Dana) ColorShift effect: Correct class_name<br />fd78be6 2019-12-18 FeRD (Frank Dana) Remove JUCE defines<br />4806f2f 2019-12-18 Chris Kirmse fix incorrect buffer size being passed to avcodec_fill_audio_frame<br />e502f97 2019-12-15 FeRD (Frank Dana) Don't compare differently-signed types<br />2fa51a6 2019-12-15 FeRD (Frank Dana) allow_failures for FFmpeg4 build<br />bd4d2bf 2019-12-15 FeRD (Frank Dana) Cover all values in switch(enum_type)<br />1df9840 2019-12-15 FeRD (Frank Dana) Import CodeCoverage changes<br />14dc2b3 2019-12-14 FeRD (Frank Dana) CodeCoverage: Import upstream changes<br />66febac 2019-12-14 FeRD (Frank Dana) Lowercase function names, add change comment<br />a697bda 2019-12-14 FeRD (Frank Dana) Use full paths in COVERAGE_LCOV_EXCLUDES examples<br />2c71ae4 2019-12-11 FeRD (Frank Dana) FFmpegWriter: Fixes for building with libav<br />0710ecc 2019-12-10 FeRD (Frank Dana) Fix demangling<br />a251382 2019-12-07 FeRD (Frank Dana) Remove Python detection from CodeCoverage<br />99565bb 2019-12-07 Frank Dana Move feature summary to root CMakeLists (#383)<br />ab3aef4 2019-12-07 FeRD (Frank Dana) Set lcov base directory to PROJECT_SOURCE_DIR<br />70bf3df 2019-12-07 FeRD (Frank Dana) CodeCoverage.cmake: Add demangling, cleanup<br />b4682ac 2019-12-07 FeRD (Frank Dana) Move coverage to root CMakeLists, add more tooling<br />7b7f2cc 2019-12-07 FeRD (Frank Dana) Move feature summary to root CMakeLists<br />89479bb 2019-12-06 Daniel Jour Keyframe tests: Add test about large segment, including performance<br />c940c1f 2019-12-06 Daniel Jour Keyframe: Cleanup duplicate binary search code<br />1fbdc52 2019-12-06 Daniel Jour Keyframe::GetRepeatFraction(): Binary search, skipping when constant<br />f00edba 2019-12-06 Daniel Jour Keyframe interpolation: In own function; only for Y coordinate<br />4a5eb20 2019-12-02 FeRD (Frank Dana) Add __repr__ to openshot.Version<br />ed0b081 2019-12-03 Daniel Jour Keyframe::IsIncreasing(): Search over points, not values<br />b40fa69 2019-12-03 Daniel Jour Keyframe::GetMaxPoint() simplify loop<br />79cb848 2019-12-03 Daniel Jour Keyframe: Move Bezier code into extra function, parameterise<br />c04dc94 2019-12-02 Frank Dana Wrap assignment in conditional with () (#379)<br />65cb3df 2019-11-30 Daniel Jour Keyframe::GetClosestPoint(): Use binary search<br />54e8e37 2019-11-30 Daniel Jour Keyframe::Contains(): Use binary search instead of linear search<br />5e1b6fd 2019-11-29 Frank Dana Minor adjustments to Doxygen API docs (#376)<br />27bfbbc 2019-11-29 chad3814 FFmpegWriter: match option 'rc_buffer_size' (#377)<br />7e28460 2019-11-27 Daniel Jour More traditional placement of const specifier, matching casts<br />4b76c1e 2019-11-26 Daniel Jour Frame.cpp: Avoid unnecessary copy of image data<br />a67fb95 2019-11-25 Daniel Jour Keyframe interpolation selection: Use switch instead of if<br />b546b6a 2019-11-25 Daniel Jour Keyframe: Dedicated Point comparision function instead of lambda's<br />6f71736 2019-11-25 Daniel Jour Keyframe: mark all non-modifying member functions const<br />edf85dd 2019-11-25 Daniel Jour Keyframe: use = default to specify default constructor<br />504fd0e 2019-11-24 Daniel Jour KeyFrame_Tests.cpp: Correct usage for CHECK_EQUAL<br />86c1df2 2019-11-24 Daniel Jour Update Keyframe test curve values; new curves are smoother<br />3b2e262 2019-11-22 Daniel Jour Keyframe: New implementation calculating values ondemand<br />bd82403 2019-11-22 Daniel Jour KeyFrame_Tests: Additional tests to correctly capture old behaviour<br />6d81033 2019-11-22 Daniel Jour Keyframe::GetPoint() returns a constant reference now<br />6bc3428 2019-11-21 Daniel Jour Keyframe::AddPoint() fix: reallocation invalidates iterator<br />504ea0c 2019-11-19 Daniel Jour Make Keyframe::Values and Keyframe::Points vectors private<br />cb55741 2019-11-19 Daniel Jour Keyframe::AddPoint() add at correct index, keeping Points ordered<br />d9322c1 2019-11-19 Daniel Jour Keyframe::ReorderPoints() use std::sort instead of selection sort<br />5ba0ecf 2019-11-19 Daniel Jour Keyframe::GetInt() and Keyframe::GetLong() use GetValue<br />280504f 2019-11-19 Daniel Jour Keyframe::IsIncreasing() remove loop to previous values and counter<br />d47c40d 2019-11-19 Daniel Jour Keyframe::GetDelta() removed unused loop and variables<br />5f7766e 2019-11-19 Daniel Jour Keyframe::RemovePoint() only set needs_update if a point was removed<br />6226e9d 2019-11-19 Daniel Jour Keyframe::UpdatePoint() removed redundant code<br />2b18ad0 2019-11-19 Daniel Jour Keyframe::ScalePoints() skip first point without branch in loop<br />5ddc6a3 2019-11-19 Daniel Jour Keyframe::FlipPoints() without temporary vector<br />ba4fc5c 2019-11-19 Daniel Jour Enable coverage reporting for openshot-test<br />099c8cb 2019-11-17 Jonathan Thomas Fixing missing impementation of high quality scale mode in FFmpegWriter origin/high-quality-scaling-bi-cubic, high-quality-scaling-bi-cubic<br />d6a4cb1 2019-11-17 Jonathan Thomas Moving back to SWS_BICUBIC for high quality mode (during export mostly). This provides a sharper image when enlarging images than SWS_LANCZOS, and only has a slight performance disadvantage.<br />7bbec4c 2019-11-17 FeRD (Frank Dana) Fix documentation for Qt(Text/Html)Reader<br />c131c82 2019-11-16 FeRD (Frank Dana) Reverse order of Python detection<br />c002e2b 2019-11-04 FeRD (Frank Dana) Add libomp-dev package for Clang<br />59e5e6b 2019-11-04 FeRD (Frank Dana) Add clang compiling to Travis matrix<br />bc12995 2019-11-04 FeRD (Frank Dana) Lose the generator expressions<br />c7ec690 2019-11-04 FeRD (Frank Dana) CMake: Update linking, no more REQUIRED_LIBRARIES<br />750677c 2019-11-04 FeRD (Frank Dana) CMake: Manage sources and includes better<br />42daa20 2019-11-04 FeRD (Frank Dana) FindFFmpeg: Expand duplicate-removal<br />dad3cad 2019-11-04 FeRD (Frank Dana) CMake: Switch to targets for Qt modules<br />87c06fe 2019-11-02 SuslikV Clarify some comments<br />de1327c 2019-11-01 Frank Dana Fix Windows ZeroMQ for real (#357)<br />fa3f83d 2019-11-01 FeRD (Frank Dana) FindZeroMQ: Only create valid targets<br />d9f3a6b 2019-11-01 FeRD (Frank Dana) Fix ZeroMQ linking on Windows<br />be4faac 2019-11-01 FeRD (Frank Dana) Use bundled JsonCPP on linux builder<br />2535588 2019-10-30 FeRD (Frank Dana) Prefixing fixes for QtHtml/QtText Readers<br />f09ac1b 2019-10-30 FeRD (Frank Dana) CMake: Fix IWYU invocation with unset IWYU_OPTS<br />6c20fa4 2019-10-30 Jeff Shillitto Set HTML reader duration to 1 hour<br />21951be 2019-10-30 Jeff Shillitto Set duration to 1 hour<br />60f6ad6 2019-10-29 FeRD (Frank Dana) FFmpegWriter.cpp: add std:: prefixes<br />ed908fa 2019-10-27 FeRD (Frank Dana) Add ENABLE_IWTU CMake option<br />bcc62f9 2019-10-27 FeRD (Frank Dana) Fix juce:: prefixing<br />b6da6b9 2019-10-27 FeRD (Frank Dana) add DONT_SET_USING_JUCE_NAMESPACE to tests<br />99b455a 2019-10-26 FeRD (Frank Dana) Threads: Use IMPORTED target<br />001cf00 2019-10-26 FeRD (Frank Dana) Bump CMake min-version to 3.2, display<br />a103404 2019-10-26 FeRD (Frank Dana) ZeroMQ: Use IMPORTED targets<br />6459464 2019-10-26 FeRD (Frank Dana) DISABLE_TESTS covers entire tests/ dir<br />e7a92a5 2019-10-02 FeRD (Frank Dana) Bindings: Pick up include dirs from targets<br />e15c0c1 2019-10-25 FeRD (Frank Dana) Set still-image duration to 1 hour<br />56e8d8a 2019-10-25 FeRD (Frank Dana) Remove old commented-out code<br />acadab7 2019-10-15 Jeff Shillitto Stop 24 hours worth for frames being loaded in to memory<br />0242088 2019-10-11 FeRD (Frank Dana) Let bundled JsonCpp satisfy requirement<br />275b944 2019-10-10 FeRD (Frank Dana) Handle REQUIRED via feature_summary()<br />7e2f26d 2019-10-10 FeRD (Frank Dana) use/create jsoncpp_lib target<br />582a76a 2019-10-08 FeRD (Frank Dana) CMake: REQUIRE OpenMP, use (or create) targets<br />798dcaf 2019-10-08 FeRD (Frank Dana) CMake: Set required FFMpeg libs<br />43efabf 2019-10-07 FeRD (Frank Dana) Qt/Video*Thread: ZMQ argument stragglers<br />beab952 2019-10-03 FeRD (Frank Dana) FindFFmpeg: Default to all components, if not specified<br />7a9567e 2019-10-03 FeRD (Frank Dana) Reverse JsonCpp logic, prefer system-installed<br />aa5247b 2019-10-02 FeRD (Frank Dana) Bindings: Pick up include dirs from targets<br />655b137 2019-10-02 FeRD (Frank Dana) Bindings: Pick up include dirs from targets<br />6502c2a 2019-10-02 FeRD (Frank Dana) CMake: Link with FFmpeg:: targets<br />5bf3893 2019-09-24 FeRD (Frank Dana) FindFFmpeg.cmake: create targets<br />39de350 2019-10-02 FeRD (Frank Dana) tests: Add tolerance to pixel value checks<br />e070d04 2019-10-02 FeRD (Frank Dana) FFmpegReader::CheckMissingFrame std::map tweaks<br />1435267 2019-10-01 FeRD (Frank Dana) Add lock to CreateFrame (patch by laochen, #272)<br />1af92af 2019-09-28 FeRD (Frank Dana) SWIG: Use compactdefaultargs in bindings<br />ee4666f 2019-09-25 FeRD (Frank Dana) Fix indentation<br />986f567 2019-09-25 FeRD (Frank Dana) CMake: Eliminate duplicate include dirs<br />0658134 2019-09-25 FeRD (Frank Dana) CMake: Add FeatureSummary<br />1ec431f 2019-09-25 FeRD (Frank Dana) Simplify CMakeLists with loops<br />9e0d194 2019-09-22 Frank Dana Add comment re: updates to interlace params<br />33f16d3 2019-09-21 Jeff Shillitto Use QFont instead of setting parameters<br />ba86744 2019-09-21 FeRD (Frank Dana) Use OPENSHOT_VERSION_FULL as Python str()<br />c422f4f 2019-09-21 FeRD (Frank Dana) Separate GetVersion impl, make Pythonic<br />6aebb10 2019-09-21 FeRD (Frank Dana) More explicit prefixing in Qt/ and Player classes<br />0cae5da 2019-09-20 Jeff Shillitto Correct parameter documentation<br />738dd62 2019-09-20 Jeff Shillitto Enable background fill color to be set behind text<br />c8b5300 2019-09-20 Jeff Shillitto Allow font bold and italic properties to be set<br />c78d030 2019-09-18 Frank Dana Delete FindPythonLibs.cmake<br />1de2ea2 2019-09-16 FeRD (Frank Dana) /CMakeLists.txt: Move tests, add doc message<br />25ebb24 2019-09-16 FeRD (Frank Dana) Re-enable 'make test' on CMake 3.10+<br />9b9e4a7 2019-09-13 FeRD (Frank Dana) CMakeLists: Also detect cppzmq<br />ac7b106 2019-09-15 FeRD (Frank Dana) Travis updates (Bionic, Qt 5.12, config)<br />ee618a0 2019-09-13 FeRD (Frank Dana) Example.cpp: Finish indentation cleanup<br />9181226 2019-09-13 FeRD (Frank Dana) FFmpegWriter: Source formatting<br />7fc214d 2019-09-13 FeRD (Frank Dana) openshot-example: Path fixes<br />e3b6478 2019-09-13 FeRD (Frank Dana) FFmpegReader: Fix hardware device message<br />756e3a4 2019-09-12 FeRD (Frank Dana) Example.py: Remove useless `import sys`<br />b8bb1a8 2019-09-07 FeRD (Frank Dana) A more Pythonic openshot.Fraction<br />8cb87c0 2019-08-27 FeRD (Frank Dana) Add src/examples/Example.py<br />5621712 2019-08-24 SuslikV Fix return type mismatch<br />f981e38 2019-08-23 Mario Hros support for HEVC HW VAAPI encoding<br />6ba4066 2019-08-27 FeRD (Frank Dana) Add src/examples/Example.py<br />462f0b7 2019-08-27 FeRD (Frank Dana) Exception.h: Document parameters<br />18c8b61 2019-08-27 FeRD (Frank Dana) Clip_Tests.cpp: No InvalidJSON "" file_path args<br />291719f 2019-08-27 FeRD (Frank Dana) Effects: No "" file_path args to exceptions<br />366ff2c 2019-08-27 FeRD (Frank Dana) src: Don't pass "" file_path args to exceptions<br />49749d5 2019-08-27 FeRD (Frank Dana) Exceptions.h: Optional file_path args<br />7c48bec 2019-08-25 FeRD (Frank Dana) HTML examples: Code updates<br />16ca3ae 2019-08-24 SuslikV Fix return type mismatch<br />c4a6ead 2019-08-20 FeRD (Frank Dana) FFmpegReader: Detect interlaced video<br />0048294 2019-08-14 FeRD (Frank Dana) ExampleHtml.py cleanup<br />74869ff 2019-08-14 FeRD (Frank Dana) ExampleHtml.cpp cleanup<br />bcaa9ac 2019-08-14 FeRD (Frank Dana) QtText/QtHtmlReader: Don't leak memory in SetJson<br />0d067b3 2019-08-14 FeRD (Frank Dana) new ExampleHtml.py and updated ExampleHtml.cpp<br />74c9869 2019-08-14 FeRD (Frank Dana) Python &amp; Ruby bindings for new Readers<br />0ee9ed8 2019-08-14 Jeff Shillitto Delete image on close<br />5a08afd 2019-08-14 Jeff Shillitto Set info.vcodec to QImage<br />3b4580a 2019-08-14 Jeff Shillitto Update documentation with css parameter and valid color values<br />acc2706 2019-08-13 FeRD (Frank Dana) Remove nonexistent example from cmake build<br />8ab535f 2019-08-13 FeRD (Frank Dana) Update ExampleHtml.cpp for QGuiApplication<br />ada13dd 2019-08-13 Jeff Shillitto Disable undo/redo stack<br />78f370e 2019-08-13 Jeff Shillitto Add ability to apply style sheet/css to format HTML<br />c8f2c08 2019-08-13 Jeff Shillitto Add authors to docs<br />745225a 2019-08-13 Jeff Shillitto Rename variable to font_size. Add docs for QApplication<br />5b4bfa8 2019-08-12 FeRD (Frank Dana) Remove mentions of nonexistent InitFileInfo()<br />c7457e5 2019-08-12 FeRD (Frank Dana) Build example executables correctly<br />b2942f4 2019-08-12 FeRD (Frank Dana) ExampleHtml.cpp updates<br />140b5fd 2019-08-12 FeRD (Frank Dana) Add src/examples/ExampleHtml.cpp test program<br />b90a83d 2019-08-12 FeRD (Frank Dana) Fix documentation-comment formatting, for Doxygen<br />dfbcb47 2019-08-12 SuslikV Disable debug logger on close<br />c4126ae 2019-08-11 FeRD (Frank Dana) Bindings: Apply #defines for optional libs<br />482ad6b 2019-08-11 Jeff Shillitto Tidy and remove duplicate include<br />3681121 2019-08-11 Jeff Shillitto Remove std namespace usage<br />dbd8092 2019-08-11 Jeff Shillitto General tidy up and code quality, consistency update<br />141e6ba 2019-08-10 FeRD (Frank Dana) Use std::stoll to convert JSON values<br />76fc1ef 2019-08-09 FeRD (Frank Dana) QtImageReader: Safer ReSVG file extension checks<br />59fe417 2019-08-08 SuslikV Unify indentation of the code strings<br />5fb9755 2019-08-06 FeRD (Frank Dana) Fix truncated output filenames in FFmpegWriter<br />fc76462 2019-08-05 FeRD (Frank Dana) Update table in HW-ACCEL.md for Doxygen<br />066e255 2019-08-05 FeRD (Frank Dana) AudioResampler: Add juce:: prefixing<br />9ba18d6 2019-08-05 FeRD (Frank Dana) std:: prefixing for Example.cpp<br />b03a701 2019-08-05 FeRD (Frank Dana) Python openshot.i: Namespace fixes<br />dd74fa3 2019-08-05 FeRD (Frank Dana) ruby openshot.i: namespace fixes<br />3ce85d0 2019-08-05 FeRD (Frank Dana) openshot:: prefixing as needed for SWIG<br />ce8ff07 2019-08-05 FeRD (Frank Dana) Audio headers: juce:: prefixing as needed<br />bf078a9 2019-08-05 FeRD (Frank Dana) AudioDeviceInfo.h: Add `namespace openshot {}`<br />91dbcbc 2019-08-05 FeRD (Frank Dana) OpenShotVersion.h.in: std:: prefixes<br />45cfda4 2019-08-05 FeRD (Frank Dana) (include/src)/effects/: std::prefixes<br />352fd66 2019-08-04 FeRD (Frank Dana) Remaining std:: prefixes<br />4407685 2019-08-04 FeRD (Frank Dana) (Reader,Writer,Effect)Base.cpp: std:: prefixes<br />182db74 2019-08-04 FeRD (Frank Dana) ChunkWriter.cpp: std:: prefixes<br />be9a32c 2019-08-04 FeRD (Frank Dana) *.h: Eliminate remaining 'using' statements<br />1334450 2019-08-04 FeRD (Frank Dana) Decklink*: std:: prefixes<br />f88fd7a 2019-08-04 FeRD (Frank Dana) FFmpegWriter: std:: prefixes<br />33cfb8b 2019-08-04 FeRD (Frank Dana) Clip/DummyReader: std:: prefixes<br />38e82e7 2019-08-04 FeRD (Frank Dana) EffectBase/EffectInfo: std:: prefixes<br />071fc8c 2019-08-04 FeRD (Frank Dana) ImageReader/ImageWriter: std:: prefixes<br />b56ebf5 2019-08-04 FeRD (Frank Dana) QtPlayer/QtImageReader: std:: prefixes<br />ed895f0 2019-08-04 FeRD (Frank Dana) Profiles/Settings: std:: prefixes<br />3879b09 2019-08-04 FeRD (Frank Dana) FrameMapper/KeyFrame/Point: std:: prefixes<br />f927cc0 2019-08-04 FeRD (Frank Dana) Color/Coordinate: std:: prefixes<br />4f38ac9 2019-08-04 FeRD (Frank Dana) ChunkReader/ChunkWriter: std:: prefixes<br />9f32f5e 2019-08-04 FeRD (Frank Dana) std:: prefixes for ClipBase<br />b64a100 2019-08-04 FeRD (Frank Dana) std:: prefixes for ReaderBase<br />5746cd7 2019-08-04 FeRD (Frank Dana) std:: prefixes for TextReader.h/.cpp<br />cb567e4 2019-08-04 FeRD (Frank Dana) std:: prefixes for AudioBufferSource/AudioDeviceInfo<br />b6b832f 2019-08-04 FeRD (Frank Dana) std:: prefixes for CacheBase/Disk/Memory<br />0b6f9ff 2019-08-04 FeRD (Frank Dana) AudioReaderSource.h: Remove 'using...std'<br />b4b6223 2019-08-04 FeRD (Frank Dana) std:: prefixes for FFmpegReader.h/.cpp<br />e49039d 2019-08-04 FeRD (Frank Dana) std:: prefixes for Timeline.h/.cpp<br />3946eaa 2019-08-04 FeRD (Frank Dana) Fix include path list, for subdirectories<br />0dbbe94 2019-08-04 FeRD (Frank Dana) Use std:: in WriterBase<br />c77f009 2019-08-04 FeRD (Frank Dana) Remove "dummy" args from ZmqLogger stragglers<br />552f753 2019-08-04 FeRD (Frank Dana) Prefix all string types with std::<br />160df3a 2019-08-02 FeRD (Frank Dana) Python install path: remove site-packages detection<br />f434b06 2019-07-31 eisneinechse Move #endif<br />bacd46d 2019-07-30 SuslikV Fix crash during seeking at the start of the file<br />4d7ecde 2019-07-30 FeRD (Frank Dana) Fix misleading indentation<br />e94436b 2019-07-30 FeRD (Frank Dana) Raise SWIG version requirement to 3.0<br />e9ba82d 2019-07-27 jediserg --add missing include and header guard macro<br />7e57156 2019-07-26 FeRD (Frank Dana) Enable Audio/Video choices show as Auto/Off/On<br />2ffce23 2019-07-25 Jonathan Thomas Enable verbose logging origin/msys2-update, msys2-update<br />50963c6 2019-07-25 Jonathan Thomas Enable verbose logging<br />cf0e827 2019-07-23 Jonathan Thomas Adding logging support for resvg (which will output on stderr) origin/improved-resvg-logging, improved-resvg-logging<br />40521c9 2019-07-22 Sergei Kolesov --add gravity to QtHtmlReader<br />efddb1b 2019-07-16 Jonathan Thomas Fixing python3.6 to 3.7 Windows reference<br />bfd7079 2019-07-16 Jonathan Thomas Fixing python3.6 to 3.7 Windows reference<br />47d6977 2019-07-16 Frank Dana Fix override syntax<br />4a1d133 2019-07-16 nick black PlayerDemo: declare keyPressEvent() override<br />09a1715 2019-07-16 Jonathan Thomas Updating MSYS2 with new syntax<br />935a740 2019-07-12 Frank Dana Remove spurious include<br />c4c625b 2019-07-12 FeRD (Frank Dana) Add 0.1.8 minimum version for libopenshot-audio<br />8dcefbd 2019-07-12 FeRD (Frank Dana) Overhaul FindOpenShotAudio.cmake<br />0ac3720 2019-07-12 FeRD (Frank Dana) SWIG: Warnings cleanup<br />bf4323f 2019-07-12 Jeff Shillitto Fixed missing include and Qt gravity<br />35eb6ad 2019-07-11 FeRD (Frank Dana) Clean up allocated memory in JSON code<br />86e610b 2019-07-10 Frank Dana Fix parameter documentation for brightness<br />9806694 2019-07-09 Jonathan Thomas Fix crash caused by resvg failing to parse SVG (when Qt can still parse things fine) origin/fix-resvg-render-size, fix-resvg-render-size<br />a4cc119 2019-07-09 Jonathan Thomas Fix SVG render size for Resvg (breaking common transitions)<br />fd79eba 2019-07-07 FeRD (Frank Dana) Install docs in DOCDIR/API, if built<br />ac9ea27 2019-07-06 jediserg --add QtHtmlReader<br />3577280 2019-07-06 FeRD (Frank Dana) Exclude all build* files/directories @ root level<br />e1ffe07 2019-07-03 FeRD (Frank Dana) ZmqLogger.h: Correct default values for optional params<br />f29a6bc 2019-07-03 FeRD (Frank Dana) Trim unnecessary args off logging calls<br />75c9565 2019-07-03 FeRD (Frank Dana) ZmqLogger.h: Remove using namespace std; add prefixes<br />2dc2fff 2019-07-03 FeRD (Frank Dana) ZmqLogger: default AppendDebugMethod()'s extra params<br />8076514 2019-07-03 FeRD (Frank Dana) Exceptions.h: fixes for noexcept, unused vars, std::<br />25b5225 2019-07-03 FeRD (Frank Dana) Always catch-by-reference in C++11<br />cb6ac21 2019-07-03 FeRD (Frank Dana) src/effects: Catch-by-reference<br />8158a1f 2019-07-03 FeRD (Frank Dana) Catch-by-reference for tests/Clip_Tests<br />db51ea1 2019-07-03 FeRD (Frank Dana) FFmpegUtilities: inline av_make_error_string<br />4e08ab3 2019-07-01 Jonathan Thomas Fixing a few more conflicts between this branch and develop origin/cmake-owns-version, cmake-owns-version<br />376170d 2019-07-01 Jonathan Thomas Merging work from @ferdnyc, to move version info to CMake, and other misc Cmake improvements. This was the easiest way to resolve the merge conflict for me (to apply it locally and commit it).<br />cf9fbf4 2019-06-26 FeRD (Frank Dana) Properly install DLL on Win32<br />8f42a9f 2019-06-26 Frank Dana Fix tabs-vs-spaces indent in Timeline.h<br />b851508 2019-06-25 jediserg --add QtTextWriter (it's based on TextReader and use Qt instead image magick)<br />e2677e4 2019-06-22 Chad Walker fix the crop_x and crop_y min and max<br />094c378 2019-06-21 Chad Walker add crop properties to json<br />9d09b65 2019-06-21 Jonathan Thomas Revert "Don't break Python install path detection on Debian"<br />ac8876f 2019-06-21 Jonathan Thomas Removing duplicated destructor definitions and implementations... so our virtual destructors will not break on older toolchains. origin/virtual-destructor-break, virtual-destructor-break<br />c7371bc 2019-06-21 Jonathan Thomas Fixing invalid script path origin/auto-update-documentation, auto-update-documentation<br />bf9e45b 2019-06-21 Jonathan Thomas Make docs on Linux builder, and auto-update doc files for develop branch<br />a47d5b5 2019-06-21 Frank Dana Add backwards-compatible Imagemagick 7 support (#252)<br />c54a370 2019-06-20 eisneinechse Update FFmpegUtilities.h<br />40b9891 2019-06-20 eisneinechse Update FFmpegWriter.cpp<br />ddd7821 2019-06-19 FeRD (Frank Dana) Also adjust tests for new jsoncpp<br />9378225 2019-06-19 FeRD (Frank Dana) Add -no-integrated-cpp for G++ &lt; 9<br />744a4f3 2019-06-19 FeRD (Frank Dana) Remove Json:Reader<br />eab81b0 2019-06-19 FeRD (Frank Dana) Upgrade jsoncpp to 1.8.4<br />26090c2 2019-06-13 FeRD (Frank Dana) Set the dot graphs to generate as interactive SVG<br />95aca48 2019-06-13 FeRD (Frank Dana) Fix some bugs in UseDoxygen.cmake<br />55f26a2 2019-06-13 FeRD (Frank Dana) Doxyfile.in: Switch on referenced-by linking<br />0dcbc20 2019-06-12 FeRD (Frank Dana) Doxygen docs: Link to install docs<br />7319201 2019-06-12 FeRD (Frank Dana) Doygen: Include doc/*.md in docs<br />4455f77 2019-06-12 FeRD (Frank Dana) Crop.h: Remove nonexistent color argument<br />5292661 2019-06-12 FeRD (Frank Dana) Also remove install guide ref from OpenShot.h<br />3ba6ba2 2019-06-12 FeRD (Frank Dana) Upgrade Doyfile.in<br />df4fc4b 2019-06-12 FeRD (Frank Dana) Doxyfile.in: Remove doc/InstallationGuide.pdf<br />7d8c1da 2019-06-12 Frank Dana Doxyfile.in: Exclude all examples<br />0fd335a 2019-06-11 Chad Walker use source_image-&gt;width() and source_image-&gt;height() instead of scaled_source_width and scaled_source_height<br />f82c01d 2019-06-11 Chad Walker make use of crop_x, crop_y, crop_with, crop_height keyframes<br />9261f46 2019-06-11 FeRD (Frank Dana) More copyright, missed a few older ones<br />f170fdd 2019-06-11 FeRD (Frank Dana) Update copyright range to current year<br />be7db11 2019-06-11 SuslikV Add streamable file format options for mp4, mov<br />ae96690 2019-06-09 FeRD (Frank Dana) Doxyfile.in: Exclude python source<br />0327c2a 2019-06-09 FeRD (Frank Dana) Remove license block from documentation comment<br />722d672 2019-06-08 Jonathan Thomas Update Frame.cpp<br />3f926f4 2019-06-08 Jonathan Thomas Update FFmpegReader_Tests.cpp<br />238e2d1 2019-06-08 Jonathan Thomas Update FFmpegReader_Tests.cpp<br />2b308c6 2019-06-08 Jonathan Thomas Update Frame.h<br />438b2c3 2019-06-08 Jonathan Thomas Update Frame.cpp<br />2be5e5e 2019-06-04 Jonathan Thomas Fixing crash on certain hardware accelerator modes (specifically decoder 2, device 0) origin/hardware-improvements, hardware-improvements<br />e1b474e 2019-06-03 eisneinechse Silence deprecated warnings in ffmpeg 3.x<br />855fd85 2019-05-10 Jeff Shillitto Fix path to Settings.h<br />13e74b1 2019-05-31 Jonathan Thomas Adding new CheckPixel method to validate a specific pixel color<br />25e51d8 2019-05-30 Chris Kirmse free cache in FrameMapper::Close()<br />fab70dd 2019-05-15 Chad Walker plug another small leak<br />4a3985e 2019-05-14 Jonathan Thomas Updating comment origin/memory-fixes, memory-fixes<br />9ffd6a6 2019-05-13 Jonathan Thomas Fixing crash when destructing Timeline/Clips/FrameMapper<br />6335d6f 2019-05-13 Jonathan Thomas Adding debugging messaging to unit test which is failing on Travis CI<br />968e472 2019-05-13 Jonathan Thomas Tweak how Timeline manages the cache object (sometimes itself, and sometimes by the user if they call SetCache)<br />bd21d1a 2019-05-13 Jonathan Thomas Fixing crash on Timeline::Close due to deleted FrameMappers<br />8ea0af5 2019-05-10 Chris Kirmse fix allocations to be done the same for ffmpeg &lt; 3.2<br />d5a2950 2019-05-09 Chris Kirmse change freeing of frame_mappers allocated in Timeline<br />833fcb8 2019-05-08 Chris Kirmse fix a number of memory leaks<br />d23197c 2019-05-08 Jonathan Thomas Updating hwaccel table to use emojis (instead of words) take 3 origin/improved-qimage-scale-caching, improved-qimage-scale-caching<br />c55d855 2019-05-05 eisneinechse Simplification<br />bfa8a83 2019-05-03 eisneinechse The default return value is present<br />626a2f7 2019-05-02 FeRD (Frank Dana) Python: Assume /usr/local prefix on Debian<br />eab0bbb 2019-05-02 Jonathan Thomas Revert "Update Python install path detection"<br />4a0f0fa 2019-05-02 Jonathan Thomas Updating hwaccel table to use emojis (instead of words) take 3 origin/hardware-support, hardware-support<br />10ef883 2019-05-02 Jonathan Thomas Updating hwaccel table to use emojis (instead of words)<br />da07ab2 2019-05-02 Jonathan Thomas Updating hwaccel table to use emojis (instead of words)<br />6f00062 2019-05-02 Jonathan Thomas Fixing small regression with SetMaxSize and missing display_ratio and pixel_ratio<br />2b42574 2019-05-01 Jonathan Thomas Adding SetJson support for display_ratio and pixel_ratio updates, and improving SetMaxSize to maintain aspect ratio correctly, regardless of what is passed in. This helps support things like square aspect ratios.<br />fad8f40 2019-04-30 Jonathan Thomas Simplifying hardware decoder logic (when looking for pixmap)<br />9324b69 2019-04-30 Jonathan Thomas Improving HW-ACCEL documentation<br />27450a8 2019-04-30 eisneinechse Clarify table<br />70f07ca 2019-04-30 Jonathan Thomas Improving HW-ACCEL documentation<br />cdb4ae5 2019-04-29 Jonathan Thomas Fixing crash on Mac due to juce::String again<br />2bafe60 2019-04-28 Jonathan Thomas Removing 0 cases, and adding new QSV decoder support (experimental)<br />3bd2ae5 2019-04-28 Jonathan Thomas Integrating VDPAU decoding into libopenshot<br />eea67ad 2019-04-27 eisneinechse Link to instruction to produce ffmpeg 4 plus the libraries on Ubuntu that support nVidia GPU acceleration. Tested on Mint 19.1.<br />665a03f 2019-04-27 Sergey Parfenyuk Fix logical statements<br />49831a2 2019-04-27 Sergey Parfenyuk Add virtual destructor for abstract classes<br />ef2ed56 2019-04-24 Jonathan Thomas More refactoring for Mac compile breakage<br />a69c34f 2019-04-24 Jonathan Thomas Small refactor to audio device manager initialise (to prevent compile breakage on Mac)<br />140fbad 2019-04-23 Jonathan Thomas Added new AudioDeviceInfo struct, and populate a vector of them on QtPlayer initialization. This allows a user to overwrite the preferred audio device by using the setting PLAYBACK_AUDIO_DEVICE_NAME.<br />7933527 2019-04-21 Jonathan Thomas Removing old commented out code<br />65d9134 2019-04-21 eisneinechse Remove DECODE varaible. Turn out that a buggy graphic driver was the problem.<br />e6efea7 2019-04-21 eisneinechse Update documentation<br />0e77fbd 2019-04-21 eisneinechse Re-anable the DECODER test<br />bb561ae 2019-04-21 eisneinechse Temporarily disable test for DECODER<br />825e38a 2019-04-21 eisneinechse Removing old way to select hardware support Removing the decode setting makes hardware supported decode break. There must be some hidden dependency on that variable somewhere which might also be responsible for the problems with nVidia on Linux. <span>TODO Remove the dependency<br /></span>4c65804 2019-04-19 eisneinechse User interface is now usable<br />f6465e3 2019-04-18 Jonathan Thomas Experimental Python install path logic<br />8d3263f 2019-04-18 eisneinechse Some information<br />19f5fa3 2019-04-18 eisneinechse Replace qsv with videotoolbox for MacOS codec library. Windows and MacOS is not tested! We need users who test it.<br />b3f5406 2019-04-18 Jonathan Thomas More code reformatting on FFmpegWriter.h/.cpp<br />dc4d687 2019-04-18 Frank Dana Travis CI: Also run `make install`<br />7930b28 2019-04-18 FeRD (Frank Dana) Update Python install path detection<br />893b91b 2019-04-18 Jonathan Thomas Adding doc/HW-ACCEL.md document, code reformatting, some variable renaming<br />dcff724 2019-04-11 eisneinechse Revert to older version plus add slash<br />2dd1969 2019-04-11 eisneinechse Alternate version<br />94d4de4 2019-04-11 eisneinechse 2nd attempt<br />f61d054 2019-04-11 eisneinechse cmake hack Find the right install directory. I hope someone will come up with a more elegant way.<br />195b576 2019-04-06 FeRD (Frank Dana) Make os_test use openshot-test target<br />04b3d2f 2019-04-06 FeRD (Frank Dana) Fix up JsonCPP discovery messages<br />2748e9a 2019-04-06 FeRD (Frank Dana) Use if(POLICY)<br />62a68aa 2019-04-06 Jonathan Thomas Fixing python install logic in gitlab (since we've changed the prefix of where it's installed) origin/fix-python-install-cmake3, fix-python-install-cmake3<br />6e7b989 2019-04-06 Jonathan Thomas Removing policy experiment origin/rename-cmake-test, rename-cmake-test<br />9a7a720 2019-04-06 eisneinechse change target of test to os_test in travis<br />999d202 2019-04-06 eisneinechse cmake target test renamed to os_test (test is predefined in cmake 3)<br />496183c 2019-04-06 Jonathan Thomas change `make test` to `make os_test` (due to changes in cmake 3)<br />ab46eea 2019-04-06 FeRD (Frank Dana) Remove accidentally-committed tilde files<br />dbc6e8e 2019-04-05 Jonathan Thomas Attempt to fix cmake "test" reserved word error<br />b1f1df7 2019-04-05 Jonathan Thomas Attempt to fix cmake "test" reserved word error<br />42e2c99 2019-04-05 FeRD (Frank Dana) Re-enable C lang for old CMake<br />f26978d 2019-04-05 FeRD (Frank Dana) tests/CMakeLists.txt: Use generic PROJECT_SOURCE_DIR<br />f3c35da 2019-04-05 FeRD (Frank Dana) Don't break older cmake with new policy<br />268e72a 2019-04-04 FeRD (Frank Dana) Update copyright and cmake output<br />3d8c241 2019-04-04 FeRD (Frank Dana) Bindings build in CMake 3.1-3.14+<br />708f325 2019-04-04 FeRD (Frank Dana) Modernize project for CMake 3.1+<br />6ee1ab1 2018-07-05 FeRD (Frank Dana) Use updated, improved UseDoxygen.cmake<br />85a1029 2019-04-04 Jonathan Thomas Updating Qt apt repository for xenial origin/juce5, juce5<br />6fb4971 2019-04-04 Jonathan Thomas Requiring sudo for Travis ci<br />4c532fe 2019-04-04 Jonathan Thomas Change travis ci to use xenial dist (instead of trusty)<br />9dbb063 2019-04-04 Jonathan Thomas Persist any error returned by JUCE during initialise() method, such as sample rate issues on Windows (when playback and recording sample rates do not match, which breaks WASAPI)<br />76e87e6 2019-04-03 Jonathan Thomas Reorder x64 windows build before x86 build<br />6e2600d 2019-03-30 Jonathan Thomas Moving JuceHeader.h below other includes, to be sure it is always included after system libraries (for Mac Point build failure)<br />13ab8b4 2019-03-30 Jonathan Thomas Moving JuceHeader.h in ZmqLogger.h, to come after system libraries (to prevent error on Mac related to Point declaration)<br />7e7f5c3 2019-03-29 FeRD (Frank Dana) Use new Juce header file location<br />3e5dc1d 2019-03-29 FeRD (Frank Dana) Streamline libopenshot-audio discovery<br />650d3ec 2019-03-14 Chris Kirmse fix grammar error with possessive its and update sample for audio parameter<br />cd4e25e 2019-03-10 eisneinechse Fix for FFmpeg 2.x<br />a170d7d 2019-03-10 eisneinechse Check if the codec supports CRF when setting q values<br />b5ebc99 2019-03-10 eisneinechse Adjust the q values for low quality crf settings<br />6b9a9ca 2019-03-08 eisneinechse Removed the branch for low fixed bitrate q values as it did not work with mpeg2 export. Now for low fixed bitrates no presets for the q values are set. <span>TODO find the optimum q values for each codec for low and high bitrates<br /></span>6a21c98 2019-03-08 eisneinechse Fixed q values for low fixed bitrates. Low bitrates should now be produced if desired. DOTO fine tune the q values<br />16c3d53 2019-03-08 eisneinechse Fix problem with q values for crf quality setting. DOTO adjust q values according to desired quality<br />48a2656 2019-03-01 eisneinechse AVoid crashes with mp3 that are tagged by removing AV_ALLOCATE_IMAGE(pFrame, AV_GET_CODEC_PIXEL_FORMAT( ...<br />a2b8eaf 2019-02-15 eisneinechse Allow to use nvenc and nvdec in Windows for nVidia cards. nVidia card don't use the DX API like intel or AMD cards. If ffmpeg and the libraries are compiled with nvenc and nvdec support on WIndows this should(!) now work.<br />334a46c 2019-02-01 eisneinechse Fix check if GPU can be used for encoding and decoding<br />2e635e3 2019-01-31 eisneinechse Formating and Cleanup Fix forgotten break in switch<br />596ae0e 2019-01-30 eisneinechse More changes to move to Settings, still needs work<br />2ca8421 2019-01-30 eisneinechse First changes to use Settings instead of GetEnv<br />7e3669b 2019-01-29 eisneinechse Formating<br />05fb797 2019-01-29 eisneinechse Move the check if hw accell ecoding is used with crf to the right place<br />39bf06b 2019-01-27 eisneinechse Now VP8, VP9, h.264, h.265 have working crf<br />1a44bd7 2019-01-27 eisneinechse Make sure that crf is not set in SetOptions<br />46051fb 2019-01-27 eisneinechse Form follows function Moved crf back to SetVideoOptions and adjusted parameters Now h.264 and VP9 have working crf Some small changes in preparation for Settings<br />9aeec7d 2019-01-26 eisneinechse Set the bitrate to 0 if no valid value was given. It is needed for the crf lossless setting<br />bb8efeb 2019-01-26 FeRD (Frank Dana) Ruby: Rename RSHIFT to RB_RSHIFT, temporarily<br />f2db5fd 2019-01-26 FeRD (Frank Dana) FFmpegUtilities: Rename RSHIFT to FF_RSHIFT<br />e10695f 2018-12-20 eisneinechse Fixed two memory leaks<br />4dcc72a 2018-12-19 eisneinechse Fixed bug compiling for older ffmpeg versions &lt; 3.2<br />dac2c9a 2018-12-15 Jeff Shillitto Add a text background colored box option to the text reader<br />de1bd4f 2018-12-09 eisneinechse Typos in Windows part<br />23e2871 2018-12-08 eisneinechse Bring Windows and Mac up to date<br />70954f8 2018-12-08 eisneinechse Typo, plus removed hack for my hardware<br />d07e851 2018-12-08 eisneinechse Hardware decode and encode can now be configured completely in Preferences-&gt;Performance. The old enable hardware decode is disabled. Now the graphics card can be chosen (0 is the first one) that should be used for encode and/or decode. They needn't be the same! nVidia decode still not working nVidia encode is working with driver 396 Vaapi should be working. mesa-va-drivers must be installed for AMD i965-va-driver must be installed for intel GPUs. Using one card to decode and one to encode an option with laptops with an iGPU and a dedicated GPU (dGPU), as an example.<br />7cadeb3 2018-11-26 eisneinechse More cleanup<br />1713fec 2018-11-26 eisneinechse More adjustments to enable hardware decode with nvdec/cuvid<br />e7f2494 2018-11-26 eisneinechse First changes to make hardware accelerated DECODE work with decoders other than vaapi. Encode is already working for nvenc; nvidia driver 396 has to be installed for nvenc to work. On nVidia card turn accelerated decode off in Preferences-&gt;Performance for now<br />514cb11 2018-11-25 eisneinechse When multiple graphics cards are installed the import with hardware acceleration has to have the card number set or the opening of the device will fail. <span>TODO check multiple formats. Right now only the first is checked which is vaapi.<br /></span>325f58f 2018-11-15 eisneinechse Changes to use AV1 if ffmpeg &gt;= 4.0 is used with libaom support<br />53eec32 2018-09-25 eisneinechse In case CRF is not supported like in hardware accelerated codecs or in mpeg2 a bitrate is calculated that should be close to the one expected with the given CRF value.<br />1cd8401 2018-09-23 eisneinechse Put brackets in the if statement to show that the pragma critical and the followwing command are one block.<br />b925a9b 2018-09-23 eisneinechse protect add_effect with critical<br />0227397 2018-09-19 eisneinechse Set the graphics card used to decode or encode by setting the environment variable HW_EN_DEVICE_SET for enncoding and HW_DE_DEVICE_SET for decoding. The first card is 0, the second 1 and so on. For now only running on Linux.<br />f2323da 2018-09-19 eisneinechse Preparation to choose the graphics card not by name but by number 1, 2, 3. First implementation just for Linux and decode<br />0b260a9 2018-09-18 eisneinechse Code cleanup and move messages regarding hardware acceleration to Debug Logger<br />555eb1f 2018-09-18 eisneinechse Use logger for messages about acceleration<br />1f36d12 2018-09-18 Jonathan Thomas Moving delcaration outside of conditional compile logic (so Windows and Mac builds work)<br />161acb3 2018-09-18 eisneinechse Include messages in the compile display to make sure the right ffmpeg version is used (&gt;= 3.2) to get hardware acceleration<br />800dc87 2018-09-18 eisneinechse Information is printed to the console where openshot was started that shows if hardware decode or siftware decode is being used<br />38f4bc6 2018-09-18 eisneinechse Adding aoutput if decode device is not found<br />df9d1a5 2018-09-16 eisneinechse Implement the use of CRF instead od kB/s or MB/s for some formats: VP8, VP9, h264, h265 0 crf with VP9 is lossless 0 crf with VP8, h264, h265 should be lossless<br />08c7f88 2018-09-14 eisneinechse The part of the code that should get the config that is used to get the constraints of the GPU is now inside a #if . One can enable it by setting the constant in line 33 of FFmpegReader.cpp to 1. Do not enable that part unless you want to fid a way that works as it also needs the package libva-dev (Ubuntu) to be installed.<br />d97a1bc 2018-09-14 eisneinechse Commented code that isn't working yet but complicates compilation by needing extra packages.<br />3a2d468 2018-09-13 eisneinechse Included an if for included files not present in ffmpeg 2<br />10c8d69 2018-09-13 eisneinechse Maximum width and height for hardware decode can now be set in preferences<br />cfcddd1 2018-09-13 eisneinechse Still not able to retreive the maximum dimensions supported by the hardware (line 312 FFmegReader.cpp) Now using defaults of 1950 * 1100 defined in lines 35,36<br />a1ffa6b 2018-09-11 eisneinechse Removed one include<br />4db2217 2018-09-11 eisneinechse Fallback for hardware accelerated decode to software decode in case the GPU can noy handle the dimensions of the frame. Not yet working, va_config not yet set.<br />f8fed17 2018-09-09 eisneinechse More code cleanup (easier to read) Comment included with start of error handling<br />aff1be9 2018-09-09 eisneinechse Support for multiple input files<br />c29bf21 2018-09-09 eisneinechse Simplifications of FFmpegReader and start of setting parameters per input file<br />2a80cca 2018-09-08 eisneinechse Let hw_de_on be visible to all versions of ffmpeg<br />d6f52ea 2018-09-08 eisneinechse Only use the hw accel variables when ffmpeg &gt;= 3.2<br />e7c94e7 2018-09-08 eisneinechse hide dx11<br />36cbba2 2018-09-08 eisneinechse More cleanup<br />0191ff5 2018-09-08 eisneinechse Further cleanup<br />e7c1ced 2018-09-08 eisneinechse Cleanup import video hardware accelerated and first attempt with nvidia cards. Still no error handling when the dimensions of the video are too large<br />16c8302 2018-09-08 eisneinechse Basic support for nvidia encode (decode later)<br />f7dd2b1 2018-09-08 eisneinechse First adjustment to later include NVENC (nvidia encoder)<br />6925f6f 2018-09-07 eisneinechse Use the static scheduler in ordered clause. Otherwise OpenMP uses a scheduler it thinks is best which can be dynamic or guided. Both sometimes let other threads continue before the block is finished. That will crash the program with high thread counts and a cache that is not large enough to hold old enough frames, which leads to a crash when in some cases like transitions two different frames are used although one is no longer in the cache. The static scheduler always waits until the block is finished before enabling other threads.<br />be979cd 2018-09-06 eisneinechse Accelerated encode now supported by Windows and Mac. Only tested on Linux though due to absense of hardware/software. Tested to compile on Ubuntu 14.04, 16.04, 18.04, and 18.10 Acceleration only available on systems with ffmpeg 3.2 and up Very early code, work in progress. Issues to be fixed soon: if hardware cannot decode because the size is too big it keeps trying. more interfaces supported like vdpau in Linux error handling user interface Many commented lines of code are still in the source to help people start who may want to help.<br />063faef 2018-09-04 eisneinechse Hardware acceleration for Windows and Mac, still disabled but code is there. This should show where modifications are to be made to support Linux, Mac, and Windows Only decoding, encoding will follow soon<br />314177b 2018-09-02 eisneinechse Let the user choose which installed graphics card to use for decoding HW_DE_DEVICE_SET and/or encoding HW_EN_DEVICE_SET Possible options are /dev/dri/renderD128 for the first, /dev/dri/renderD129 for the second, and so on.<br />384b6e0 2018-08-31 eisneinechse Set limit of threads for OpenMP and ffmpeg by setting the environment variables LIMIT_OMP_THREADS and LIMIT_FF_THREADS If they are not set the normal values are used<br />340803e 2018-08-31 eisneinechse Initial rudimentary support for hardware acceleration (encode and decode) Only Linux vaapi for now<br />6b5e2d4 2018-08-12 Jonathan Thomas Moving `omp taskwait` to after the ProcessVideoPacket() method, since that is the only place it is useful.<br />8216795 2018-08-12 Jonathan Thomas Adding environment checking to enable/disable omp taskwait after each video/audio frame is processed. This is experimental for some users with crashes.<br />95abdcf 2018-08-11 Jonathan Thomas FFmpeg4 support. Compile warnings fixes. Credit goes to many people, including ferdnyc, peterM, and other awesome folks!<br />c570868 2018-06-05 FeRD (Frank Dana) Update wipe-tests example to latest API</pre> </blockquote> <p dir="ltr"><strong>libopenshot-audio:</strong></p> <blockquote> <pre>d4b8aa4 2020-01-08 Jonathan Thomas Improved way to generate git logs from the current commit to the previous tag. During a release, we tag the current commit during the publishing, and then it starts detecting no changes (since we are ON the current tag). HEAD -&gt; release-20200105, origin/release-20200105<br />ffd3043 2020-01-07 Jonathan Thomas Bumping HEX_VERSION_OVERRIDE also (forgot this)<br />12eb1c1 2020-01-05 Jonathan Thomas Bump version to 0.1.9 (SO 7)<br />f264bc8 2019-11-13 FeRD (Frank Dana) Apply JUCE input device fix<br />006fd01 2019-11-11 FeRD (Frank Dana) Travis: Remove unused packages<br />33e66c7 2019-10-22 FeRD (Frank Dana) Use IMPORTED target for Thread library<br />349681e 2019-10-21 FeRD (Frank Dana) ALSA: Use or create IMPORTED library target<br />eee055d 2019-10-21 FeRD (Frank Dana) ZLIB: Use IMPORTED target for linking<br />da57427 2019-09-16 FeRD (Frank Dana) Update build messages for documentation<br />17dd86e 2019-09-14 FeRD (Frank Dana) Travis: Add Ubuntu Bionic (18.04) build<br />8482dcb 2019-07-30 FeRD (Frank Dana) Travis: build with "-Wall -Wpedantic" flags<br />0f2c251 2019-07-30 FeRD (Frank Dana) Main.cpp: Remove unused variable<br />474aef1 2019-07-26 FeRD (Frank Dana) Drop extra win32 libs, update comments<br />12d2a07 2019-07-26 FeRD (Frank Dana) Prune Win32 link libraries<br />d1c09f8 2019-07-25 Jonathan Thomas Fixing order of windows link commands (hopefully). Kernel32.dll must come after Winmm.dll, or older versions of 32-bit windows will fail to find certain symbols.<br />434676b 2019-07-25 Jonathan Thomas Enable verbose logging, enabling 32-bit builds of libopenshot-audio for Windows origin/msys2-update, msys2-update<br />49ac102 2019-07-25 Jonathan Thomas Enable verbose logging<br />456569b 2019-07-19 FeRD (Frank Dana) Travis: OS X updates<br />534e81d 2019-07-16 Jonathan Thomas Adding make arg<br />de5ccae 2019-07-16 Jonathan Thomas Changing makefile type to MSYS Makefile<br />8b84173 2019-07-07 FeRD (Frank Dana) Travis: add MacOS build<br />36917e4 2019-07-07 FeRD (Frank Dana) Clean up hardcoded hex version slightly<br />b6f0507 2019-07-07 FeRD (Frank Dana) Add ugly workaround for PROJECT_VERSION_HEX<br />f0b462b 2019-07-07 FeRD (Frank Dana) Generate JUCE headers from templates<br />0c86a6d 2019-07-07 FeRD (Frank Dana) Move doc install to DOCDIR/API<br />95afd92 2019-07-06 FeRD (Frank Dana) Exclude all build* files/directories @ root level<br />9235689 2019-07-04 FeRD (Frank Dana) Fix Python3 discovery, add docs install<br />206c52d 2019-07-01 FeRD (Frank Dana) Turn off Doxygen warnings<br />64350f3 2019-07-01 FeRD (Frank Dana) Check targets exist b4 setting depends<br />3f96c16 2019-06-30 FeRD (Frank Dana) A few more Doxygen tweaks<br />604961e 2019-06-30 FeRD (Frank Dana) INSTALL.md: Clean up formatting for doxygen<br />531e0cd 2019-06-30 FeRD (Frank Dana) Don't remove juce namespace<br />1438ace 2019-06-13 FeRD (Frank Dana) Fix some bugs in UseDoxygen.cmake<br />acb3b0e 2019-06-12 FeRD (Frank Dana) Doygen: Include doc/*.md in docs<br />aab360c 2019-06-30 FeRD (Frank Dana) Doxygen: Update formatting from JUCE configs<br />2966e43 2019-06-30 FeRD (Frank Dana) Doxyfile.in: Update configs from JUCE distribution<br />78be6f4 2019-06-30 FeRD (Frank Dana) Doxyfile.in: Upgrade with doxygen -u<br />5577587 2019-06-27 Frank Dana Win32: Update DONT_AUTOLINK define name<br />1844e5a 2019-06-26 FeRD (Frank Dana) Fix Win32 library install<br />8c03300 2019-06-19 FeRD (Frank Dana) Remove documentation install logic<br />6a2c5e6 2019-06-19 FeRD (Frank Dana) Define version info in CMakeLists.txt<br />76986d4 2019-04-18 Frank Dana Travis CI: Also run `make install`<br />c2891b6 2019-04-09 Frank Dana Restore missing blank line<br />ff0c88e 2019-04-09 FeRD (Frank Dana) Remove X11 and freetype libs from Travis build<br />70ba9fc 2019-04-09 FeRD (Frank Dana) Remove graphical dependencies<br />cdc29e4 2019-04-05 Jonathan Thomas Requiring sudo for Travis ci origin/fix-cmake3-syntax, fix-cmake3-syntax<br />9da71f5 2019-04-04 FeRD (Frank Dana) Modernize project for CMake 3.1+<br />76794f6 2019-04-04 FeRD (Frank Dana) Use updated, improved UseDoxygen.cmake<br />7e98e5c 2019-04-04 Jonathan Thomas Requiring sudo for Travis ci origin/new-travis-dist, new-travis-dist<br />971e253 2019-04-04 Jonathan Thomas Updating travis ci dist to xenial (instead of trusty). Trusty does not use cmake 3, and is about to be retired.<br />7fef90d 2019-04-03 Jonathan Thomas Reorder x64 windows build before x86 build origin/juce5, juce5<br />7eb42e5 2019-04-03 Jonathan Thomas Output error during initialise() in openshot-audio-test-sound program<br />83ce9e1 2019-03-30 Jonathan Thomas Enabling JUCE_WASAPI_EXCLUSIVE<br />29b42e6 2019-03-30 Jonathan Thomas Init COM on thread (WASAPI won't work with libopenshot-audio without this line)<br />10835cb 2019-03-30 Jonathan Thomas Experimental attempt to ignore MacType.h Point class<br />2543574 2019-03-29 Jonathan Thomas Correctly including and linking ZLIB for Mac and Windows<br />e5c5878 2019-03-29 Jonathan Thomas Adding c++11 for Linux builds as well (and doing tweaking some formatting)<br />de66645 2019-03-29 FeRD (Frank Dana) C++11 for the test program, too<br />a01262e 2019-03-29 FeRD (Frank Dana) Enable C++11 support, for Juce 5<br />c43849c 2019-03-29 FeRD (Frank Dana) Install AppConfig.h as well<br />b6e5337 2019-03-29 FeRD (Frank Dana) Fix isfinite() for ruby bindings<br />7cdd88f 2019-03-29 FeRD (Frank Dana) Re-parent Juce header install path<br />f8dcc44 2019-03-29 FeRD (Frank Dana) Use cmake FindALSA module to detect asound<br />3f409cc 2019-03-29 FeRD (Frank Dana) Use cmake detection for zlib (unbundled)<br />f35dfd4 2019-03-29 FeRD (Frank Dana) Fix globbing to pick up Juce sources<br />64d9cc9 2019-03-29 FeRD (Frank Dana) Detect Freetype with standard cmake module<br />71a032d 2019-03-29 FeRD (Frank Dana) Update build configs for new Juce<br />dfa4d65 2019-03-29 FeRD (Frank Dana) Don't pollute global namespace with std<br />6b33856 2019-03-29 FeRD (Frank Dana) Regenerate Juce from 5.4.3<br />955948d 2018-05-05 FeRD (Frank Dana) Fix spelling of ASIO in CMakeLists.txt</pre> </blockquote> <p><span>&nbsp;</span></p> jonathan@openshot.org (Jonathan)Sat, 08 Feb 2020 21:37:14 +0000https://www.openshot.org/blog/2020/02/08/openshot-250-released-video-editing-hardware-acceleration/ReleasesCall for Translations (OpenShot 2.4.5) https://www.openshot.org/blog/2019/11/17/call-translations-openshot-245/<p>Please help us make OpenShot work amazing in your native language! All you need is a web browser and a little free time!</p> <p>OpenShot needs help with translations for our next release! If you are a non-English native speaker, please consider helping us out (however, please do&nbsp;<strong>not</strong>&nbsp;use an automated translation system such as Google Translate).</p> <p>Thanks so much for contributing! We will proudly display your name in our translator credits on our website and in our app!</p> <p><strong>OpenShot Translations:</strong>&nbsp;<br /><a href="https://translations.launchpad.net/openshot/2.0/+translations">https://translations.launchpad.net/openshot/2.0/+translations</a></p> <p><strong>OpenShot Website Translations:</strong>&nbsp;<br /><a href="https://translations.launchpad.net/openshot/website/+translations">https://translations.launchpad.net/openshot/website/+translations</a></p> jonathan@openshot.org (Jonathan)Mon, 18 Nov 2019 00:32:29 +0000https://www.openshot.org/blog/2019/11/17/call-translations-openshot-245/GeneralSpring Fundraiser 2019 | New T-Shirt Design! https://www.openshot.org/blog/2019/04/15/spring-fundraiser/<p>For a limited-time only, we are offering a unique OpenShot t-shirt design!</p> <p>Not only do you get an awesome t-shirt which helps us to continue funding development of OpenShot, but you also get a special "t-shirt" icon next to your name in the credits!&nbsp;<a href="https://www.customink.com/fundraising/openshot">Fundraiser</a> runs through April 29th, so hurry up and claim your shirt before it's gone! This was really fun to organize, and I'm hopeful that everyone likes the design!</p> <h2 style="text-align: center;"><a href="https://www.customink.com/fundraising/openshot">View the Design</a></h2> <p>Depending on how successful (or not) this idea is, I would love to offer a few unique OpenShot t-shirt fundraisers each year, giving the community a fun way to show support, and a creative way to continue to fund OpenShot into the future. I hope you agree! Also, I would love your feedback as always.</p> <p>&nbsp;</p> jonathan@openshot.org (Jonathan)Mon, 15 Apr 2019 22:37:59 +0000https://www.openshot.org/blog/2019/04/15/spring-fundraiser/GeneralOpenShot 2.4.4 Released | Keyframe Scaling, Docking, and More! https://www.openshot.org/blog/2019/03/20/openshot-244-released-keyframe-scaling-docking-and-more/<p>I am proud to announce the immediate release of OpenShot 2.4.4, the absolute best version yet! This is going to be a long post, but here is a quick summary for those who are short on time. This release brings huge performance and stability improvements, along with some major bug fixes, lots of polish, and many new features.</p> <h2 style="padding-top: 20px; text-align: center;">&gt;&gt;&nbsp;<a title="Download OpenShot 2.4.4" href="/download/">Download v2.4.4 Now</a>&nbsp;&lt;&lt;</h2> <p style="padding-top: 20px;"><iframe src="https://www.youtube.com/embed/nuk84R6vRlY" frameborder="0" width="847" height="469"></iframe></p> <h4>Keyframe Scaling</h4> <p>This is perhaps one of the best bug fixes included in this release. Keyframes contain actual frame numbers and their values, and thus, switching to different frame rates and/or exporting to different frame rates, has many unexpected consequences, such as every single keyframe coming too early or too late. This is now fixed, so keyframes and animations are correctly scaled when changing frame rates!</p> <h4>Timeline &amp; Preview Performance</h4> <p>Stability and performance are extremely important for OpenShot, and historically have been our greatest technical challenge. As usual, lots of improvements have been made in this area. Some of the stand-out improvements include: special handling for certain audio files to better handle the 1-frame video track, updated Angular and timeline speed improvements, improvements to image caching, and improved &ldquo;missing frame&rdquo; logic which helps prevent freezes while searching for a frame which will never come.</p> <h4>Improved SVG Rendering</h4> <p>OpenShot is now compatible with <a href="https://github.com/RazrFalcon/resvg">resvg</a>, an amazing SVG rendering library. A big thanks to RazrFalcon for helping us with the integration! This improves our SVG overlay and title rendering, supporting much more of the SVG standard. The resvg library is included with our official downloads and installers, but might take much longer to reach official Linux repositories (since resvg is not available in many repos). Hopefully the integration with OpenShot will help resvg move in that direction.</p> <h4>Improved Docking &amp; Tracks</h4> <p>One of the most significant updates to docking is the new full size properties widget, which can be on the left or right side of OpenShot. This displays more information without scrolling as much, and is very useful when editing or animating. A big thanks to Frank Dana (ferdnyc) on making this a reality. Also, many improvements have been made when inserting a new track, which makes it extremely fast even on huge projects, and easy to &ldquo;undo&rdquo; if needed. Also, many bug fixes relating to &ldquo;Track Name&rdquo; are included, and custom named tracks are supported on all dialogs.</p> <p><img src="/images/2019/03/20/33926677556145bb8ea0e6d179e72b0d.png" alt="" /></p> <h4>Improved Windows Installer</h4> <p>If you have previously experienced issues launching OpenShot on Windows, we have created a new wiki article with <a href="https://github.com/OpenShot/openshot-qt/wiki/Windows-Launch-Issues-(cx_Freeze-errors)">troubleshooting steps</a>. In addition, our Windows installer now looks for conflicting DLLs, and renames them during install, and should resolve a great number of issues. These conflicting DLLs are being added to System32 by some unknown 3rd party software (which should never be done), and are superseding the ones included with OpenShot. This can also easily be reversed (since we just rename the files). However, in general, our new Windows installer should help a bunch of people who previously could not launch OpenShot.</p> <h4>Relative File Paths</h4> <p>Once a project file (*.osp) is saved in version 2.4.4, some magic happens. All file paths are converted into relative paths, even paths contained in the undo/redo history, thumbnail paths, file paths, and any other paths found in the project data. Upon re-opening your project, all paths are once again converted into absolute file paths. This allows a project folder to be completely portable, and can be moved on the same machine, can be moved to another machine, and even another operating system&hellip; and will still open just fine! This &ldquo;kind of&rdquo; worked before, but should now work excellent and with great stability.</p> <h4>User-Defined Export Presets</h4> <p>Have a favorite export preset that is not included in OpenShot by default? No problem. Just create a text file in the /users/USER/.openshot_qt/presets/ folder. You can copy one of our <a href="https://github.com/OpenShot/openshot-qt/tree/develop/src/presets">existing presets</a> to get you started. Next time you launch OpenShot and open the Export dialog, you will see your custom preset listed.</p> <h4>New Languages: Hindi, Arabic, Chinese</h4> <p>For many years I have dreamed of including full <a href="/hi/">Hindi</a>, <a href="/ar/">Arabic</a>, and Chinese (<a href="/zh-hans/">Simplified</a> and <a href="/zh-hant/">Traditional</a>) support in both OpenShot and openshot.org. I was finally able to help fund this effort, to help out the OpenShot translator community, and help get us to 100% complete translations in all 3 of these languages. I am very proud of this, and hopefully this effort will help engage people from these languages, and introduce OpenShot to a whole new world of people!</p> <p><img src="/images/2019/03/20/6e18bc81c29644238937fd9466805396.png" alt="" width="1032" height="830" /></p> <h4>Constant Rate Factor Support (CRF)</h4> <p>We have added support for constant rate factor, which required some refactoring of libopenshot::FFmpegWriter. A big thanks to Peter (you are the best)! This can be utilized in any export preset, and is currently used by our VP9 preset.</p> <h4>Integrated Changelog</h4> <p>Do you ever wonder what changes are included in your currently installed version of OpenShot? Now you can find out! Use the Help-&gt;About OpenShot-&gt;Changelog dialog, and you can quickly see what commits, the date of each commit, and you can even right click and view the GitHub commit information. I know I might be the only person excited by this, but yay!</p> <p><img src="/images/2019/03/20/5802890d1a9b4a59a9fa1c9dff72bd61.png" alt="" /></p> <h4>Waveform Improvements</h4> <p>When splitting clips which displayed waveforms, the newly split clip would no longer display any waveform data. This has been a long time bug report, and is finally fixed in this release! Thanks to everyone for patience on this one, and I&rsquo;m glad that it&rsquo;s finally resolved.</p> <h4>Improved Release Testing</h4> <p>One of my goals for 2019 is to make the development process for OpenShot as <a href="https://github.com/OpenShot/openshot-qt/wiki/">transparent as possible</a>, and document absolutely every detail of OpenShot&rsquo;s release cycle, release testing, and release flow. Included in this documentation is a completely <a href="https://github.com/OpenShot/openshot-qt/wiki/Release-Testing-Plan">new process</a> for testing OpenShot before a release. Instead of this task being done primarily by myself, I&rsquo;m hoping that this more transparent and documented approach will allow other contributors to fully test OpenShot and help me out in this area. And for the record, I successfully completed the new release testing process for all 3 OSes (Linux, Mac, and Windows). I actually found many issues while working through the testing plan and resolved them all prior to release. It felt great to actually see the validation of why a more rigorous testing plan is necessary.</p> <h4>New User Community</h4> <p>Over the past few months, our long-time user community / forum (http://www.openshotusers.com) died. Where can a new user ask questions? Where can users have rich discussions on problems, requested features, work-arounds, ideas, etc&hellip;? Introducing the official OpenShot subreddit: https://www.reddit.com/r/OpenShot/. So, please join the community, help answer questions, and hang out with us OpenShot people!</p> <h4>Full-Time Development</h4> <p>After giving more than 10 years of my life to this project and this community, I am finally working full-time on OpenShot. I had only dreamed of OpenShot becoming a full-time career, but I am so incredibly humbled and honored that OpenShot continues to grow, improve, and that I have scratched together enough money to work on this full-time! Hold on tight, because 2019 is going to be the most significant one yet for OpenShot!</p> <h4>Get Involved</h4> <p>Have you been casually following OpenShot for a long time? Do you have amazing ideas for improving OpenShot? Do you want to help spark &ldquo;video editing joy&rdquo; in the world? Send an email to <a href="mailto:hello@openshot.org">hello@openshot.org</a> and introduce yourself. It&rsquo;s really that easy to get involved with OpenShot on any level, and you certainly don&rsquo;t need to be a programmer either. All skills, all skill levels, and all people are welcome to join our developer community, share ideas, laugh, and make OpenShot more awesome! Still not convinced or just don&rsquo;t have any time to contribute? You can always <a href="/donate/">send a donation</a> (and get your name featured in our credits)!</p> <h4>Changelog</h4> <p>Here is a more exhaustive list of changes included in version 2.4.4. Also, I want to thank everyone who contributed to these changes! Thank you for helping make OpenShot better!</p> <p><strong>openshot-qt</strong></p> <ul> <li>Bump version to 2.4.4 (minimum libopenshot to 0.2.3)</li> <li>Scale keyframe coordinates when changing Profile or Exporting using a different FPS (#2620)</li> <li>Large performance improvements on AngularJS Timeline (and solved some Async issues) (#2533)</li> <li>Integration of resvg SVG library (gitlab and freeze updates) (#2540)</li> <li>Improved Tracks (simpler numbering, faster inserting, prevent deletion of locked tracks) (#2491)</li> <li>Improved Docking (Timeline widget is now dockable and Properties works in pillar mode) (#2490)</li> <li>Windows Installer: Remove invalid files (system32/zlib1.dll) (#2678)</li> <li>Use libopenshot to generate preview images for our Title editor, and no longer use Qt's SVG parsing by default. (#2544)</li> <li>Improving UTF-8 path detection and conversion (#2525)</li> <li>Rewrite conversion of relative and absolute path support in OpenShot (#2477)</li> <li>Fixing many Python issues reported in our automatic exception tracking (#2482)</li> <li>Fixing Various Breakages in our Release Testing Plan (#2669)</li> <li>Fixing regressions to Split Audio (#2660)</li> <li>Integrate Constant Rate Factor (CRF) into Export Dialog (#2543)</li> <li>Separating PrepareStreams() from Open(), to allow SetOption() to correctly function (#2568)</li> <li>Adding h265 export preset (thanks Peter) (#2680)</li> <li>Adding ~/.openshot_qt/presets/ User-defined Presets, so users can easily install custom export presets (devices and formats) (#2555)</li> <li>Dragging an OSP file into the Project Files widget will open the entire project file (and prompt to save unsaved changes) (#2616)</li> <li>Persist undo/redo history correctly across OpenShot sessions (#2474)</li> <li>Fix audio waveform display when slicing clips or resizing/trimming clips</li> <li>Color picker: Never use native dialog (#2425)</li> <li>Adding Git Changelog screen (#2566)</li> <li>Converting to new Settings class, instead of the old ENV VAR method (#2520)</li> <li>Reverting Angular from 1.7.2 to 1.6.0 (for stability reasons) (#2479)</li> <li>Updating GitHub Templates (for bug report, question, and feature request) (#2608)</li> <li>Updating GitHub README: features list, translation urls, and badges (#2597)</li> <li>Completed Arabic, Hindi, Chinese (Simplified and Traditional) translations (#2594)</li> <li>Update messaging integration on build server (#2426)</li> <li>Add __init__.py file for installed module (#2419)</li> <li>launch.py: Path-detect via openshot_qt init (#2419)</li> <li>Exit using sys.exit() (#2409)</li> <li>preferences: Tweak item layout (#2401)</li> <li>Widen export window (#2373)</li> <li>Pass remaining command line args to Qt (#2355)</li> <li>Copy (cleaned up) xdg icon to src/images (#2316)</li> <li>Add strings to be translated and fix tuple error (#2275)</li> <li>added browse button in file properties dialog, to allow relinking of individual media files (#2275)</li> <li>fix for automatic relinking of missing media files during project open (#2275)</li> <li>Add the same browse type for inkscape and blender field (#2255)</li> <li>Remove CRLF line endings from chromebook preset (#2204)</li> <li>Convert `language.py` line endings (#2204)</li> <li>Missing files are now automatically deleted from the recent menu (#2202)</li> <li>Append correct extension to snapshot frames (#2196)</li> <li>Simplify version number and file name logic in build server (especially for releases) (#2136)</li> <li>Update Contributors &amp; Translations (#2679)</li> </ul> <p><strong>libopenshot</strong></p> <ul> <li>Bumping version to 0.2.3 (SO 17)</li> <li>Integration of resvg SVG library (optional during build) (#185)</li> <li>Improved Keyframe Performance (#197)</li> <li>MP3 Special Handling &amp; Missing Frame Refactor (#196)</li> <li>Fix default sizes on readers without MAX_WIDTH and MAX_HEIGHT settings (#188)</li> <li>Adding new settings class to be used for changing realtime settings used by libopenshot, such as scaling mode for preview vs final render, or hardware decode, etc... (#183)</li> <li>Integrate Constant Rate Factor (CRF) for FFmpegWriter (#186)</li> <li>Improving cache performance by preventing the cache from getting behind the currently displaying frame # (#179)</li> <li>Set video bit rate to 0 if an invalid bit rate detected (which happens when using crf) (#191)</li> <li>Invalid SetMaxSize Logic and Invalid CRF q settings in FFmpegWriter (#198)</li> <li>Refactor FFmpegWriter Open() and PrepareStreams() methods, so that SetOption() can be called between them. (#193)</li> <li>Some polishing for the cmake ReSVG discovery (#187)</li> <li>Adding condition before calling av_frame_free (in AV_FREE_FRAME macro) (#184)</li> <li>tests/CMakeLists: Use same dependencies as src/ (#163)</li> <li>Remove Eclipse files and add to gitignore (#178)</li> <li>Fixing Scale Mode (None) in previews (#182)</li> <li>Exclude git tags from kicking off GitLab builds (for libopenshot)</li> <li>Update readme to use markdown and update copyright to 2019 (#94)</li> <li>Update README and INSTALL files (including build instructions) (#194)</li> <li>Add git log file with commits up to the previous release (#192)</li> </ul> <p><strong>libopenshot-audio</strong></p> <ul> <li>Bumping version to 0.1.8 (SO remains 6)</li> <li>Create README.md, INSTALL.md, INSTALL-WINDOWS.md, INSTALL-MAC.md, INSTALL-LINUX.md (#32)</li> <li>Adding git log to build artifacts (since last release tag) (#31)</li> <li>Exclude git tags from kicking off GitLab builds (for libopenshot-audio) (#26)</li> </ul> jonathan@openshot.org (Jonathan)Wed, 20 Mar 2019 06:12:20 +0000https://www.openshot.org/blog/2019/03/20/openshot-244-released-keyframe-scaling-docking-and-more/ReleasesOpenShot 2.4.3 Released | Animated Masks, Nudge, Zoom Fixes, Improved Stability, and More! https://www.openshot.org/blog/2018/09/22/openshot-243-released-animated-masks-language-improvements-improved-stability-and-more/<p>I am very proud to announce the release of OpenShot 2.4.3, our latest and greatest version! A huge thanks to the community for contributing bug reports, enhancements, translations, and fixes!</p> <h2 style="text-align: center;"><a href="/download/">Download OpenShot 2.4.3</a></h2> <h3>Highlights:</h3> <ul> <li>Masks and transitions can now be modified at any time, and can now use an image or video! This utilizes the grayscale of each frame and converts it into a mask, and can be used to create some really amazing effects.</li> <li>Threading improvements help prevent crashing around effects (including masks and transitions), and improve performance on many systems.</li> <li>Save frame button for quickly saving the current preview frame</li> <li>Huge improvement to language translations (Thanks to&nbsp;Frank Dana - ferdnyc)</li> </ul> <h3>Contributing:</h3> <p>We love to meet new enthusiastic members of the community! If you love video editing and want to help improve OpenShot, please send me an email: <a href="mailto:jonathan@openshot.org">jonathan@openshot.org</a>. No programming skills are needed, as we are looking for anyone who has time to volunteer. We are looking for contributors who can help us with managing bug reports, triaging bugs, identifying improvements, programming in C, C++, Python, or JavaScript, improving translations, marketing, or any other skill you can offer. Or, if you would rather be less involved, please consider <a href="/donate/">making a donation</a> and have your name included in our credits!</p> <p>Full list of features and bug fixes below:</p> <h3>openshot-qt:</h3> <ul> <li>Bumping version to 2.4.3 (libopenshot dependency to 0.2.2)</li> <li>Animated Masks: New "reader" property type, initially used by the Mask effect to change the image/video used by transitions and the Mask effect</li> <li>Disable OMP thread concurrency during Export, to make exports as safe as possible</li> <li>Nudge clips when holding SHIFT + Left or Right arrow (Richard Alloway - N3WWN)</li> <li>Add Save Current Frame button (Richard Alloway - N3WWN)</li> <li>New translation &amp; language infrastructure and logic (better logic for determining current language) (Frank Dana - ferdnyc)</li> <li>Fixed split keep both sides (right side position was incorrect)</li> <li>Application icon updates (Frank Dana - ferdnyc)</li> <li>Zoom fixes (lots of issues relating to zooming fixed)</li> <li>Undo/Redo fixes (fixing and preventing giant .osp project files)</li> <li>New tutorial system, better child window management (Frank Dana - ferdnyc)</li> <li>Travis CI Integration</li> <li>Improve Title filename duplication naming/counting (DerGenaue)</li> <li>Use track names in "Add To Timeline" window (Frank Dana - ferdnyc)</li> <li>Improve waveform display rendering (DerGenaue)</li> <li>Fix audio wave not rendered after completion (DylanC)</li> <li>Add instagram and twitter presets (DylanC)</li> <li>Add AppStream metadata to setup.py (Peter Eszlari)</li> <li>Timeline JavaScript Bug Fixes (DylanC)</li> <li>Timeline cleanup and performance, upgrade Angular.js (DylanC)</li> <li>Removing libdrm.so.2 from AppImage</li> <li>Add src/language path to Mac DMG builder (Frank Dana - ferdnyc)</li> <li>Add language override on command line using --lang (Frank Dana - ferdnyc)</li> <li>Add explanatory text for --list-lang (Frank Dana - ferdnyc)</li> <li>Some fixes for the timeline debugger (Frank Dana - ferdnyc)</li> <li>Update edit-clear icon in Humanity (Frank Dana - ferdnyc)</li> <li>Correct variable name typo to initialize properly (DylanC)</li> <li>Convert all nonessential logs to .debug() (Frank Dana - ferdnyc)</li> <li>Remove unused effects filters (Frank Dana - ferdnyc)</li> <li>Add "Ask a Question" template (Frank Dana - ferdnyc)</li> <li>Preventing libopenshot version check on unittests</li> <li>More framerates for YouTube HD and Vimeo HD presets (Frank Dana - ferdnyc)</li> <li>Convert (most) files with DOS line-endings to Unix (Frank Dana - ferdnyc)</li> <li>Remove debug.js from index.html (Frank Dana - ferdnyc)</li> <li>Square the PNG icon file (Frank Dana - ferdnyc)</li> <li>App metadata updates for easier packaging (Frank Dana - ferdnyc)</li> <li>Move Slice All shortcuts to correct menu (Frank Dana - ferdnyc)</li> <li>launch-linux.sh: Don't set QT_DEBUG_PLUGINS=1 (Frank Dana - ferdnyc)</li> <li>Updating default project type to 720p 30 FPS, and sample rate 44100</li> <li>Fix retention of export path (Richard Alloway - N3WWN)</li> <li>Fixing GitLab to no longer run CI for tags, and fixing version # for daily and release builds</li> <li>Add "release-candidate" to filename for daily RC builds, so they don't look so official on the website</li> <li>Misc Typos and text fixes (luzpaz)</li> <li>Updating contributors and supporters (Thank You!)</li> <li>Updating translations</li> </ul> <h3>libopenshot-audio:</h3> <ul> <li>Bumping version to 0.1.7 (SO: still 6)</li> <li>Travis CI integration</li> </ul> <h3>libopenshot:</h3> <ul> <li>Bumping version to 0.2.2 (SO: 16)</li> <li>FFmpeg 3 &amp; 4 support</li> <li>Fixed crash with masks and transitions</li> <li>Fixed many bugs around FPS and video length calculation (especially for MP3 and streaming WEBM formats)</li> <li>Protecting samples_per_frame calculation to keep from crashing on undetected FPS</li> <li>OpenMP schedule change (added stability)</li> <li>Limiting threads for both FFmpeg and OpenMP (attempting to find a good balance of parallel performance, while not spawning too many threads). Sometimes more is not always better.</li> <li>Travis CI integration</li> <li>Fix install paths for headers and effects (Jeff Shillitto - jeffski)</li> <li>Fix bug with FFmpeg &gt; 3.2 flushing frames (Jeff Shillitto - jeffski)</li> <li>Adding "reader" property for Mask effect, to allow the user to adjust the image or video used by the mask effect.</li> <li>Fixing bitrate calculation (to be in bytes instead of bits)</li> <li>Adding in FPS detection for files which don't have valid FPS. In those cases (streaming files for example), we iterate through all packets, and average the # of frames, duration, bit rate, etc... Not ideal, but a better fallback.</li> </ul> jonathan@openshot.org (Jonathan)Sat, 22 Sep 2018 23:56:02 +0000https://www.openshot.org/blog/2018/09/22/openshot-243-released-animated-masks-language-improvements-improved-stability-and-more/ReleasesOpenShot 2.4.2 Released | More Effects, More Stable, More Fun! https://www.openshot.org/blog/2018/06/30/openshot-242-released-more-effects-more-stable-more-fun/<p>Happy summer! Version 2.4.2, the latest and greatest OpenShot Video Editor is now available (after a long wait), and we have lots of great improvements to share! We have exciting new effects, tons of bug fixes, and more stability and performance enhancements! Let's dive right in!</p> <p><iframe src="https://www.youtube.com/embed/WBnJ07iVfW4" frameborder="0" width="847" height="469"></iframe></p> <p>I am so excited about this release, and although it's been in development for a long time, it addresses so many important bugs and improvements! Let's start off with the <strong>highlights</strong>, and then below is a giant list with more details for those who are interested.</p> <h4>7 New Effects (Crop, Hue, Color Shift, Pixelate, Bars, Wave, Shift)</h4> <p>Each of these new effects could have their own blog posts and tutorials (and probably will soon). Each effect was created from scratch for OpenShot 2.4.2, and are all fully keyframable, and can be combined<span>&nbsp;with each other</span>. This creates millions of interesting possibilities (some combinations are shown in the video above). Animated pixelization boxes, animated cinematic aspect ratios, and so much more! As you can probably tell, I'm really excited about them!</p> <h4>Auto Audio Mixing</h4> <p>When enabled, clips can utilize 3 different audio mixing strategies, for cases when clips are overlapping and competiting for audio volume. For example, a background audio track can automatically lower its volume when an overlapping voice clip needs to play. It is currently disabled by default (on new clips), but can easily be turned on in the clip properties.</p> <h4>Auto Rotate</h4> <p>Photos or videos with rotation metadata will be automatically rotated in OpenShot (requires a somewhat newer version of FFmpeg though). Take a vertical video, or a horizontal photo with your phone, and likely it contains this rotation metadata... and OpenShot will display it correctly.</p> <h4>Improved Audio Playback</h4> <p>Audio playback and mixing has been an area of weakness for OpenShot, and continues to be an area of focus for improvements. Many bug fixes and improvements have been made, and many users will notice less popping, smoother mixing, and less issues in this area. But there is still work which needs to be done, and will continue to be improved further.</p> <h4>Improved Stability</h4> <p>With each release of OpenShot, stability continues to be improved. Most crashes are reported on Windows builds, although we still have too many crashes on all OSes. Some crashes are caused by dependencies, and some are caused by multi-threaded race conditions or memory corruption. Version 2.4.2 for windows is wayyyyy more stable now, and for the first time, is being offered as both a 64 bit and 32 bit version. Many schools still use older 32bit CPUs and have often requested this. Also, our 32-bit builds are now large memory aware, and can support more memory, making crashes much less likely for lower powered computers.</p> <h4>Improved Export Dialog</h4> <p>OpenShot's export dialog now displays progress in the window title, including some performance metrics (encoding frames per second and estimated completion time).</p> <h4>New Codec Support (including experimental)</h4> <p>AAC is now the default audio codec for many presets, which allows OpenShot to create videos which are more widely compatible with all OSes, devices, and web browsers. Also, experimental codecs supported by FFmpeg and LibAV can be used in OpenShot for the first time.</p> <h4>Growing Team of Developers</h4> <p>I am so proud of the volunteers who have been contributing their time to OpenShot over the past many months. Team OpenShot has slowly been gaining more contributors on GitHub, and our users have been so helpful in reporting bugs, updating GitHub tickets, and providing steps to help us reproduce issues. We are still struggling to keep up with the number of GitHub issues, and are trying our best to keep them grouped, de-duped, and organized by priorities. We could still use some help in this area, if anyone is interested!&nbsp;</p> <h4>Dramatically Improved Build System</h4> <p>OpenShot has migrated&nbsp;<span>its</span> build system to GitLab, and moved our development flow to GitFlow. We now have a world-class build system, new installers for every branch and every commit, integration with GitHub, LaunchPad, Slack, and openshot.org. This has been empowering our contributors to create custom branches with experimental features, and out pops 4 installers (Linux, Mac, Windows x86, Windows x64). We have a total of 6 servers now contributing to our builds, git synchronization, status checks, unit tests, and installers.&nbsp;</p> <h4>Join Us</h4> <p>If you enjoy OpenShot, or would like to see it improved in specific ways, please consider joining our team. All skill and skill levels are welcome, and there are a ton of ways to contribute: documentation, testing, GitHub issue management, programming in C++ or Python, art and design, translations, or maybe you just want to be a cheer leader or offer up ideas! The only&nbsp;<span>requirement</span> is a love for open-source and OpenShot. =) If you are unable to contribute with your time, you can also contribute with a <a href="/donate">donation</a>, and get your name listed in the credits of OpenShot!</p> <p>Full list of features / commits below:</p> <h4>libopenshot-audio 0.1.6 so:6</h4> <ul> <li>Fix under-linking (pthread and dl), fixes #3</li> <li>Integration of GitLab build pipelines</li> </ul> <h4>libopenshot 0.2.0 so:15</h4> <ul> <li>Auto audio mixing strategy per clip (average, reduce, or none)</li> <li>Adding new crop effect, which can also be animated for some very cool effects.</li> <li>Adding new Color Shift effect, which can shift any color (RGBA) with infinite wrapping (and full supports animation).</li> <li>Adding new Pixelate video effect, which pixelates a portion (or all) of a frame's image, and is fully animatable.</li> <li>Adding new video effect: Bars, which allow for animating colored bars around your video, such as a letterbox effect.</li> <li>Adding new wave video effect, which can be animated in a ton of ways to create lots of cool wave distortion effects.</li> <li>Adding Hue video effect, to adjust the hue of a frame's image, which can also be animated with a keyframe</li> <li>Adding new effect: Shift, an infinite pixel shifting effect which can be animated and wrap images in any direction.</li> <li>Auto-Rotates any Clip with Reader metadata 'rotate' attribute.</li> <li>Experimental codecs now supported in FFmpeg/LibAV</li> <li>Audio popping during preview (due to resampling)</li> <li>Fixing brightness and Mask effects to calculate factor with a float type, giving more fine control</li> <li>Fix Blur.cpp by copying blur_&lt;chan&gt; values back to &lt;chan&gt; so horizontal *andvertical blurs can be applied in one effect and blur accumulates with increased iterations</li> <li>Update and apply frame mapper on any clip changes, to keep timeline offsets in sync (i.e. avoid audio popping due to slight misalignments of clips on the timeline).&nbsp;</li> <li>Removing old frames from WorkingCache (when no longer needed). This helps prevent freezing looking for old frame data on certain videos.</li> <li>Adding metadata from format, audio stream, and video streams to ReaderBase.info, which in some cases includes the 'rotate' metadata added by certain cameras, and audio metadata like title, album, artist, copyright, dates, etc...&nbsp;</li> <li>Added in metadata encoding capabilities (writer.info.metadata["title"] = "My Title"). Only certain tag names are accepted (see FFmpeg for more on which tags are supported by which codecs).</li> <li>Optimize and improve speed of Mask effect (used by transitions). This is way faster than before!</li> <li>Fixing assignement and copy operators on Frame class (to prevent crashes for unintiailized image and audio pointers), and ensuring both copy and assignment operators work as expected.</li> <li>Fixing the color property of Frames, which was being lost on some constructors.</li> <li>Increase valid frame rates to 240 fps since many cameras now support this higher frame rate</li> <li>Fixing regression on Clip constructor, and simplifying pointer initialization</li> <li>Fixing a bug with Frame::AddImage (convertToFormat) not actually doing anything. It returns a new image, and does not convert the format in-place.</li> <li>Preventing crash if Seek invoked before QtPlayer are initialized properly</li> <li>FFMPEG 3.2 support for FFmpegWriter</li> <li>FFMPEG 3.2 support for FFmpegReader</li> <li>Fixing FFmpeg version breakage in FFmpegWriter</li> <li>Increasing the default amount of cache in FFmpeg, based on the # of processors, to better support high framerate videos.</li> <li>Changing some Seek values to be more accurate, and fixes a race condition with Timeline_Tests.cpp.&nbsp;</li> <li>Changing some sleep() calls to usleep(), for more accuracy. This is a bit experimental, and hopefully will work on all OSes.</li> <li>Do not clobber gainFactor when determining volume adjustments and add a TODO note about current_max_volume always being 0</li> <li>Removing anchor from clip properties (since it is unused)</li> <li>Adding "dbghelp" dependency for Windows builds (for crash handling support), and improved Windows build instructions using MSYS2.</li> <li>Properly set test media files path, fixes #36</li> <li>Fixing black frames at end of video clips, if audio stream longer than video stream, and end-of-stream is reached.</li> <li>Integration of GitLab build pipelines</li> <li>Faster Windows builds</li> <li>Fixing audio unit tests</li> <li>Avoid mixing audio for clips with no volume or disabled audio.</li> <li>Updating cmake file for libopenshot-audio to search $ENV first, and then static folders</li> <li>Add missing type cast</li> <li>Spelling and typo fixes</li> </ul> <h4>openshot-qt 2.4.2</h4> <ul> <li>More detailed export dialog progress, including estimate time remaining, FPS, and more accurate percentage. Thanks Peter!</li> <li>Defaulting to AAC audio codec</li> <li>Improving zoom scale calculation, to use a custom bezier curve (zoom gets faster and faster the more you zoom out). 30 levels of precision between 1 second and 7200 seconds.</li> <li>Auto-rotate for Readers with 'rotate' metadata. This requires a slightly newer version of FFmpeg, otherwise the 'rotate' tag is never found.</li> <li>Adding new Crop video effect</li> <li>Adding new Color Shift video effect (with temp icon)</li> <li>Adding Pixelate video effect, which can animate a pixelated version of part (of all) of a video clip.</li> <li>Adding new Bars video effect, which allow for animating colored bars around your video, such as a letterbox effect.</li> <li>Adding new Wave video effect</li> <li>Adding Hue video effect</li> <li>Adding new Shift effect (which allows for shifting the image in any direction and allows for animation, with infinite wrapping)</li> <li>Support for 32-bit and 64-bit Windows builds, and an update to the Windows dependencies (and installer size reduction).</li> <li>32-bit version of Windows is now large address aware, and can make use of more memory, but users might need to run this command first: 'bcdedit /set IncreaseUserVa 3072' in order to utilize this</li> <li>No longer crash app if user settings cannot be read. Now we show a message box and reset the user settings.</li> <li>Adding save indicator in window title</li> <li>Retain track parameters during add/remove track</li> <li>Update titles to be compatible with newer versions of Inkscape</li> <li>Always apply mapper when opening a project, to ensure no audio starts popping for different framerate projects</li> <li>Split Clip dialog now sends focus back to slider after clicking 'Start' or 'End' or 'Play' (to make it easier for frame-by-frame arrow keys)</li> <li>Make clip and transition menus trigger on mouse-down, and not move the timeline item when the menu is activate</li> <li>Removing max constrains from export length, so user can export blackness at the end of his project if so desired.</li> <li>Disabling/Enabling save icon based on if the project needs saving</li> <li>Add preset xml file for chromebook target</li> <li>Removing unneeded 64-bit/32-bit clean-up code from Windows installer (which breaks on a 32-bit system)</li> <li>Fix initial save indicator on a new (blank) project</li> <li>Also use import_path for missing-file recovery</li> <li>Add import_path tracking to project data</li> <li>Updating mac build scripts to use Python 3.6 (with a newer version of OpenSSL)</li> <li>Preview controls use media-skip icons</li> <li>New razor-tool cursor</li> <li>Adding new developer page to documentation, with step by step instructions on getting a Ubuntu development environment setup for libopenshot, libopenshot-audio, and openshot-qt.</li> <li>Position is always (frame - 1) / fps</li> <li>Utility functions for unit conversion</li> <li>Be more explicit about logfile paths</li> <li>Adding back in /usr/lib/x86_64-linux-gnu/libfontconfig.so.1 to the AppImage</li> <li>Rename dv_pal_wide_animorphic to correct spelling</li> <li>Remove duplicate profiles</li> <li>Protect slack upload better during build server</li> <li>Updating sponsors, donors, and contributors</li> <li>Updating translations</li> <li>Change the if statement for default language to use system default</li> <li>Copy log file for each successful build (for debugging reasons)</li> <li>Use QUrl.toLocalFile() to convert dropped URIs</li> <li>Add Contributing section</li> <li>Update Tutorial, Code tags and contrib link</li> <li>Update GitHub info in tutorial</li> <li>Use images/ path for images, not _static/ in documentation</li> <li>Fix wrapping in Tutorial documentation</li> <li>Replace ASCII arrows with Unicode arrow character in documentation</li> <li>Also update transition layer on track add/remove</li> <li>Small refactor of build server file uploads, and added extra check for 'already uploaded' assets to GitHub</li> <li>Improve error message for failed uploads during build server</li> <li>Remove torrents if already existing</li> <li>Integration of GitLab build pipelines</li> <li>Updating font family on built-in titles</li> <li>Remove some unneeded copies of libopenshot and libopenshot-audio in the AppImage, reducing size of AppImage</li> <li>Fixing issue with Linux AppImage creation on build server</li> <li>Migrating from Bzr to Git (on Launchpad)</li> <li>Delete old ISSUE_TEMPLATE</li> <li>Correct a cut-and-paste wrong comment</li> <li>Fixing copyright to use translation-friendly formatting, and hiding hardware decode preference (for now)</li> <li>Update websites section and removal of too many caps</li> <li>Change readme to be markdown</li> <li>Log length of metrics response, not content</li> <li>Updated copyrights to 2018 (from 2016). Also edited `about.py` so the year is automatically updated.</li> <li>Adding a few missing dependencies into the developer doc page</li> <li>.gitignore: ignore docs/_build &amp; all pycache</li> </ul> <h4>Git Changes</h4> <ul> <li>Implementing GitFlow for project (develop, release, and master branches)</li> <li>Protected branches (on all repos), preventing direct pushes</li> <li>Must pass unit tests and status checks before merges allowed</li> <li>Must go through the Pull/Merge Request flow to be merged into a protected branch</li> <li>Automated git repo syncing between GitHub-&gt;GitLab-&gt;Launchpad</li> <li>Automated GitLab CI build pipelines (all builds, tests, installers, daily installers, are run through GitLab CI now)</li> <li>Builds and installers also support any branch, making feature branches and test branches much more useful, since we can share installers for them</li> </ul> <h4>Credits</h4> <ul> <li>Peter M</li> <li>DylanC</li> <li>Rich A</li> <li>FeRD</li> <li>Louis S</li> <li>Beau N</li> <li>peanutbutterandcrackers</li> <li>Dr. Tobias</li> <li>Jonathan T</li> </ul> jonathan@openshot.org (Jonathan)Sat, 30 Jun 2018 21:32:02 +0000https://www.openshot.org/blog/2018/06/30/openshot-242-released-more-effects-more-stable-more-fun/Releases